Player Matchup

Bakasura
Bakasura
Edrazer
Bakasura
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 42L
1,344 Elo+
Party 2
Sobek
Sobek
Pliny1
Sobek
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 50L
1,374 Elo+
Party 2
Sol
Sol
TrowaSK
Sol
Level 89
God Stats
7W - 7L
1,696 SR
Queue Stats
32W - 55L
1,357 Elo+
Party 2
Team Averages
Level 100
1,565 SR
1,358 Elo+

VS

Team Averages
Level 74
1,501 SR
1,399 Elo+
Janus
Janus
FlashyLights
Janus
Level 58
God Stats
1W - 1L
1,453 SR
Queue Stats
59W - 75L
1,413 Elo+
Party 1
Sylvanus
Sylvanus
Herculeasy
Sylvanus
Level 140
God Stats
9W - 8L
1,610 SR
Queue Stats
49W - 52L
1,472 Elo+
Party 1
Mercury
Mercury
Venrack
Mercury
Level 25
God Stats
5W - 7L
1,441 SR
Queue Stats
26W - 42L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Edrazer
Bakasura
17
9 / 2 / 12
14,266
679
17,982
18,595
10,001
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
Pliny1
Sobek
17
4 / 1 / 16
14,762
703
9,958
24,339
29,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
17
9 / 4 / 9
14,285
680
25,073
19,824
8,274
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 2
13,775
656
22,452
15,581
6,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Herculeasy
Sylvanus
15
1 / 8 / 6
13,349
636
9,196
24,800
24,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mercury
Venrack
Mercury
12
1 / 11 / 3
11,289
538
7,346
19,316
7,640
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
18
22
Kills
7
7
Deaths
22
37
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Edrazer
Bakasura
9
2
12
7.5
L
5
3
2
2
L
Sylvanus
Herculeasy
Sylvanus
1
8
6
0.5
W
Sobek
Pliny1
Sobek
4
1
16
12
W
Sol
9
4
9
3.38
L
Mercury
Venrack
Mercury
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,013
Damage
38,994
62,758
Taken
59,697
47,614
Mitigated
38,979
28,930
Healing
14,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Edrazer
Bakasura
17,982
12,774
0
8,065
18,595
10,001
1,395
9,309
8,920
0
65,264
L
22,452
1,735
0
2,229
15,581
6,424
192
9,169
5,833
99,019
0
L
Sylvanus
Herculeasy
Sylvanus
9,196
1,155
4,461
6,534
24,800
24,915
0
16,672
6,930
23,484
0
W
Sobek
Pliny1
Sobek
9,958
407
915
8,991
24,339
29,339
674
9,615
14,286
32,502
0
W
Sol
25,073
10,319
549
10,410
19,824
8,274
2,704
12,097
7,376
91,237
0
L
Mercury
Venrack
Mercury
7,346
2,625
0
797
19,316
7,640
319
9,090
9,130
0
25,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,313
Gold Earned
38,413
248
Minions Killed
201
0
Camps Cleared
0
1,187,134
Distance Traveled
1,104,145
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
14,266
679
101
5
0
407,697
2
L
Janus
13,775
656
124
6
0
388,596
5
L
Sylvanus
13,349
636
33
2
0
336,232
5
W
Sobek
14,762
703
28
1
0
419,975
4
W
Sol
14,285
680
119
6
0
359,462
2
L
Mercury
11,289
538
44
2
0
379,317
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role