Player Matchup

Ao Kuang
Ao Kuang
FaZe JJFish
Ao Kuang
Level 29
God Stats
19W - 13L
1,523 SR
Queue Stats
525W - 483L
1,561 Elo+
Party 1
Geb
Geb
FlankinFrank
Geb
Level 24
God Stats
10W - 6L
1,596 SR
Queue Stats
58W - 64L
1,513 Elo+
Party 1
Skadi
Skadi
LimpBiscuit03
Skadi
Level 14
God Stats
21W - 27L
1,573 SR
Queue Stats
43W - 71L
1,580 Elo+
Party 1
Olorun
Olorun
NextSphere76575
Olorun
Level 29
God Stats
6W - 2L
1,597 SR
Queue Stats
540W - 535L
1,545 Elo+
Party 1
Sun Wukong
Sun Wukong
Syncropolis
Sun Wukong
Level 28
God Stats
13W - 7L
1,565 SR
Queue Stats
532W - 515L
1,603 Elo+
Party 1
Team Averages
Level 25
1,571 SR
1,561 Elo+

VS

Team Averages
Level 13
1,620 SR
1,518 Elo+
Artio
Artio
BeanzTheSauceman
Artio
Level 18
God Stats
6W - 6L
1,500 SR
Queue Stats
34W - 37L
1,523 Elo+
Solo
Nu Wa
Nu Wa
ErrantShelf7392
Nu Wa
Level 15
God Stats
5W - 4L
1,622 SR
Queue Stats
37W - 31L
1,464 Elo+
Solo
Neith
Neith
KindaOld
Neith
Level 3
God Stats
6W - 8L
1,711 SR
Queue Stats
9W - 14L
1,661 Elo+
Solo
Hun Batz
Hun Batz
Toxicninjitsu
Hun Batz
Level 28
God Stats
9W - 5L
1,766 SR
Queue Stats
206W - 221L
1,542 Elo+
Solo
Bellona
Bellona
TsmJabok3147
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FaZe JJFish
Ao Kuang
20
14 / 0 / 8
14,104
588
16,161
21,439
8,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

17
2 / 2 / 15
12,191
508
10,049
23,834
22,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
8 / 6 / 6
11,944
498
22,915
18,479
6,697
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
3 / 3 / 6
12,737
531
6,004
17,514
6,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
Syncropolis
Sun Wukong
20
11 / 0 / 9
14,072
586
16,405
20,227
14,636
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 2
8,869
370
4,643
28,739
18,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
2 / 3 / 4
11,583
483
34,504
10,668
4,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
KindaOld
Neith
13
1 / 9 / 1
8,386
349
8,710
14,973
5,254
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hun Batz
Toxicninjitsu
Hun Batz
20
5 / 5 / 2
12,331
514
9,731
20,444
9,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bellona
TsmJabok3147
Bellona
14
0 / 14 / 0
8,751
365
2,215
20,070
13,966
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
19
38
Kills
10
11
Deaths
39
44
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
8
2
0.38
L
2
3
4
1.33
W
Ao Kuang
FaZe JJFish
Ao Kuang
14
0
8
18
W
2
2
15
4.75
L
Neith
KindaOld
Neith
1
9
1
0.17
W
8
6
6
1.83
W
3
3
6
2
W
Sun Wukong
Syncropolis
Sun Wukong
11
0
9
15.5
L
Hun Batz
Toxicninjitsu
Hun Batz
5
5
2
1.2
L
Bellona
TsmJabok3147
Bellona
0
14
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,534
Damage
59,803
101,493
Taken
94,894
59,200
Mitigated
51,076
38,613
Healing
16,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,643
293
501
7,991
28,739
18,325
102
9,164
19,495
24,142
0
L
34,504
6,569
0
250
10,668
4,300
390
5,141
5,461
103,094
0
W
Ao Kuang
FaZe JJFish
Ao Kuang
16,161
4,566
0
12,911
21,439
8,389
1,603
6,397
15,042
97,783
0
W
10,049
837
0
6,146
23,834
22,991
493
10,331
13,503
44,578
0
L
Neith
KindaOld
Neith
8,710
3,038
0
1,302
14,973
5,254
0
6,290
8,571
0
35,023
W
22,915
17,707
0
5,009
18,479
6,697
2,329
7,671
10,808
0
83,355
W
6,004
3,049
670
6,910
17,514
6,487
5,038
8,548
8,966
93,695
0
W
Sun Wukong
Syncropolis
Sun Wukong
16,405
4,713
0
6,967
20,227
14,636
2,883
6,200
13,192
0
94,008
L
Hun Batz
Toxicninjitsu
Hun Batz
9,731
2,314
0
5,428
20,444
9,231
0
5,179
15,213
0
107,925
L
Bellona
TsmJabok3147
Bellona
2,215
1,196
0
891
20,070
13,966
700
6,130
13,940
0
33,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,048
Gold Earned
49,920
631
Minions Killed
471
0
Camps Cleared
0
2,304,560
Distance Traveled
1,907,269
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,869
370
27
1
0
403,773
2
L
Nu Wa
11,583
483
153
6
0
406,677
1
W
Ao Kuang
14,104
588
135
6
0
506,426
2
W
Geb
12,191
508
49
2
0
482,130
2
L
Neith
8,386
349
60
3
0
314,465
0
W
Skadi
11,944
498
119
5
0
401,755
0
W
Olorun
12,737
531
173
7
0
414,072
2
W
Sun Wukong
14,072
586
155
6
0
500,177
0
L
Hun Batz
12,331
514
161
7
0
463,954
2
L
Bellona
8,751
365
70
3
0
318,400
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role