Player Matchup

Merlin
Merlin
 
Merlin
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
Nahtanoj_1988
Erlang Shen
Level 26
God Stats
23W - 17L
1,430 SR
Queue Stats
158W - 215L
1,266 Elo+
Party 1
Pele
Pele
TH_Milka
Pele
Level 18
God Stats
3W - 5L
1,713 SR
Queue Stats
71W - 70L
1,265 Elo+
Solo
Danzaburou
Danzaburou
l-aperi-vino
Danzaburou
Level 25
God Stats
13W - 11L
1,417 SR
Queue Stats
150W - 200L
1,236 Elo+
Party 1
Cthulhu
Cthulhu
lynchhousen
Cthulhu
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,167 Elo+
Party 2
Team Averages
Level 18
1,512 SR
1,287 Elo+

VS

Team Averages
Level 18
1,440 SR
1,315 Elo+
Cerberus
Cerberus
Espartano77_98
Cerberus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,126 Elo+
Solo
Cthulhu
Cthulhu
Rappi92
Cthulhu
Level 16
God Stats
0W - 4L
1,500 SR
Queue Stats
114W - 127L
1,231 Elo+
Solo
Chernobog
Chernobog
bipbip89
Chernobog
Level 28
God Stats
11W - 11L
1,204 SR
Queue Stats
571W - 623L
1,317 Elo+
Solo
Arachne
Arachne
califa_alberto
Arachne
Level 23
God Stats
0W - 2L
1,205 SR
Queue Stats
41W - 46L
1,319 Elo+
Solo
Hel
Hel
davidgc1002
Hel
Level 13
God Stats
1W - 1L
1,791 SR
Queue Stats
1W - 2L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
5 / 4 / 5
12,468
542
11,414
9,387
4,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Nahtanoj_1988
Erlang Shen
20
12 / 5 / 1
14,686
639
12,487
19,299
10,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pele
20
9 / 0 / 3
13,746
598
12,728
14,395
6,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
l-aperi-vino
Danzaburou
20
11 / 3 / 1
14,275
621
13,407
18,583
10,258
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
lynchhousen
Cthulhu
19
2 / 2 / 17
11,975
521
10,443
16,971
14,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
2 / 5 / 1
8,649
376
3,905
14,026
11,518
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
Rappi92
Cthulhu
8
0 / 6 / 2
7,347
319
2,906
7,227
2,549
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
bipbip89
Chernobog
16
3 / 10 / 3
10,371
451
12,340
20,644
7,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
8 / 3 / 0
12,273
534
10,332
18,877
7,385
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 15 / 1
9,486
412
12,037
19,360
9,322
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
21
39
Kills
14
14
Deaths
39
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
4
5
1.88
L
Cerberus
2
5
1
0.5
W
Erlang Shen
Nahtanoj_1988
Erlang Shen
12
5
1
2.5
L
Cthulhu
Rappi92
Cthulhu
0
6
2
0.17
W
Pele
9
0
3
10.5
L
Chernobog
bipbip89
Chernobog
3
10
3
0.45
L
8
3
0
2.67
L
1
15
1
0.1
W
Danzaburou
l-aperi-vino
Danzaburou
11
3
1
3.83
W
Cthulhu
lynchhousen
Cthulhu
2
2
17
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,479
Damage
41,520
78,635
Taken
80,134
45,272
Mitigated
38,208
23,763
Healing
13,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,414
1,573
0
459
9,387
4,043
1,018
3,398
5,989
76,786
0
L
Cerberus
3,905
455
0
1,540
14,026
11,518
0
6,378
6,856
25,471
0
W
Erlang Shen
Nahtanoj_1988
Erlang Shen
12,487
9,004
0
1,223
19,299
10,475
4,357
5,306
13,075
0
102,677
L
Cthulhu
Rappi92
Cthulhu
2,906
163
0
129
7,227
2,549
299
1,845
5,210
15,500
0
W
Pele
12,728
3,270
0
7,549
14,395
6,205
0
1,516
12,879
0
118,514
L
Chernobog
bipbip89
Chernobog
12,340
7,509
0
2,207
20,644
7,434
0
4,206
16,120
0
49,067
L
10,332
6,883
0
6,590
18,877
7,385
0
1,927
16,820
0
74,936
L
12,037
3,139
358
2,388
19,360
9,322
790
5,788
13,271
45,670
0
W
Danzaburou
l-aperi-vino
Danzaburou
13,407
8,678
303
8,739
18,583
10,258
7,049
2,091
16,492
0
92,246
W
Cthulhu
lynchhousen
Cthulhu
10,443
1,321
114
5,376
16,971
14,291
869
6,537
10,434
43,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,150
Gold Earned
48,126
663
Minions Killed
340
0
Camps Cleared
0
2,214,079
Distance Traveled
1,597,865
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,468
542
142
6
0
383,838
1
L
Cerberus
8,649
376
62
3
0
312,491
0
W
Erlang Shen
14,686
639
167
7
0
473,593
0
L
Cthulhu
7,347
319
23
1
0
185,337
0
W
Pele
13,746
598
142
6
0
492,000
7
L
Chernobog
10,371
451
69
3
0
355,211
5
L
Arachne
12,273
534
124
5
0
411,728
1
L
Hel
9,486
412
62
3
0
333,098
0
W
Danzaburou
14,275
621
140
6
0
412,612
1
W
Cthulhu
11,975
521
72
3
0
452,036
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role