Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
BUCS DB
Jing Wei
Level 139
God Stats
3W - 3L
1,500 SR
Queue Stats
152W - 157L
1,621 Elo+
Party 2
Zhong Kui
Zhong Kui
ConicalFoil9182
Zhong Kui
Level 29
God Stats
3W - 5L
1,311 SR
Queue Stats
79W - 78L
1,266 Elo+
Party 2
Tyr
Tyr
SAKHITECH978
Tyr
Level 66
God Stats
2W - 2L
1,481 SR
Queue Stats
234W - 212L
1,465 Elo+
Party 1
Da Ji
Da Ji
YMAH Pexuin
Da Ji
Level 81
God Stats
3W - 5L
1,266 SR
Queue Stats
469W - 463L
1,474 Elo+
Party 1
Team Averages
Level 72
1,412 SR
1,465 Elo+

VS

Team Averages
Level 91
1,668 SR
1,630 Elo+
Baron Samedi
Baron Samedi
Emberisk
Baron Samedi
Level 89
God Stats
17W - 10L
1,516 SR
Queue Stats
432W - 442L
1,534 Elo+
Party 3
Hades
Hades
IndeedTheCleric
Hades
Level 62
God Stats
4W - 2L
1,828 SR
Queue Stats
16W - 19L
1,415 Elo+
Solo
Horus
Horus
Nahcy
Horus
Level 135
God Stats
2W - 0L
1,743 SR
Queue Stats
37W - 12L
1,951 Elo+
Party 3
Fenrir
Fenrir
chianoways
Fenrir
Level 22
God Stats
7W - 4L
1,684 SR
Queue Stats
65W - 72L
1,611 Elo+
Party 3
Chronos
Chronos
fisch35
Chronos
Level 149
God Stats
7W - 4L
1,569 SR
Queue Stats
381W - 310L
1,639 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 1 / 1
5,300
482
1,573
8,436
4,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
BUCS DB
Jing Wei
9
0 / 4 / 0
5,187
472
1,348
5,558
1,192
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
ConicalFoil9182
Zhong Kui
7
0 / 5 / 0
4,487
408
1,585
6,773
3,322
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 4 / 0
5,508
501
2,892
7,589
2,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
3 / 5 / 1
5,775
525
5,324
7,427
2,573
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Emberisk
Baron Samedi
11
2 / 2 / 1
6,314
574
6,051
5,453
3,477
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
3 / 2 / 3
6,000
545
4,844
7,436
3,453
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Horus
Nahcy
Horus
9
2 / 1 / 8
6,131
557
3,603
6,960
4,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
chianoways
Fenrir
10
5 / 0 / 3
6,161
560
2,422
5,729
2,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
fisch35
Chronos
12
7 / 0 / 4
7,339
667
6,464
2,296
775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
5
Kills
19
19
Deaths
5
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
1
1
1.5
L
Jing Wei
BUCS DB
Jing Wei
0
4
0
0
L
Zhong Kui
ConicalFoil9182
Zhong Kui
0
5
0
0
W
Baron Samedi
Emberisk
Baron Samedi
2
2
1
1.25
W
3
2
3
2.25
W
Horus
Nahcy
Horus
2
1
8
6
L
1
4
0
0.25
L
3
5
1
0.7
W
Fenrir
chianoways
Fenrir
5
0
3
6.5
W
Chronos
fisch35
Chronos
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,722
Damage
23,384
35,783
Taken
27,874
13,956
Mitigated
14,440
8,955
Healing
11,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,573
0
0
3,872
8,436
4,536
0
5,564
2,872
18,016
0
L
Jing Wei
BUCS DB
Jing Wei
1,348
867
0
1,441
5,558
1,192
0
1,530
4,028
0
27,076
L
Zhong Kui
ConicalFoil9182
Zhong Kui
1,585
183
0
1,425
6,773
3,322
150
3,865
2,908
16,626
0
W
Baron Samedi
Emberisk
Baron Samedi
6,051
632
0
2,016
5,453
3,477
195
1,189
4,048
31,215
0
W
4,844
777
0
3,077
7,436
3,453
620
1,345
6,091
23,303
0
W
Horus
Nahcy
Horus
3,603
1,484
163
2,555
6,960
4,639
65
278
6,657
0
16,812
L
2,892
100
0
805
7,589
2,333
0
4,022
3,567
0
15,302
L
5,324
1,534
0
1,412
7,427
2,573
0
2,378
5,049
0
26,531
W
Fenrir
chianoways
Fenrir
2,422
468
0
2,870
5,729
2,096
0
105
5,624
0
22,994
W
Chronos
fisch35
Chronos
6,464
2,725
0
1,150
2,296
775
608
0
2,296
47,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,257
Gold Earned
31,945
218
Minions Killed
282
0
Camps Cleared
0
963,174
Distance Traveled
941,945
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,300
482
47
4
0
209,378
2
L
Jing Wei
5,187
472
59
5
0
190,177
2
L
Zhong Kui
4,487
408
33
3
0
163,273
0
W
Baron Samedi
6,314
574
65
6
0
168,534
0
W
Hades
6,000
545
40
4
0
156,515
2
W
Horus
6,131
557
29
3
0
201,580
2
L
Tyr
5,508
501
26
2
0
190,269
0
L
Da Ji
5,775
525
53
5
0
210,077
3
W
Fenrir
6,161
560
48
4
0
236,176
1
W
Chronos
7,339
667
100
9
0
179,140
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role