Player Matchup

Medusa
Medusa
AkilesB0Y
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,379 Elo+
Solo
Nemesis
Nemesis
CIDD22
Nemesis
Level 6
God Stats
5W - 13L
1,387 SR
Queue Stats
5W - 18L
1,165 Elo+
Party 1
Aphrodite
Aphrodite
Medici64
Aphrodite
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Sikerman
Thanatos
Level 12
God Stats
8W - 6L
1,527 SR
Queue Stats
27W - 50L
1,259 Elo+
Party 1
Sobek
Sobek
TTVsam4575
Sobek
Level 3
God Stats
3W - 3L
1,500 SR
Queue Stats
16W - 23L
1,383 Elo+
Party 1
Team Averages
Level 13
1,483 SR
1,337 Elo+

VS

Team Averages
Level 24
1,492 SR
1,388 Elo+
Ares
Ares
Drestroyer_Drago
Ares
Level 27
God Stats
17W - 19L
1,640 SR
Queue Stats
374W - 424L
1,570 Elo+
Solo
Ratatoskr
Ratatoskr
MrMagic22
Ratatoskr
Level 25
God Stats
32W - 36L
1,491 SR
Queue Stats
107W - 138L
1,363 Elo+
Party 2
Mercury
Mercury
Paanda16
Mercury
Level 21
God Stats
2W - 3L
1,500 SR
Queue Stats
43W - 58L
1,301 Elo+
Party 2
Anhur
Anhur
RTI03
Anhur
Level 29
God Stats
7W - 7L
1,379 SR
Queue Stats
65W - 86L
1,331 Elo+
Solo
Ah Puch
Ah Puch
Sgillardd
Ah Puch
Level 18
God Stats
4W - 3L
1,451 SR
Queue Stats
36W - 55L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AkilesB0Y
Medusa
17
4 / 12 / 2
12,106
504
13,128
23,063
9,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
CIDD22
Nemesis
13
2 / 13 / 1
8,856
369
3,752
17,783
6,274
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
Medici64
Aphrodite
14
3 / 12 / 5
10,515
438
8,043
20,831
15,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
Sikerman
Thanatos
13
5 / 14 / 3
9,460
394
10,510
17,705
4,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
12
2 / 13 / 4
8,981
374
5,634
24,996
19,789
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 3 / 6
13,007
542
12,793
16,544
16,913
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ratatoskr
MrMagic22
Ratatoskr
20
12 / 2 / 14
13,553
565
14,139
14,277
8,065
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mercury
Paanda16
Mercury
18
15 / 5 / 16
12,526
522
12,305
14,859
6,505
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anhur
RTI03
Anhur
18
9 / 5 / 18
11,882
495
13,559
17,964
6,817
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ah Puch
Sgillardd
Ah Puch
19
18 / 3 / 17
13,323
555
27,570
12,062
5,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
135
16
Kills
64
64
Deaths
18
15
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Medusa
AkilesB0Y
Medusa
4
12
2
0.42
L
Nemesis
CIDD22
Nemesis
2
13
1
0.19
W
10
3
6
4.33
L
Aphrodite
Medici64
Aphrodite
3
12
5
0.46
W
Ratatoskr
MrMagic22
Ratatoskr
12
2
14
9.5
W
Mercury
Paanda16
Mercury
15
5
16
4.6
W
Anhur
RTI03
Anhur
9
5
18
3.6
W
Ah Puch
Sgillardd
Ah Puch
18
3
17
8.83
L
Thanatos
Sikerman
Thanatos
5
14
3
0.46
L
Sobek
2
13
4
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,067
Damage
80,366
104,378
Taken
75,706
55,254
Mitigated
43,373
18,042
Healing
23,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
AkilesB0Y
Medusa
13,128
8,653
0
0
23,063
9,111
0
10,259
12,668
0
72,649
L
Nemesis
CIDD22
Nemesis
3,752
739
0
1,165
17,783
6,274
1,123
6,026
11,355
0
29,381
W
12,793
1,427
0
5,095
16,544
16,913
3,408
1,204
14,998
55,348
0
L
Aphrodite
Medici64
Aphrodite
8,043
1,448
3,204
7,104
20,831
15,332
777
8,336
12,139
47,900
0
W
Ratatoskr
MrMagic22
Ratatoskr
14,139
3,752
0
6,151
14,277
8,065
6,486
1,713
12,564
0
96,494
W
Mercury
Paanda16
Mercury
12,305
9,790
0
1,624
14,859
6,505
2,971
4,542
10,317
0
38,530
W
Anhur
RTI03
Anhur
13,559
6,934
717
6,031
17,964
6,817
1,050
3,578
14,386
0
60,597
W
Ah Puch
Sgillardd
Ah Puch
27,570
3,338
336
4,016
12,062
5,073
2,028
2,640
9,422
77,267
0
L
Thanatos
Sikerman
Thanatos
10,510
4,049
0
3,674
17,705
4,748
895
3,145
14,328
0
35,814
L
Sobek
5,634
897
0
2,895
24,996
19,789
421
11,193
13,525
15,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,918
Gold Earned
64,291
308
Minions Killed
479
0
Camps Cleared
0
1,895,523
Distance Traveled
2,211,443
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,106
504
104
4
0
340,242
1
L
Nemesis
8,856
369
50
2
0
393,936
1
W
Ares
13,007
542
69
3
0
395,534
4
L
Aphrodite
10,515
438
83
3
0
343,944
8
W
Ratatoskr
13,553
565
178
7
0
509,562
0
W
Mercury
12,526
522
65
3
0
483,230
0
W
Anhur
11,882
495
66
3
0
417,009
0
W
Ah Puch
13,323
555
101
4
0
406,108
0
L
Thanatos
9,460
394
51
2
0
402,577
0
L
Sobek
8,981
374
20
1
0
414,824
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role