Player Matchup

Sol
Sol
Amoorzinho
Sol
Level 8
God Stats
0W - 3L
1,193 SR
Queue Stats
34W - 24L
1,271 Elo+
Party 1
Kali
Kali
BleedItOut1207
Kali
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 19L
1,655 Elo+
Party 1
Medusa
Medusa
Souza657
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Horus
Horus
ZarusXD
Horus
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 14L
1,176 Elo+
Solo
Persephone
Persephone
lPandaHerol
Persephone
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,229 Elo+
Party 1
Team Averages
Level 7
1,439 SR
1,366 Elo+

VS

Team Averages
Level 32
1,753 SR
1,452 Elo+
Merlin
Merlin
Ghost_Samurai98
Merlin
Level 29
God Stats
6W - 0L
1,859 SR
Queue Stats
102W - 124L
1,403 Elo+
Solo
Yemoja
Yemoja
Ramiuwu
Yemoja
Level 12
God Stats
23W - 21L
1,512 SR
Queue Stats
51W - 50L
1,438 Elo+
Party 2
Ares
Ares
danzaburouisop
Ares
Level 29
God Stats
12W - 7L
1,873 SR
Queue Stats
184W - 149L
1,582 Elo+
Solo
Thanatos
Thanatos
dokrs
Thanatos
Level 80
God Stats
3W - 2L
1,790 SR
Queue Stats
65W - 80L
1,407 Elo+
Party 2
Artemis
Artemis
kONNEN
Artemis
Level 11
God Stats
4W - 5L
1,732 SR
Queue Stats
35W - 34L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 1
7,851
413
9,334
10,849
3,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 5 / 0
8,697
458
5,798
17,271
6,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
Souza657
Medusa
2
0 / 1 / 0
5,273
278
0
653
125
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
ZarusXD
Horus
13
0 / 11 / 0
7,719
406
3,872
15,147
6,847
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Persephone
lPandaHerol
Persephone
12
1 / 9 / 1
7,289
384
8,782
11,080
2,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 0 / 5
11,373
599
12,296
8,794
3,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yemoja
Ramiuwu
Yemoja
14
2 / 0 / 9
9,735
512
2,572
6,420
3,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

19
9 / 0 / 6
13,163
693
12,507
14,690
14,606
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
dokrs
Thanatos
14
8 / 2 / 4
9,605
506
5,181
9,367
3,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artemis
kONNEN
Artemis
14
5 / 1 / 7
9,259
487
5,129
9,149
4,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
63
3
Kills
32
33
Deaths
3
2
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
1
5
0
0.2
W
8
0
5
10.5
W
Yemoja
Ramiuwu
Yemoja
2
0
9
6.5
L
Medusa
Souza657
Medusa
0
1
0
0
L
Horus
ZarusXD
Horus
0
11
0
0
W
9
0
6
12
W
Thanatos
dokrs
Thanatos
8
2
4
5
W
Artemis
kONNEN
Artemis
5
1
7
8.5
L
Persephone
lPandaHerol
Persephone
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,786
Damage
37,685
55,000
Taken
48,420
20,074
Mitigated
30,073
7,748
Healing
20,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,334
3,351
0
1,553
10,849
3,510
380
5,955
4,789
39,638
2,871
L
5,798
2,909
0
3,778
17,271
6,835
0
5,570
11,473
0
67,649
W
12,296
1,054
0
2,690
8,794
3,919
1,515
2,172
6,604
69,777
0
W
Yemoja
Ramiuwu
Yemoja
2,572
88
1,854
1,778
6,420
3,434
380
4,043
2,123
17,063
0
L
Medusa
Souza657
Medusa
0
0
0
0
653
125
0
266
327
0
1,213
L
Horus
ZarusXD
Horus
3,872
1,855
376
1,637
15,147
6,847
0
10,798
4,169
0
38,423
W
12,507
690
0
4,909
14,690
14,606
744
3,474
11,166
71,578
0
W
Thanatos
dokrs
Thanatos
5,181
1,303
0
7,743
9,367
3,348
520
4,118
5,103
0
30,145
W
Artemis
kONNEN
Artemis
5,129
2,296
0
1,319
9,149
4,766
2,632
3,103
5,756
0
56,355
L
Persephone
lPandaHerol
Persephone
8,782
892
0
404
11,080
2,757
35
4,201
6,865
29,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,829
Gold Earned
53,135
313
Minions Killed
425
0
Camps Cleared
0
1,338,589
Distance Traveled
1,692,065
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,851
413
79
4
0
309,860
0
L
Kali
8,697
458
105
6
0
341,897
3
W
Merlin
11,373
599
143
8
0
356,627
1
W
Yemoja
9,735
512
19
1
0
334,404
3
L
Medusa
5,273
278
3
0
0
22,037
0
L
Horus
7,719
406
75
4
0
349,205
1
W
Ares
13,163
693
121
6
0
338,134
0
W
Thanatos
9,605
506
49
3
0
331,576
0
W
Artemis
9,259
487
93
5
0
331,324
2
L
Persephone
7,289
384
51
3
0
315,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role