Player Matchup

Serqet
Serqet
Ashalar
Serqet
Level 29
God Stats
16W - 6L
1,742 SR
Queue Stats
196W - 176L
1,541 Elo+
Solo
Bellona
Bellona
MrChonkers
Bellona
Level 5
God Stats
2W - 2L
1,709 SR
Queue Stats
6W - 7L
1,550 Elo+
Party 1
Izanami
Izanami
Quick4Hands
Izanami
Level 26
God Stats
6W - 4L
1,779 SR
Queue Stats
28W - 19L
1,326 Elo+
Solo
Yemoja
Yemoja
SmolApricot
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,328 Elo+
Party 1
Poseidon
Poseidon
trhard55
Poseidon
Level 18
God Stats
109W - 121L
1,610 SR
Queue Stats
119W - 132L
1,644 Elo+
Solo
Team Averages
Level 16
1,668 SR
1,478 Elo+

VS

Team Averages
Level 47
1,462 SR
1,557 Elo+
Merlin
Merlin
HElMDAIIR
Merlin
Level 24
God Stats
1W - 2L
1,309 SR
Queue Stats
117W - 85L
1,656 Elo+
Solo
Mercury
Mercury
K4PO5
Mercury
Level 27
God Stats
33W - 23L
1,594 SR
Queue Stats
158W - 152L
1,499 Elo+
Solo
Ymir
Ymir
ThatBoyDiz
Ymir
Level 160
God Stats
8W - 1L
1,714 SR
Queue Stats
278W - 290L
1,559 Elo+
Party 2
Sylvanus
Sylvanus
daydayallday
Sylvanus
Level 6
God Stats
2W - 1L
1,509 SR
Queue Stats
6W - 7L
1,566 Elo+
Party 2
Anhur
Anhur
jhaskid
Anhur
Level 18
God Stats
1W - 4L
1,182 SR
Queue Stats
3W - 5L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Ashalar
Serqet
10
1 / 3 / 1
6,031
464
2,681
7,712
2,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
MrChonkers
Bellona
8
0 / 4 / 0
4,983
383
1,080
5,629
2,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Quick4Hands
Izanami
10
1 / 3 / 1
6,153
473
1,714
4,817
1,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
7
0 / 2 / 2
4,886
376
332
2,041
723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Shoes

Shoes

+6%
Movement Speed

Poseidon
trhard55
Poseidon
9
0 / 5 / 0
5,241
403
1,141
5,587
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HElMDAIIR
Merlin
14
4 / 0 / 3
8,173
629
4,625
4,715
1,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
K4PO5
Mercury
13
6 / 0 / 5
8,207
631
4,603
5,518
2,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
5 / 1 / 3
7,401
569
3,203
5,997
3,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
daydayallday
Sylvanus
12
2 / 0 / 4
7,468
574
3,474
3,702
3,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
jhaskid
Anhur
10
0 / 1 / 1
6,326
487
522
3,331
736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
17
17
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Serqet
Ashalar
Serqet
1
3
1
0.5
W
Merlin
HElMDAIIR
Merlin
4
0
3
5.5
W
Mercury
K4PO5
Mercury
6
0
5
8.5
L
Bellona
MrChonkers
Bellona
0
4
0
0
L
Izanami
Quick4Hands
Izanami
1
3
1
0.5
L
Yemoja
0
2
2
0.5
W
5
1
3
6.5
W
Sylvanus
daydayallday
Sylvanus
2
0
4
4
W
Anhur
jhaskid
Anhur
0
1
1
0.5
L
Poseidon
trhard55
Poseidon
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,948
Damage
16,427
25,786
Taken
23,263
9,429
Mitigated
11,087
5,980
Healing
6,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Ashalar
Serqet
2,681
647
0
3,122
7,712
2,427
0
2,418
5,294
0
33,352
W
Merlin
HElMDAIIR
Merlin
4,625
302
0
600
4,715
1,473
806
690
3,859
54,191
0
W
Mercury
K4PO5
Mercury
4,603
1,777
0
270
5,518
2,112
350
86
5,432
0
56,443
L
Bellona
MrChonkers
Bellona
1,080
67
0
238
5,629
2,868
68
2,717
2,912
0
15,514
L
Izanami
Quick4Hands
Izanami
1,714
1,217
0
1,393
4,817
1,372
0
1,732
3,085
0
31,390
L
Yemoja
332
121
192
240
2,041
723
0
569
1,472
4,018
0
W
3,203
821
0
2,166
5,997
3,053
198
451
5,378
12,861
0
W
Sylvanus
daydayallday
Sylvanus
3,474
591
665
1,542
3,702
3,713
54
206
3,496
29,245
6,516
W
Anhur
jhaskid
Anhur
522
125
0
1,017
3,331
736
937
40
3,179
0
32,807
L
Poseidon
trhard55
Poseidon
1,141
0
0
795
5,587
2,039
0
3,754
1,833
26,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,294
Gold Earned
37,575
214
Minions Killed
354
0
Camps Cleared
0
871,732
Distance Traveled
1,158,885
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,031
464
61
5
0
229,999
2
W
Merlin
8,173
629
109
8
0
233,015
0
W
Mercury
8,207
631
94
7
0
319,061
0
L
Bellona
4,983
383
41
3
0
177,576
0
L
Izanami
6,153
473
68
5
0
201,014
3
L
Yemoja
4,886
376
8
1
0
123,363
0
W
Ymir
7,401
569
13
1
0
238,903
3
W
Sylvanus
7,468
574
73
6
0
178,467
0
W
Anhur
6,326
487
65
5
0
189,439
1
L
Poseidon
5,241
403
36
3
0
139,780
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role