Player Matchup

Loki
Loki
DJ Llamaface
Loki
Level 4
God Stats
4W - 6L
1,476 SR
Queue Stats
13W - 23L
1,457 Elo+
Party 3
Chang'e
Chang'e
JordanOwans
Chang'e
Level 34
God Stats
50W - 47L
1,518 SR
Queue Stats
371W - 403L
1,454 Elo+
Party 1
Medusa
Medusa
Thatguytrout
Medusa
Level 6
God Stats
1W - 3L
1,314 SR
Queue Stats
4W - 9L
1,370 Elo+
Party 1
Yemoja
Yemoja
ThatsTheTCis
Yemoja
Level 4
God Stats
1W - 2L
1,227 SR
Queue Stats
2W - 2L
1,638 Elo+
Party 1
Artemis
Artemis
hermioneranger25
Artemis
Level 13
God Stats
3W - 6L
1,500 SR
Queue Stats
7W - 16L
1,500 Elo+
Party 3
Team Averages
Level 12
1,407 SR
1,484 Elo+

VS

Team Averages
Level 22
1,553 SR
1,436 Elo+
Horus
Horus
Devoureer
Horus
Level 25
God Stats
15W - 21L
1,556 SR
Queue Stats
127W - 171L
1,395 Elo+
Party 2
Fenrir
Fenrir
Hectixxz
Fenrir
Level 15
God Stats
37W - 27L
1,532 SR
Queue Stats
86W - 73L
1,472 Elo+
Solo
Arachne
Arachne
MadBunnyVolt
Arachne
Level 29
God Stats
27W - 12L
1,671 SR
Queue Stats
97W - 95L
1,510 Elo+
Solo
Ymir
Ymir
v--Trxsh_PR
Ymir
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,433 Elo+
Party 2
Ao Kuang
Ao Kuang
zChild-4
Ao Kuang
Level 24
God Stats
23W - 19L
1,505 SR
Queue Stats
32W - 48L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
7,875
394
4,095
11,208
3,532
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
JordanOwans
Chang'e
14
5 / 6 / 0
8,920
446
15,974
18,571
8,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
12
0 / 10 / 2
7,884
394
5,770
17,062
5,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
11
1 / 5 / 2
8,165
408
2,979
10,151
9,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
1 / 8 / 1
7,563
378
2,772
10,310
3,031
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Devoureer
Horus
16
4 / 0 / 15
10,769
538
7,126
8,840
4,610
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
Hectixxz
Fenrir
18
17 / 1 / 3
12,175
609
22,444
21,114
10,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
MadBunnyVolt
Arachne
18
11 / 2 / 7
12,233
612
18,042
16,032
8,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 1 / 14
8,802
440
1,303
7,764
5,312
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Ao Kuang
zChild-4
Ao Kuang
15
2 / 3 / 4
10,192
510
3,591
12,048
4,592
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
77
7
Kills
34
34
Deaths
7
7
Assists
43
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Horus
Devoureer
Horus
4
0
15
11.5
W
Fenrir
Hectixxz
Fenrir
17
1
3
18.5
L
Chang'e
JordanOwans
Chang'e
5
6
0
0.83
W
Arachne
MadBunnyVolt
Arachne
11
2
7
7.25
L
Medusa
0
10
2
0.1
L
Yemoja
1
5
2
0.4
L
1
8
1
0.19
W
0
1
14
7
W
Ao Kuang
zChild-4
Ao Kuang
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,590
Damage
52,506
67,302
Taken
65,798
30,239
Mitigated
33,264
12,876
Healing
28,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,095
1,078
0
0
11,208
3,532
555
501
10,707
0
43,431
W
Horus
Devoureer
Horus
7,126
2,892
2,234
3,484
8,840
4,610
3,054
1,702
7,113
0
39,944
W
Fenrir
Hectixxz
Fenrir
22,444
10,288
210
9,416
21,114
10,570
3,196
3,277
17,662
0
82,557
L
Chang'e
JordanOwans
Chang'e
15,974
1,134
446
5,850
18,571
8,246
553
2,014
16,557
49,723
0
W
Arachne
MadBunnyVolt
Arachne
18,042
14,128
307
8,990
16,032
8,180
5,466
2,616
13,320
0
91,793
L
Medusa
5,770
2,859
171
171
17,062
5,869
485
1,010
16,052
0
43,402
L
Yemoja
2,979
997
4,176
918
10,151
9,561
0
667
9,484
12,847
0
L
2,772
2,117
0
1,144
10,310
3,031
433
702
9,608
0
14,995
W
1,303
0
378
560
7,764
5,312
1,051
3,616
4,048
11,156
0
W
Ao Kuang
zChild-4
Ao Kuang
3,591
866
0
2,964
12,048
4,592
936
6,846
4,702
50,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,407
Gold Earned
54,171
285
Minions Killed
434
0
Camps Cleared
0
1,645,095
Distance Traveled
1,759,508
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,875
394
85
4
0
415,483
0
W
Horus
10,769
538
64
3
0
424,732
0
W
Fenrir
12,175
609
114
6
0
401,789
4
L
Chang'e
8,920
446
82
4
0
322,529
0
W
Arachne
12,233
612
150
8
0
324,321
6
L
Medusa
7,884
394
66
3
0
299,357
1
L
Yemoja
8,165
408
24
1
0
292,732
0
L
Artemis
7,563
378
28
1
0
314,994
0
W
Ymir
8,802
440
27
1
0
259,313
2
W
Ao Kuang
10,192
510
79
4
0
349,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role