Player Matchup

Chang'e
Chang'e
Dalomed
Chang'e
Level 33
God Stats
37W - 23L
1,640 SR
Queue Stats
38W - 27L
1,646 Elo+
Solo
Rama
Rama
JesuisChrist
Rama
Level 159
God Stats
19W - 15L
1,991 SR
Queue Stats
302W - 224L
1,698 Elo+
Party 2
Sun Wukong
Sun Wukong
TwoBearVanDunk
Sun Wukong
Level 107
God Stats
5W - 1L
1,753 SR
Queue Stats
105W - 86L
1,660 Elo+
Party 2
Team Averages
Level 100
1,795 SR
1,668 Elo+

VS

Team Averages
Level 89
1,481 SR
1,610 Elo+
Osiris
Osiris
BlackStar120
Osiris
Level 85
God Stats
3W - 3L
1,725 SR
Queue Stats
10W - 18L
1,473 Elo+
Party 1
Ra
Ra
ChunkeeMaster
Ra
Level 104
God Stats
0W - 1L
1,254 SR
Queue Stats
39W - 38L
1,600 Elo+
Party 1
Nemesis
Nemesis
yRizo
Nemesis
Level 79
God Stats
0W - 1L
1,465 SR
Queue Stats
5W - 3L
1,757 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dalomed
Chang'e
11
1 / 0 / 12
7,327
733
6,273
7,156
2,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
10 / 0 / 6
9,312
931
11,824
7,005
2,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sun Wukong
TwoBearVanDunk
Sun Wukong
11
5 / 2 / 11
7,974
797
3,864
7,249
6,346
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
8
1 / 6 / 1
6,127
613
2,874
8,271
7,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 5 / 1
6,622
662
6,293
7,897
2,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
yRizo
Nemesis
9
0 / 5 / 2
5,920
592
3,736
8,905
5,080
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
16
Kills
2
2
Deaths
16
29
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Osiris
1
6
1
0.25
L
1
5
1
0.3
W
Chang'e
Dalomed
Chang'e
1
0
12
7
W
10
0
6
13
W
Sun Wukong
TwoBearVanDunk
Sun Wukong
5
2
11
5.25
L
Nemesis
yRizo
Nemesis
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,961
Damage
12,903
21,410
Taken
25,073
10,933
Mitigated
14,901
11,637
Healing
4,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
2,874
414
406
296
8,271
7,036
0
1,986
6,285
0
8,943
L
6,293
631
416
1,594
7,897
2,785
0
1,306
6,591
37,550
0
W
Chang'e
Dalomed
Chang'e
6,273
398
5,425
4,588
7,156
2,171
168
994
6,162
26,607
0
W
11,824
8,059
0
843
7,005
2,416
1,972
2,045
4,960
0
47,179
W
Sun Wukong
TwoBearVanDunk
Sun Wukong
3,864
576
0
781
7,249
6,346
733
3,298
3,951
0
14,686
L
Nemesis
yRizo
Nemesis
3,736
694
0
1,609
8,905
5,080
0
3,001
5,904
0
10,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,613
Gold Earned
18,669
132
Minions Killed
97
0
Camps Cleared
0
556,039
Distance Traveled
503,733
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,127
613
9
1
0
163,809
0
L
Ra
6,622
662
70
7
0
157,956
2
W
Chang'e
7,327
733
33
3
0
200,941
4
W
Rama
9,312
931
82
8
0
167,781
1
W
Sun Wukong
7,974
797
17
2
0
187,317
3
L
Nemesis
5,920
592
18
2
0
181,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role