Player Matchup

Da Ji
Da Ji
Curdledymyy
Da Ji
Level 26
God Stats
15W - 21L
1,275 SR
Queue Stats
375W - 381L
1,382 Elo+
Solo
Kali
Kali
Hiiiman1
Kali
Level 28
God Stats
7W - 2L
1,500 SR
Queue Stats
95W - 115L
1,114 Elo+
Solo
Fenrir
Fenrir
Moe 56907353
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,140 Elo+
Solo
Yemoja
Yemoja
beetlekiuks
Yemoja
Level 46
God Stats
77W - 120L
1,341 SR
Queue Stats
123W - 202L
1,307 Elo+
Party 2
Neith
Neith
srbcat
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
929 Elo+
Party 2
Team Averages
Level 22
1,423 SR
1,174 Elo+

VS

Team Averages
Level 20
1,455 SR
1,322 Elo+
Ra
Ra
BotDoCaos
Ra
Level 28
God Stats
3W - 2L
1,734 SR
Queue Stats
33W - 47L
1,263 Elo+
Solo
Bellona
Bellona
RaphaelUchiha
Bellona
Level 4
God Stats
1W - 0L
1,217 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Skadi
Skadi
RapidColt33634
Skadi
Level 24
God Stats
63W - 61L
1,421 SR
Queue Stats
100W - 120L
1,331 Elo+
Party 1
Bakasura
Bakasura
calvo0901
Bakasura
Level 17
God Stats
29W - 37L
1,372 SR
Queue Stats
170W - 217L
1,248 Elo+
Party 1
Merlin
Merlin
imTooKeen
Merlin
Level 29
God Stats
3W - 2L
1,530 SR
Queue Stats
122W - 154L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 5 / 7
11,504
575
18,082
19,901
8,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kali
19
11 / 1 / 6
12,384
619
11,719
15,364
8,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
10
0 / 15 / 3
7,107
355
4,537
14,895
5,556
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Yemoja
15
4 / 7 / 2
9,663
483
5,042
18,784
13,904
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
srbcat
Neith
14
3 / 9 / 2
8,825
441
6,577
13,187
3,503
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 6 / 5
11,272
564
10,772
15,644
11,890
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
9
0 / 9 / 3
7,734
387
1,760
10,620
6,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
15 / 6 / 1
13,086
654
26,304
17,533
7,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
calvo0901
Bakasura
17
3 / 9 / 1
11,482
574
9,221
17,047
7,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
imTooKeen
Merlin
15
5 / 5 / 6
10,811
541
9,161
13,041
4,524
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
49
29
Kills
33
37
Deaths
35
20
Assists
16
Player
Kills
Deaths
Assists
KDA
W
10
6
5
2.08
L
11
5
7
2.9
L
Kali
11
1
6
14
L
Fenrir
0
15
3
0.1
W
Bellona
0
9
3
0.17
W
15
6
1
2.58
L
Yemoja
4
7
2
0.71
W
Bakasura
calvo0901
Bakasura
3
9
1
0.39
W
Merlin
imTooKeen
Merlin
5
5
6
1.6
L
Neith
srbcat
Neith
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,957
Damage
57,218
82,131
Taken
73,885
38,980
Mitigated
37,823
13,458
Healing
15,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,772
3,118
1,037
2,923
15,644
11,890
4,314
885
14,759
52,874
0
L
18,082
8,553
0
3,460
19,901
8,011
741
5,053
14,124
0
66,415
L
Kali
11,719
5,725
0
6,104
15,364
8,006
725
3,472
11,543
0
70,256
L
Fenrir
4,537
1,523
0
957
14,895
5,556
0
7,864
6,709
0
20,319
W
Bellona
1,760
809
0
362
10,620
6,847
0
59
10,561
0
21,543
W
26,304
17,475
0
4,194
17,533
7,040
6,951
4,098
13,435
44
95,795
L
Yemoja
5,042
1,087
390
988
18,784
13,904
0
2,346
16,398
31,521
0
W
Bakasura
calvo0901
Bakasura
9,221
7,976
0
2,788
17,047
7,522
3,882
0
17,047
0
54,819
W
Merlin
imTooKeen
Merlin
9,161
1,011
460
3,298
13,041
4,524
1,830
0
13,041
64,130
0
L
Neith
srbcat
Neith
6,577
3,557
0
1,559
13,187
3,503
0
1,010
12,165
0
34,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,483
Gold Earned
54,385
342
Minions Killed
499
0
Camps Cleared
0
1,567,365
Distance Traveled
1,482,746
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,272
564
80
4
0
305,925
0
L
Da Ji
11,504
575
103
5
0
330,889
0
L
Kali
12,384
619
127
6
0
386,891
4
L
Fenrir
7,107
355
18
1
0
270,068
3
W
Bellona
7,734
387
29
1
0
264,592
0
W
Skadi
13,086
654
147
7
0
304,363
0
L
Yemoja
9,663
483
45
2
0
295,758
0
W
Bakasura
11,482
574
132
7
0
281,099
0
W
Merlin
10,811
541
111
6
0
326,767
1
L
Neith
8,825
441
49
2
0
283,759
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role