Player Matchup

Janus
Janus
Evidental60
Janus
Level 6
God Stats
40W - 35L
1,758 SR
Queue Stats
144W - 136L
1,799 Elo+
Party 1
Khepri
Khepri
RangaTempest
Khepri
Level 146
God Stats
1W - 6L
1,669 SR
Queue Stats
476W - 383L
1,552 Elo+
Party 1
Sun Wukong
Sun Wukong
SSShadowknight7
Sun Wukong
Level 75
God Stats
21W - 12L
1,693 SR
Queue Stats
91W - 72L
1,592 Elo+
Party 1
Izanami
Izanami
Sus Boy Inc
Izanami
Level 29
God Stats
121W - 85L
1,680 SR
Queue Stats
264W - 228L
1,561 Elo+
Party 1
Thanatos
Thanatos
puppylegcrippler
Thanatos
Level 29
God Stats
12W - 8L
1,692 SR
Queue Stats
346W - 305L
1,539 Elo+
Party 1
Team Averages
Level 57
1,698 SR
1,609 Elo+

VS

Team Averages
Level 76
1,629 SR
1,490 Elo+
Chang'e
Chang'e
BLACKHAMER12341
Chang'e
Level 69
God Stats
8W - 5L
1,720 SR
Queue Stats
220W - 218L
1,410 Elo+
Party 2
Bacchus
Bacchus
Jose7878
Bacchus
Level 66
God Stats
15W - 6L
1,822 SR
Queue Stats
148W - 144L
1,475 Elo+
Party 2
Yemoja
Yemoja
Luisss13456
Yemoja
Level 15
God Stats
7W - 5L
1,699 SR
Queue Stats
11W - 11L
1,594 Elo+
Party 2
Jing Wei
Jing Wei
SLEAZARIUS
Jing Wei
Level 121
God Stats
8W - 6L
1,310 SR
Queue Stats
192W - 207L
1,441 Elo+
Solo
Osiris
Osiris
xAkiraxSan
Osiris
Level 107
God Stats
19W - 15L
1,595 SR
Queue Stats
372W - 329L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 4
8,488
369
12,980
12,127
4,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
14
1 / 4 / 8
9,983
434
9,772
24,652
25,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
SSShadowknight7
Sun Wukong
16
3 / 5 / 2
10,334
449
11,056
17,941
14,505
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Izanami
Sus Boy Inc
Izanami
11
2 / 0 / 1
8,878
386
1,530
3,548
1,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

16
5 / 7 / 1
10,329
449
7,730
18,565
9,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 9
10,963
477
12,292
18,108
7,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bacchus
Jose7878
Bacchus
18
4 / 4 / 8
11,673
508
9,033
15,307
15,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
16
1 / 1 / 7
9,503
413
6,728
8,272
7,734
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jing Wei
SLEAZARIUS
Jing Wei
20
3 / 2 / 7
12,748
554
9,696
16,262
6,753
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
xAkiraxSan
Osiris
20
10 / 1 / 6
12,522
544
18,413
19,865
12,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
58
11
Kills
21
22
Deaths
11
16
Assists
37
Player
Kills
Deaths
Assists
KDA
W
3
3
9
2.5
L
0
6
4
0.33
W
Bacchus
Jose7878
Bacchus
4
4
8
2
W
Yemoja
1
1
7
4.5
L
Khepri
1
4
8
1.25
W
Jing Wei
SLEAZARIUS
Jing Wei
3
2
7
3.25
L
Sun Wukong
SSShadowknight7
Sun Wukong
3
5
2
0.8
L
Izanami
Sus Boy Inc
Izanami
2
0
1
2.5
L
5
7
1
0.79
W
Osiris
xAkiraxSan
Osiris
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,068
Damage
56,162
76,833
Taken
77,814
54,769
Mitigated
50,002
16,313
Healing
26,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,292
1,606
3,404
8,564
18,108
7,077
952
6,166
11,716
66,413
0
L
12,980
536
76
1,174
12,127
4,324
203
3,930
8,045
43,850
0
W
Bacchus
Jose7878
Bacchus
9,033
535
0
3,540
15,307
15,452
846
2,120
13,111
49,401
0
W
Yemoja
6,728
697
2,620
409
8,272
7,734
460
2,770
5,402
36,601
0
L
Khepri
9,772
1,038
0
2,829
24,652
25,732
0
9,116
15,090
43,750
0
W
Jing Wei
SLEAZARIUS
Jing Wei
9,696
8,967
0
7,667
16,262
6,753
6,729
4,717
11,461
0
107,987
L
Sun Wukong
SSShadowknight7
Sun Wukong
11,056
2,157
765
1,992
17,941
14,505
0
6,675
10,614
0
59,232
L
Izanami
Sus Boy Inc
Izanami
1,530
1,020
0
1,802
3,548
1,018
428
260
3,288
0
39,597
L
7,730
2,398
0
7,675
18,565
9,190
93
6,522
11,743
0
59,804
W
Osiris
xAkiraxSan
Osiris
18,413
8,196
0
284
19,865
12,986
2,132
6,177
13,372
0
106,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,012
Gold Earned
57,409
426
Minions Killed
610
0
Camps Cleared
0
1,637,912
Distance Traveled
2,154,962
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,963
477
112
5
0
413,506
1
L
Janus
8,488
369
87
4
0
336,856
2
W
Bacchus
11,673
508
108
5
0
421,669
1
W
Yemoja
9,503
413
63
3
0
442,735
0
L
Khepri
9,983
434
40
2
0
406,468
0
W
Jing Wei
12,748
554
181
8
0
397,762
5
L
Sun Wukong
10,334
449
99
4
0
406,360
5
L
Izanami
8,878
386
93
4
0
112,982
0
L
Thanatos
10,329
449
107
5
0
375,246
0
W
Osiris
12,522
544
146
6
0
479,290
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role