Player Matchup

Tiamat
Tiamat
AiDeNMoOnEy
Tiamat
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 66L
1,548 Elo+
Party 2
Cthulhu
Cthulhu
Bend t boy
Cthulhu
Level 29
God Stats
29W - 30L
1,319 SR
Queue Stats
58W - 52L
1,348 Elo+
Party 2
Danzaburou
Danzaburou
Cleb t boy
Danzaburou
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,348 Elo+
Party 2
Team Averages
Level 65
1,440 SR
1,414 Elo+

VS

Team Averages
Level 60
1,460 SR
1,260 Elo+
Bastet
Bastet
Danopillo
Bastet
Level 156
God Stats
23W - 14L
1,667 SR
Queue Stats
117W - 115L
1,552 Elo+
Party 1
Neith
Neith
XxUmBrA_KillxX
Neith
Level 17
God Stats
2W - 4L
1,526 SR
Queue Stats
6W - 18L
1,245 Elo+
Party 1
Ra
Ra
bispetabadboy
Ra
Level 8
God Stats
0W - 2L
1,186 SR
Queue Stats
2W - 9L
984 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
6 / 2 / 11
12,395
652
9,465
14,770
8,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Bend t boy
Cthulhu
16
6 / 2 / 10
13,309
700
10,907
18,469
18,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Danzaburou
Cleb t boy
Danzaburou
16
7 / 2 / 11
13,524
712
8,909
14,946
5,661
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Danopillo
Bastet
16
5 / 5 / 1
12,856
677
26,388
15,080
7,524
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 8 / 5
11,051
582
7,646
12,913
4,692
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 6 / 4
10,152
534
4,972
10,777
3,961
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
19
Kills
6
6
Deaths
19
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tiamat
6
2
11
5.75
W
Cthulhu
Bend t boy
Cthulhu
6
2
10
5.5
W
Danzaburou
Cleb t boy
Danzaburou
7
2
11
6.25
L
Bastet
Danopillo
Bastet
5
5
1
1.1
L
1
8
5
0.44
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,281
Damage
39,006
48,185
Taken
38,770
32,537
Mitigated
16,177
8,140
Healing
4,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
9,465
1,018
0
4,090
14,770
8,008
697
1,527
13,243
39,559
0
W
Cthulhu
Bend t boy
Cthulhu
10,907
382
776
1,342
18,469
18,868
92
2,435
16,034
39,079
0
W
Danzaburou
Cleb t boy
Danzaburou
8,909
3,014
0
1,932
14,946
5,661
2,472
1,108
13,838
0
52,113
L
Bastet
Danopillo
Bastet
26,388
3,527
0
1,245
15,080
7,524
0
5,297
9,783
427
75,152
L
7,646
1,460
0
1,416
12,913
4,692
104
7,453
5,460
0
35,818
L
4,972
236
39
1,403
10,777
3,961
43
7,706
3,071
31,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,228
Gold Earned
34,059
215
Minions Killed
182
0
Camps Cleared
0
1,063,251
Distance Traveled
925,972
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,395
652
45
2
0
350,238
0
W
Cthulhu
13,309
700
82
4
0
354,584
5
W
Danzaburou
13,524
712
88
5
0
358,429
1
L
Bastet
12,856
677
80
4
0
354,870
6
L
Neith
11,051
582
44
2
0
276,348
2
L
Ra
10,152
534
58
3
0
294,754
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role