Player Matchup

Nemesis
Nemesis
CIDD22
Nemesis
Level 6
God Stats
5W - 13L
1,443 SR
Queue Stats
5W - 18L
1,187 Elo+
Party 1
Thanatos
Thanatos
Sikerman
Thanatos
Level 11
God Stats
8W - 6L
1,592 SR
Queue Stats
27W - 50L
1,281 Elo+
Party 1
Ganesha
Ganesha
Szn Drip7258
Ganesha
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
133W - 143L
1,480 Elo+
Solo
Thor
Thor
TTVsam4575
Thor
Level 2
God Stats
1W - 1L
1,729 SR
Queue Stats
16W - 23L
1,641 Elo+
Party 1
Zeus
Zeus
rvvy2001
Zeus
Level 17
God Stats
0W - 1L
1,726 SR
Queue Stats
5W - 9L
1,397 Elo+
Solo
Team Averages
Level 13
1,598 SR
1,397 Elo+

VS

Team Averages
Level 19
1,586 SR
1,417 Elo+
Medusa
Medusa
Adren6853
Medusa
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,336 Elo+
Solo
Vamana
Vamana
Big Water Dude
Vamana
Level 16
God Stats
51W - 52L
1,550 SR
Queue Stats
200W - 228L
1,435 Elo+
Solo
Merlin
Merlin
JohaXi7526
Merlin
Level 15
God Stats
5W - 4L
1,523 SR
Queue Stats
37W - 41L
1,407 Elo+
Solo
Sobek
Sobek
SirPwn
Sobek
Level 40
God Stats
17W - 6L
1,660 SR
Queue Stats
81W - 68L
1,469 Elo+
Party 2
Nike
Nike
rentandrum
Nike
Level 17
God Stats
5W - 2L
1,699 SR
Queue Stats
207W - 184L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CIDD22
Nemesis
15
3 / 6 / 3
9,648
439
3,008
11,413
4,462
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
Sikerman
Thanatos
12
4 / 13 / 1
8,760
398
7,644
18,086
5,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
Szn Drip7258
Ganesha
17
3 / 7 / 7
9,793
445
12,212
18,362
13,191
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 13 / 5
8,512
387
2,307
16,170
5,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
15
3 / 7 / 1
9,722
442
10,140
14,019
4,502
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Adren6853
Medusa
15
5 / 6 / 4
10,592
481
7,202
12,215
3,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
10 / 5 / 6
11,140
506
12,153
15,737
6,508
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
JohaXi7526
Merlin
20
7 / 1 / 8
12,654
575
8,090
8,183
3,170
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
SirPwn
Sobek
17
9 / 3 / 13
12,165
553
11,663
15,224
16,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
12 / 1 / 7
12,913
587
15,356
14,888
12,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
81
14
Kills
43
46
Deaths
16
17
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Medusa
Adren6853
Medusa
5
6
4
1.17
W
10
5
6
2.6
L
Nemesis
CIDD22
Nemesis
3
6
3
0.75
W
Merlin
JohaXi7526
Merlin
7
1
8
11
L
Thanatos
Sikerman
Thanatos
4
13
1
0.35
W
Sobek
SirPwn
Sobek
9
3
13
5.17
L
Ganesha
Szn Drip7258
Ganesha
3
7
7
0.93
L
1
13
5
0.27
W
12
1
7
15.5
L
Zeus
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,311
Damage
54,464
78,050
Taken
66,247
32,915
Mitigated
41,789
14,625
Healing
15,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Adren6853
Medusa
7,202
3,986
0
1,136
12,215
3,653
3,092
6,190
6,025
0
47,811
W
12,153
6,447
0
2,725
15,737
6,508
1,212
6,739
8,998
0
67,780
L
Nemesis
CIDD22
Nemesis
3,008
1,499
0
497
11,413
4,462
527
1,928
9,460
0
50,465
W
Merlin
JohaXi7526
Merlin
8,090
266
0
1,305
8,183
3,170
1,522
1,861
6,322
80,897
0
L
Thanatos
Sikerman
Thanatos
7,644
2,075
0
6,706
18,086
5,617
114
5,794
12,067
0
31,624
W
Sobek
SirPwn
Sobek
11,663
1,893
0
5,109
15,224
16,065
1,031
5,392
9,832
31,666
0
L
Ganesha
Szn Drip7258
Ganesha
12,212
1,393
0
3,218
18,362
13,191
0
4,718
13,369
60,755
0
L
2,307
850
0
282
16,170
5,143
1,435
3,855
12,286
0
25,759
W
15,356
3,961
0
5,112
14,888
12,393
3,020
2,170
12,718
4,823
77,707
L
Zeus
10,140
827
110
3,812
14,019
4,502
0
4,512
9,432
41,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,435
Gold Earned
59,464
336
Minions Killed
497
0
Camps Cleared
0
1,736,847
Distance Traveled
2,026,628
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,592
481
86
4
0
343,166
0
W
Vamana
11,140
506
94
4
0
433,530
0
L
Nemesis
9,648
439
85
4
0
381,509
0
W
Merlin
12,654
575
138
6
0
380,156
4
L
Thanatos
8,760
398
55
3
0
384,877
0
W
Sobek
12,165
553
32
1
0
442,869
3
L
Ganesha
9,793
445
59
3
0
365,071
0
L
Thor
8,512
387
62
3
0
335,307
1
W
Nike
12,913
587
147
7
0
426,907
3
L
Zeus
9,722
442
75
3
0
270,083
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role