Player Matchup

Mercury
Mercury
Silver II
OnlyPlaySolo
Mercury
Silver II
Level 101
God Stats
17W - 12L
1,547 SR
Queue Stats
55W - 64L
1,537 MMR
Party 1
Ymir
Ymir
Gold V
TThelimiTT
Ymir
Gold V
Level 88
God Stats
2W - 1L
1,800 SR
Queue Stats
59W - 64L
1,508 MMR
Party 2
Anhur
Anhur
Silver I
TheRogge
Anhur
Silver I
Level 88
God Stats
4W - 4L
1,894 SR
Queue Stats
63W - 59L
1,462 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold III
mrbasil12
Tsukuyomi
Gold III
Level 87
God Stats
23W - 16L
1,454 SR
Queue Stats
596W - 603L
1,552 MMR
Party 1
Vulcan
Vulcan
Gold III
shusts
Vulcan
Gold III
Level 105
God Stats
4W - 3L
1,313 SR
Queue Stats
479W - 495L
1,536 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 94
1,602 SR
1,519 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 76
1,507 SR
1,517 MMR
Danzaburou
Danzaburou
Bronze III
Fishburger
Danzaburou
Bronze III
Level 93
God Stats
0W - 1L
1,298 SR
Queue Stats
0W - 4L
1,500 MMR
Solo
Fenrir
Fenrir
Gold IV
Malic3Striker
Fenrir
Gold IV
Level 66
God Stats
3W - 5L
1,447 SR
Queue Stats
114W - 122L
1,482 MMR
Solo
Hel
Hel
Bronze III
Mesterharcos
Hel
Bronze III
Level 45
God Stats
0W - 1L
1,403 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Ra
Ra
Bronze III
iulyh
Ra
Bronze III
Level 31
God Stats
1W - 1L
1,748 SR
Queue Stats
1W - 3L
1,554 MMR
Solo
Athena
Athena
Gold III
lamdacore
Athena
Gold III
Level 146
God Stats
29W - 14L
1,638 SR
Queue Stats
88W - 100L
1,549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
OnlyPlaySolo
Mercury
20
10 / 3 / 1
12,896
645
11,714
12,523
5,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
11 / 1 / 9
12,113
606
16,815
13,935
15,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anhur
TheRogge
Anhur
17
3 / 5 / 12
10,961
548
9,355
13,016
4,894
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
mrbasil12
Tsukuyomi
20
2 / 2 / 1
11,972
599
11,671
14,423
7,139
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
shusts
Vulcan
18
5 / 2 / 6
11,487
574
13,898
9,449
3,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
NemesisScyllaApolloArtemisJanus

VS

Bans
TiamatLokiGuan YuZeusThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fishburger
Danzaburou
14
2 / 7 / 2
8,885
444
7,782
19,823
6,396
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 5 / 3
9,555
478
7,659
16,753
7,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 8 / 2
7,955
398
5,947
13,931
5,029
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ra
14
2 / 8 / 3
8,930
447
5,516
14,284
4,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
lamdacore
Athena
16
3 / 3 / 2
10,054
503
13,588
19,213
20,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
25
31
Kills
13
13
Deaths
31
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Fishburger
Danzaburou
2
7
2
0.43
L
5
5
3
1.3
L
1
8
2
0.25
W
Mercury
OnlyPlaySolo
Mercury
10
3
1
3.5
W
11
1
9
15.5
W
Anhur
TheRogge
Anhur
3
5
12
1.8
L
Ra
2
8
3
0.44
L
Athena
lamdacore
Athena
3
3
2
1.33
W
Tsukuyomi
mrbasil12
Tsukuyomi
2
2
1
1.25
W
Vulcan
shusts
Vulcan
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,453
Damage
40,492
63,346
Taken
84,004
36,718
Mitigated
44,259
15,827
Healing
24,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Fishburger
Danzaburou
7,782
4,080
400
6,529
19,823
6,396
1,044
6,305
13,474
0
49,034
L
7,659
3,496
0
2,504
16,753
7,646
0
3,720
12,817
0
57,644
L
5,947
431
3,519
4,176
13,931
5,029
0
7,170
6,725
25,604
0
W
Mercury
OnlyPlaySolo
Mercury
11,714
6,525
0
775
12,523
5,878
0
1,833
10,642
0
135,900
W
16,815
2,276
0
1,734
13,935
15,319
443
4,942
8,834
54,188
0
W
Anhur
TheRogge
Anhur
9,355
4,544
0
4,476
13,016
4,894
2,190
5,753
7,110
0
59,349
L
Ra
5,516
546
588
2,417
14,284
4,904
170
8,886
5,112
50,283
0
L
Athena
lamdacore
Athena
13,588
3,898
0
4,154
19,213
20,284
65
3,964
15,163
70,777
0
W
Tsukuyomi
mrbasil12
Tsukuyomi
11,671
2,011
0
5,493
14,423
7,139
0
8,655
5,200
0
89,080
W
Vulcan
shusts
Vulcan
13,898
3,040
304
3,045
9,449
3,488
937
3,782
5,448
69,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,429
Gold Earned
45,379
640
Minions Killed
464
0
Camps Cleared
0
2,055,530
Distance Traveled
1,775,847
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,885
444
89
4
0
326,468
0
L
Fenrir
9,555
478
97
5
0
348,164
2
L
Hel
7,955
398
36
2
0
356,403
5
W
Mercury
12,896
645
180
9
0
487,701
0
W
Ymir
12,113
606
52
3
0
415,568
0
W
Anhur
10,961
548
122
6
0
341,690
2
L
Ra
8,930
447
112
6
0
353,911
4
L
Athena
10,054
503
130
7
0
390,901
7
W
Tsukuyomi
11,972
599
147
7
0
385,666
5
W
Vulcan
11,487
574
139
7
0
424,905
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role