Player Matchup

Anubis
Anubis
Adi_31
Anubis
Level 7
God Stats
16W - 11L
1,555 SR
Queue Stats
29W - 26L
1,341 Elo+
Party 1
Anhur
Anhur
ChristoPro
Anhur
Level 8
God Stats
22W - 15L
1,442 SR
Queue Stats
95W - 78L
1,306 Elo+
Party 1
Olorun
Olorun
FrijolesPower
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,379 Elo+
Party 2
Thor
Thor
Xelocity
Thor
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 8L
1,500 Elo+
Solo
King Arthur
King Arthur
currumba23
King Arthur
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 14L
1,291 Elo+
Party 2
Team Averages
Level 9
1,499 SR
1,363 Elo+

VS

Team Averages
Level 11
1,468 SR
1,401 Elo+
Nox
Nox
BlkNinjax
Nox
Level 28
God Stats
0W - 1L
1,687 SR
Queue Stats
3W - 8L
1,500 Elo+
Solo
Bellona
Bellona
Carcacinhaa
Bellona
Level 4
God Stats
0W - 2L
1,375 SR
Queue Stats
0W - 7L
1,257 Elo+
Solo
Chronos
Chronos
RikudouSenninBr
Chronos
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cernunnos
Cernunnos
ShloknessMonstr
Cernunnos
Level 15
God Stats
2W - 6L
1,279 SR
Queue Stats
14W - 25L
1,298 Elo+
Solo
Fenrir
Fenrir
franchesco65
Fenrir
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Adi_31
Anubis
13
2 / 2 / 7
7,976
469
4,291
4,476
1,859
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
13
5 / 1 / 8
8,209
483
6,749
8,052
2,737
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
11 / 3 / 5
10,184
599
12,448
11,200
4,263
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
19
18 / 0 / 3
12,114
713
13,216
10,687
5,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
currumba23
King Arthur
15
5 / 1 / 4
9,283
546
6,410
8,260
4,286
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 10 / 1
6,256
368
6,377
11,015
3,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Carcacinhaa
Bellona
11
1 / 8 / 0
7,215
424
2,164
10,804
7,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 9 / 1
7,691
452
6,864
12,625
4,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
ShloknessMonstr
Cernunnos
14
4 / 4 / 0
8,807
518
6,658
8,813
3,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
7
0 / 11 / 0
5,214
307
2,167
12,914
3,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
9
41
Kills
7
7
Deaths
42
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
Adi_31
Anubis
2
2
7
2.75
L
0
10
1
0.05
L
Bellona
Carcacinhaa
Bellona
1
8
0
0.13
W
Anhur
5
1
8
9
W
11
3
5
4.5
L
2
9
1
0.28
L
Cernunnos
ShloknessMonstr
Cernunnos
4
4
0
1
W
Thor
18
0
3
19.5
W
King Arthur
currumba23
King Arthur
5
1
4
7
L
Fenrir
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,114
Damage
24,230
42,675
Taken
56,171
18,691
Mitigated
22,248
14,079
Healing
3,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Adi_31
Anubis
4,291
444
0
622
4,476
1,859
1,377
744
3,732
34,204
0
L
6,377
1,944
0
558
11,015
3,717
502
2,650
8,221
27,194
0
L
Bellona
Carcacinhaa
Bellona
2,164
853
0
282
10,804
7,086
368
0
10,804
0
29,810
W
Anhur
6,749
3,521
354
1,314
8,052
2,737
2,528
1,714
6,338
0
25,730
W
12,448
8,786
111
5,167
11,200
4,263
3,698
6,912
4,288
50,109
0
L
6,864
1,793
0
1,619
12,625
4,217
0
7,701
4,924
32,077
0
L
Cernunnos
ShloknessMonstr
Cernunnos
6,658
1,571
0
73
8,813
3,309
0
1,940
6,873
0
46,048
W
Thor
13,216
5,381
0
4,513
10,687
5,546
651
1,334
9,353
0
95,096
W
King Arthur
currumba23
King Arthur
6,410
975
0
1,998
8,260
4,286
694
2,537
5,723
0
38,830
L
Fenrir
2,167
734
0
546
12,914
3,919
126
4,448
8,466
0
4,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,766
Gold Earned
35,183
422
Minions Killed
283
0
Camps Cleared
0
1,560,998
Distance Traveled
1,351,452
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,976
469
55
3
0
272,372
0
L
Nox
6,256
368
48
3
0
277,578
2
L
Bellona
7,215
424
73
4
0
284,819
0
W
Anhur
8,209
483
40
2
0
312,819
6
W
Olorun
10,184
599
94
6
0
269,457
1
L
Chronos
7,691
452
56
3
0
267,296
0
L
Cernunnos
8,807
518
103
6
0
247,199
0
W
Thor
12,114
713
153
9
0
372,439
7
W
King Arthur
9,283
546
80
5
0
333,911
0
L
Fenrir
5,214
307
3
0
0
274,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role