Player Matchup

Set
Set
Furrygalaxy94
Set
Level 27
God Stats
60W - 72L
1,441 SR
Queue Stats
458W - 475L
1,362 Elo+
Solo
Apollo
Apollo
Nahtanoj_1988
Apollo
Level 26
God Stats
1W - 5L
1,239 SR
Queue Stats
158W - 215L
1,268 Elo+
Party 1
Da Ji
Da Ji
Takume Usui
Da Ji
Level 15
God Stats
1W - 1L
1,406 SR
Queue Stats
20W - 22L
1,187 Elo+
Solo
Ao Kuang
Ao Kuang
l-aperi-vino
Ao Kuang
Level 26
God Stats
13W - 20L
1,371 SR
Queue Stats
150W - 200L
1,240 Elo+
Party 1
Danzaburou
Danzaburou
vDannyy-x
Danzaburou
Level 24
God Stats
40W - 32L
1,520 SR
Queue Stats
94W - 95L
1,330 Elo+
Solo
Team Averages
Level 24
1,395 SR
1,277 Elo+

VS

Team Averages
Level 24
1,406 SR
1,324 Elo+
Kukulkan
Kukulkan
Adrianito_177
Kukulkan
Level 16
God Stats
2W - 6L
1,138 SR
Queue Stats
22W - 30L
1,341 Elo+
Solo
Arachne
Arachne
AhmetOmerCam
Arachne
Level 17
God Stats
29W - 28L
1,374 SR
Queue Stats
146W - 169L
1,186 Elo+
Solo
Hercules
Hercules
P4in_Pablus8
Hercules
Level 27
God Stats
25W - 23L
1,461 SR
Queue Stats
287W - 244L
1,382 Elo+
Solo
Ymir
Ymir
SVG3344
Ymir
Level 29
God Stats
27W - 22L
1,555 SR
Queue Stats
157W - 182L
1,391 Elo+
Solo
Artemis
Artemis
bipbip89
Artemis
Level 29
God Stats
12W - 3L
1,500 SR
Queue Stats
571W - 623L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 1
7,064
416
4,911
8,207
4,748
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 8 / 1
6,933
408
2,145
9,538
2,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 10 / 1
7,150
421
9,225
12,105
7,419
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
l-aperi-vino
Ao Kuang
10
0 / 7 / 1
6,523
384
2,513
13,439
4,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
vDannyy-x
Danzaburou
12
0 / 2 / 1
7,773
457
4,524
7,024
2,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Adrianito_177
Kukulkan
14
3 / 1 / 2
8,426
496
2,834
5,037
1,762
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
AhmetOmerCam
Arachne
16
7 / 2 / 6
9,508
559
7,994
11,827
5,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
P4in_Pablus8
Hercules
16
8 / 2 / 5
9,841
579
7,832
13,193
7,808
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
SVG3344
Ymir
14
3 / 0 / 9
9,360
551
6,286
9,304
8,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
bipbip89
Artemis
16
8 / 0 / 0
10,305
606
5,538
5,374
2,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
5
Kills
29
32
Deaths
5
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Adrianito_177
Kukulkan
3
1
2
4
W
Arachne
AhmetOmerCam
Arachne
7
2
6
5
L
3
5
1
0.7
L
0
8
1
0.06
W
Hercules
P4in_Pablus8
Hercules
8
2
5
5.25
W
Ymir
SVG3344
Ymir
3
0
9
7.5
L
2
10
1
0.25
W
Artemis
bipbip89
Artemis
8
0
0
8
L
Ao Kuang
l-aperi-vino
Ao Kuang
0
7
1
0.07
L
Danzaburou
vDannyy-x
Danzaburou
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,318
Damage
30,484
50,313
Taken
44,735
21,915
Mitigated
25,434
8,396
Healing
13,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Adrianito_177
Kukulkan
2,834
57
0
1,059
5,037
1,762
1,760
320
4,717
39,979
0
W
Arachne
AhmetOmerCam
Arachne
7,994
5,750
0
3,336
11,827
5,656
494
1,316
10,511
0
58,560
L
4,911
2,243
0
1,066
8,207
4,748
0
920
7,287
352
28,576
L
2,145
1,513
0
756
9,538
2,767
43
41
9,497
0
30,293
W
Hercules
P4in_Pablus8
Hercules
7,832
1,694
0
3,388
13,193
7,808
561
532
12,661
0
59,185
W
Ymir
SVG3344
Ymir
6,286
944
0
2,440
9,304
8,051
1,065
198
9,106
37,355
0
L
9,225
2,538
0
0
12,105
7,419
0
2,432
9,673
0
33,169
W
Artemis
bipbip89
Artemis
5,538
2,751
0
3,125
5,374
2,157
2,135
408
4,966
0
63,659
L
Ao Kuang
l-aperi-vino
Ao Kuang
2,513
939
0
5,010
13,439
4,161
23
2,124
11,315
36,285
0
L
Danzaburou
vDannyy-x
Danzaburou
4,524
1,125
0
1,564
7,024
2,820
94
3,603
3,421
0
39,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,443
Gold Earned
47,440
326
Minions Killed
478
0
Camps Cleared
0
1,429,957
Distance Traveled
1,553,284
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,426
496
79
5
0
278,450
1
W
Arachne
9,508
559
99
6
0
315,615
0
L
Set
7,064
416
63
4
0
240,908
0
L
Apollo
6,933
408
59
3
0
301,199
0
W
Hercules
9,841
579
112
7
0
343,255
5
W
Ymir
9,360
551
62
4
0
325,249
4
L
Da Ji
7,150
421
59
3
0
278,060
4
W
Artemis
10,305
606
126
7
0
290,715
6
L
Ao Kuang
6,523
384
68
4
0
311,524
0
L
Danzaburou
7,773
457
77
5
0
298,266
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role