Player Matchup

Aphrodite
Aphrodite
Gold V
FoulerMussel459
Aphrodite
Gold V
Level 77
God Stats
8W - 13L
1,463 SR
Queue Stats
530W - 528L
1,392 MMR
Solo
Bacchus
Bacchus
Gold IV
Osborneling
Bacchus
Gold IV
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 74L
1,393 MMR
Solo
Cerberus
Cerberus
Gold V
RiverBaton34948
Cerberus
Gold V
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 74L
1,295 MMR
Party 1
Heimdallr
Heimdallr
Silver IV
YeaImSmokinLoud
Heimdallr
Silver IV
Level 58
God Stats
5W - 1L
1,654 SR
Queue Stats
19W - 33L
1,394 MMR
Solo
Set
Set
Gold III
coolfishtoo
Set
Gold III
Level 106
God Stats
14W - 5L
1,690 SR
Queue Stats
88W - 90L
1,478 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 98
1,561 SR
1,390 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,580 SR
1,390 MMR
Hun Batz
Hun Batz
Gold IV
AlexKiller_0779
Hun Batz
Gold IV
Level 141
God Stats
1W - 8L
1,233 SR
Queue Stats
539W - 542L
1,395 MMR
Solo
Tiamat
Tiamat
Bronze III
Cgarz420
Tiamat
Bronze III
Level 35
God Stats
0W - 4L
1,329 SR
Queue Stats
5W - 24L
1,400 MMR
Solo
Chaac
Chaac
Silver I
Heavens Ghosts
Chaac
Silver I
Level 146
God Stats
4W - 6L
1,798 SR
Queue Stats
101W - 101L
1,398 MMR
Solo
Cupid
Cupid
Gold IV
Hijiabo
Cupid
Gold IV
Level 111
God Stats
2W - 1L
1,878 SR
Queue Stats
91W - 94L
1,379 MMR
Party 2
Ares
Ares
Gold IV
Malefic2
Ares
Gold IV
Level 154
God Stats
4W - 3L
1,663 SR
Queue Stats
91W - 94L
1,379 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
FoulerMussel459
Aphrodite
20
6 / 0 / 7
12,260
557
14,595
11,359
5,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Osborneling
Bacchus
14
3 / 1 / 14
9,909
450
8,185
16,551
19,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
14
2 / 4 / 7
9,765
444
7,592
14,488
14,680
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
YeaImSmokinLoud
Heimdallr
18
2 / 2 / 6
10,975
499
14,121
16,015
7,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
10 / 0 / 8
11,680
531
17,809
16,041
14,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
DanzaburouCthulhuTyrIzanamiKing Arthur

VS

Bans
FenrirCu ChulainnApolloYmirAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
4 / 6 / 2
9,724
442
8,780
15,665
7,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
Cgarz420
Tiamat
13
0 / 4 / 0
8,196
373
3,648
11,387
5,828
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 2 / 3
9,620
437
13,057
25,929
18,040
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
Hijiabo
Cupid
15
0 / 4 / 3
9,351
425
6,543
15,345
5,760
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
12
2 / 7 / 2
8,555
389
9,712
21,452
17,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
17
23
Kills
7
7
Deaths
23
42
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
4
6
2
0.83
L
Tiamat
Cgarz420
Tiamat
0
4
0
0
W
Aphrodite
FoulerMussel459
Aphrodite
6
0
7
9.5
L
1
2
3
1.25
L
Cupid
Hijiabo
Cupid
0
4
3
0.38
L
Ares
2
7
2
0.43
W
Bacchus
Osborneling
Bacchus
3
1
14
10
W
Cerberus
2
4
7
1.38
W
Heimdallr
YeaImSmokinLoud
Heimdallr
2
2
6
2.5
W
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,302
Damage
41,740
74,454
Taken
89,778
61,798
Mitigated
54,239
37,505
Healing
27,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
8,780
2,142
0
1,940
15,665
7,275
0
4,523
11,024
0
70,546
L
Tiamat
Cgarz420
Tiamat
3,648
351
585
3,547
11,387
5,828
0
6,221
5,018
38,985
0
W
Aphrodite
FoulerMussel459
Aphrodite
14,595
1,062
7,616
10,225
11,359
5,884
0
3,574
7,785
114,367
0
L
13,057
2,469
0
11,909
25,929
18,040
171
10,538
15,219
0
65,999
L
Cupid
Hijiabo
Cupid
6,543
3,480
359
6,739
15,345
5,760
0
2,702
12,617
0
57,123
L
Ares
9,712
355
0
2,786
21,452
17,336
151
6,727
14,579
36,371
0
W
Bacchus
Osborneling
Bacchus
8,185
1,253
0
1,316
16,551
19,722
43
4,341
12,210
25,117
0
W
Cerberus
7,592
485
0
4,701
14,488
14,680
261
2,501
11,987
46,235
0
W
Heimdallr
YeaImSmokinLoud
Heimdallr
14,121
8,274
0
7,321
16,015
7,346
1,641
2,091
13,924
0
89,253
W
17,809
8,773
0
6,326
16,041
14,166
51
4,140
11,901
0
86,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,589
Gold Earned
45,446
568
Minions Killed
476
0
Camps Cleared
0
2,123,915
Distance Traveled
1,929,110
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,724
442
111
5
0
384,680
6
L
Tiamat
8,196
373
90
4
0
340,122
4
W
Aphrodite
12,260
557
181
8
0
439,995
3
L
Chaac
9,620
437
116
5
0
396,587
3
L
Cupid
9,351
425
124
6
0
412,397
6
L
Ares
8,555
389
35
2
0
395,324
5
W
Bacchus
9,909
450
31
1
0
426,959
11
W
Cerberus
9,765
444
112
5
0
394,190
1
W
Heimdallr
10,975
499
141
6
0
369,219
3
W
Set
11,680
531
103
5
0
493,552
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role