Player Matchup

Bellona
Bellona
Bigi4Ever
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
Crossjugger
Merlin
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thanatos
Thanatos
GiveMeAnimeGirl
Thanatos
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 64L
1,549 Elo+
Party 1
Izanami
Izanami
JakeTheHuman114
Izanami
Level 24
God Stats
24W - 26L
1,516 SR
Queue Stats
137W - 164L
1,349 Elo+
Solo
Geb
Geb
wittygenstein
Geb
Level 16
God Stats
2W - 2L
1,676 SR
Queue Stats
14W - 19L
1,628 Elo+
Party 1
Team Averages
Level 14
1,538 SR
1,505 Elo+

VS

Team Averages
Level 16
1,637 SR
1,509 Elo+
Medusa
Medusa
Gatsuki26
Medusa
Level 18
God Stats
6W - 5L
1,872 SR
Queue Stats
40W - 32L
1,618 Elo+
Party 2
Chaac
Chaac
MadMaster1984
Chaac
Level 11
God Stats
2W - 0L
1,696 SR
Queue Stats
14W - 5L
1,666 Elo+
Solo
Pele
Pele
Rottrix
Pele
Level 8
God Stats
17W - 8L
1,553 SR
Queue Stats
46W - 40L
1,244 Elo+
Solo
Danzaburou
Danzaburou
dsfjdsfhiewf
Danzaburou
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
loveandkill07
Ares
Level 21
God Stats
319W - 284L
1,562 SR
Queue Stats
550W - 609L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bigi4Ever
Bellona
8
0 / 8 / 0
4,613
461
2,792
7,857
5,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
5
0 / 6 / 1
3,926
393
2,283
4,268
812
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
10
7 / 2 / 0
6,608
661
7,269
10,318
3,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 3 / 2
4,686
469
2,220
4,680
1,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 5 / 2
4,775
478
1,893
6,765
2,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Gatsuki26
Medusa
11
7 / 1 / 3
6,830
683
7,312
5,739
1,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
6 / 1 / 4
7,024
702
5,833
7,981
3,534
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Pele
Rottrix
Pele
10
5 / 2 / 2
6,164
616
3,641
6,576
1,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
dsfjdsfhiewf
Danzaburou
9
3 / 1 / 5
6,031
603
2,967
4,588
1,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
2 / 2 / 4
5,387
539
2,993
5,902
4,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
7
Kills
23
24
Deaths
7
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bellona
Bigi4Ever
Bellona
0
8
0
0
L
Merlin
0
6
1
0.08
W
Medusa
Gatsuki26
Medusa
7
1
3
8.5
L
Thanatos
7
2
0
3.5
L
0
3
2
0.33
W
6
1
4
8
W
Pele
Rottrix
Pele
5
2
2
3
W
Danzaburou
dsfjdsfhiewf
Danzaburou
3
1
5
5.5
W
2
2
4
2
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,457
Damage
22,746
33,888
Taken
30,786
13,063
Mitigated
12,100
9,138
Healing
9,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Bigi4Ever
Bellona
2,792
1,048
0
115
7,857
5,278
384
51
7,806
0
18,977
L
Merlin
2,283
610
0
325
4,268
812
0
0
4,268
7,433
0
W
Medusa
Gatsuki26
Medusa
7,312
3,319
0
2,975
5,739
1,559
856
1,317
4,138
0
30,114
L
Thanatos
7,269
2,562
0
7,162
10,318
3,180
0
997
9,321
0
28,678
L
2,220
1,744
0
1,139
4,680
1,177
0
296
4,384
0
23,684
W
5,833
906
0
2,029
7,981
3,534
492
614
7,321
0
35,636
W
Pele
Rottrix
Pele
3,641
1,520
0
2,754
6,576
1,694
305
354
6,176
0
33,478
W
Danzaburou
dsfjdsfhiewf
Danzaburou
2,967
1,445
103
587
4,588
1,270
176
701
3,887
0
21,370
W
2,993
119
0
672
5,902
4,043
209
814
5,088
13,409
0
L
1,893
206
0
397
6,765
2,616
0
1,649
5,116
8,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,608
Gold Earned
31,436
168
Minions Killed
239
0
Camps Cleared
0
841,180
Distance Traveled
957,812
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,613
461
41
4
0
155,267
3
L
Merlin
3,926
393
6
1
0
105,994
1
W
Medusa
6,830
683
55
6
0
183,032
1
L
Thanatos
6,608
661
60
6
0
203,436
0
L
Izanami
4,686
469
51
5
0
174,740
3
W
Chaac
7,024
702
64
6
0
164,839
0
W
Pele
6,164
616
63
6
0
200,009
2
W
Danzaburou
6,031
603
40
4
0
200,481
0
W
Ares
5,387
539
17
2
0
209,451
5
L
Geb
4,775
478
10
1
0
201,743
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role