Player Matchup

Achilles
Achilles
Platinum V
AcRo Freek
Achilles
Platinum V
Level 124
God Stats
2W - 3L
1,800 SR
Queue Stats
327W - 313L
1,668 MMR
Solo
Ares
Ares
Gold IV
Born-To-Meme
Ares
Gold IV
Level 128
God Stats
14W - 8L
1,609 SR
Queue Stats
91W - 67L
1,635 MMR
Solo
Hun Batz
Hun Batz
Gold II
BradDill
Hun Batz
Gold II
Level 149
God Stats
4W - 6L
1,328 SR
Queue Stats
146W - 133L
1,658 MMR
Solo
Xbalanque
Xbalanque
Gold II
Got lnk
Xbalanque
Gold II
Level 160
God Stats
3W - 2L
1,335 SR
Queue Stats
391W - 381L
1,713 MMR
Solo
Ra
Ra
Gold V
SUPER SICKSHARK
Ra
Gold V
Level 91
God Stats
8W - 4L
1,719 SR
Queue Stats
30W - 23L
1,678 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,558 SR
1,670 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 126
1,619 SR
1,670 MMR
Sol
Sol
Platinum IV
CozyBoom
Sol
Platinum IV
Level 117
God Stats
46W - 44L
1,586 SR
Queue Stats
148W - 145L
1,672 MMR
Party 1
Pele
Pele
Gold I
CozyZoom
Pele
Gold I
Level 108
God Stats
4W - 6L
1,630 SR
Queue Stats
61W - 57L
1,717 MMR
Party 1
Guan Yu
Guan Yu
Gold I
KeepAnEyxOut
Guan Yu
Gold I
Level 156
God Stats
57W - 40L
1,598 SR
Queue Stats
1,217W - 1,206L
1,666 MMR
Solo
Janus
Janus
Gold II
TheRadicalZ
Janus
Gold II
Level 124
God Stats
11W - 6L
1,622 SR
Queue Stats
181W - 181L
1,669 MMR
Solo
Ratatoskr
Ratatoskr
Gold II
taylormade1412
Ratatoskr
Gold II
Level 127
God Stats
6W - 6L
1,659 SR
Queue Stats
26W - 24L
1,627 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AcRo Freek
Achilles
19
1 / 3 / 8
12,629
549
12,824
18,909
20,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
9 / 2 / 12
13,606
592
13,890
23,499
29,715
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
BradDill
Hun Batz
19
10 / 4 / 7
13,597
591
14,181
19,004
8,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
Got lnk
Xbalanque
20
3 / 2 / 11
13,208
574
17,177
17,545
6,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
6 / 3 / 10
13,710
596
16,462
14,642
7,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
TiamatScyllaDanzaburouCu ChulainnSet

VS

Bans
CthulhuYmirAthenaChaacCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 2
12,529
545
15,909
20,822
7,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
16
3 / 9 / 3
10,158
442
11,559
21,476
7,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Guan Yu
KeepAnEyxOut
Guan Yu
14
1 / 4 / 5
9,298
404
4,366
17,290
9,809
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
2 / 7 / 1
10,102
439
9,311
13,244
4,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ratatoskr
taylormade1412
Ratatoskr
19
4 / 5 / 2
12,314
535
13,447
21,600
25,495
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
26
29
Kills
13
14
Deaths
29
48
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Achilles
AcRo Freek
Achilles
1
3
8
1.67
W
9
2
12
7.5
W
Hun Batz
BradDill
Hun Batz
10
4
7
3.38
L
3
4
2
1
L
Pele
3
9
3
0.5
W
Xbalanque
Got lnk
Xbalanque
3
2
11
4.25
L
Guan Yu
KeepAnEyxOut
Guan Yu
1
4
5
0.88
W
6
3
10
3.67
L
2
7
1
0.36
L
Ratatoskr
taylormade1412
Ratatoskr
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,534
Damage
54,592
93,599
Taken
94,432
73,487
Mitigated
54,167
42,048
Healing
27,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AcRo Freek
Achilles
12,824
4,136
0
7,308
18,909
20,860
246
3,604
14,710
8,382
61,592
W
13,890
562
0
6,629
23,499
29,715
561
6,783
16,201
37,863
0
W
Hun Batz
BradDill
Hun Batz
14,181
3,327
0
6,254
19,004
8,693
0
4,359
14,471
0
100,860
L
15,909
5,887
0
12,271
20,822
7,172
1,122
3,961
16,722
101,294
0
L
Pele
11,559
3,082
0
1,159
21,476
7,149
0
8,337
12,827
0
75,902
W
Xbalanque
Got lnk
Xbalanque
17,177
9,353
0
9,362
17,545
6,987
5,266
7,777
9,714
0
103,159
L
Guan Yu
KeepAnEyxOut
Guan Yu
4,366
357
1,803
4,477
17,290
9,809
126
5,187
11,827
0
22,218
W
16,462
1,545
5,220
7,275
14,642
7,232
1,874
4,526
9,974
119,267
0
L
9,311
397
0
1,821
13,244
4,542
0
8,717
4,254
70,900
0
L
Ratatoskr
taylormade1412
Ratatoskr
13,447
1,778
0
5,922
21,600
25,495
0
4,861
16,068
0
79,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,750
Gold Earned
54,401
642
Minions Killed
613
0
Camps Cleared
0
2,292,913
Distance Traveled
2,136,052
33
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,629
549
149
6
0
471,297
8
W
Ares
13,606
592
28
1
0
443,499
6
W
Hun Batz
13,597
591
126
5
0
487,573
8
L
Sol
12,529
545
176
8
0
402,924
3
L
Pele
10,158
442
92
4
0
441,014
2
W
Xbalanque
13,208
574
141
6
0
415,720
6
L
Guan Yu
9,298
404
33
1
0
428,961
8
W
Ra
13,710
596
198
9
0
474,824
5
L
Janus
10,102
439
138
6
0
412,467
4
L
Ratatoskr
12,314
535
174
8
0
450,686
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role