Player Matchup

Tyr
Tyr
DamperHarp52490
Tyr
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,657 Elo+
Party 2
Medusa
Medusa
MasterDerp124
Medusa
Level 45
God Stats
6W - 1L
1,625 SR
Queue Stats
8W - 2L
1,455 Elo+
Party 2
Merlin
Merlin
Master_Sinn
Merlin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 52L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Mimo126
Kumbhakarna
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,657 Elo+
Party 2
Baron Samedi
Baron Samedi
SameShiru
Baron Samedi
Level 21
God Stats
1W - 4L
1,119 SR
Queue Stats
245W - 267L
1,379 Elo+
Solo
Team Averages
Level 15
1,449 SR
1,529 Elo+

VS

Team Averages
Level 21
1,511 SR
1,373 Elo+
Arachne
Arachne
Alejoalf
Arachne
Level 28
God Stats
47W - 37L
1,531 SR
Queue Stats
167W - 190L
1,387 Elo+
Solo
Ymir
Ymir
CandieSiren
Ymir
Level 23
God Stats
25W - 30L
1,459 SR
Queue Stats
55W - 62L
1,455 Elo+
Solo
Athena
Athena
Kumfeaster556
Athena
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 35L
1,158 Elo+
Solo
Zeus
Zeus
Lil_Reaper407
Zeus
Level 29
God Stats
1W - 1L
1,548 SR
Queue Stats
4W - 10L
1,452 Elo+
Party 1
Fenrir
Fenrir
likaAlves92
Fenrir
Level 8
God Stats
2W - 3L
1,516 SR
Queue Stats
3W - 8L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 1 / 13
13,880
1,157
21,576
20,014
22,641
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

18
9 / 5 / 10
12,430
1,036
17,091
15,662
7,982
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
20
3 / 2 / 21
12,536
1,045
24,954
9,693
4,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
Mimo126
Kumbhakarna
19
0 / 3 / 25
11,576
965
8,112
16,097
18,744
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
SameShiru
Baron Samedi
20
5 / 4 / 19
13,027
1,086
14,988
10,644
5,843
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

191

VS

Team 2 Tickets

113

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Alejoalf
Arachne
17
4 / 2 / 4
11,897
991
11,051
15,855
5,838
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
1 / 1 / 9
11,234
936
6,930
16,767
9,719
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
0 / 6 / 12
12,086
1,007
8,450
18,981
19,467
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

18
8 / 9 / 5
12,940
1,078
24,397
19,309
8,149
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
17
2 / 11 / 6
11,182
932
15,398
24,144
13,015
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
51
29
Kills
15
15
Deaths
29
88
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Arachne
Alejoalf
Arachne
4
2
4
3
L
1
1
9
5.5
W
12
1
13
18.5
L
0
6
12
1
L
8
9
5
1.17
W
9
5
10
2.8
W
Merlin
3
2
21
6.75
W
Kumbhakarna
Mimo126
Kumbhakarna
0
3
25
4.17
W
Baron Samedi
SameShiru
Baron Samedi
5
4
19
3.63
L
Fenrir
2
11
6
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,721
Damage
66,226
72,110
Taken
95,056
59,657
Mitigated
56,188
13,537
Healing
9,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Alejoalf
Arachne
11,051
8,095
0
1,682
15,855
5,838
0
9,248
6,607
0
25,855
L
6,930
1,684
925
376
16,767
9,719
0
9,617
7,150
20,363
0
W
21,576
4,605
0
4,849
20,014
22,641
0
7,725
12,289
0
35,572
L
8,450
1,750
0
2,055
18,981
19,467
0
10,256
8,725
23,537
0
L
24,397
4,605
0
4,164
19,309
8,149
0
7,914
11,395
48,850
0
W
17,091
10,801
0
1,957
15,662
7,982
0
11,087
4,575
0
24,219
W
Merlin
24,954
2,644
0
0
9,693
4,447
0
5,262
4,431
59,651
0
W
Kumbhakarna
Mimo126
Kumbhakarna
8,112
1,585
0
0
16,097
18,744
0
9,719
6,378
14,412
0
W
Baron Samedi
SameShiru
Baron Samedi
14,988
1,705
4,436
2,295
10,644
5,843
0
5,984
4,660
47,320
0
L
Fenrir
15,398
2,268
0
120
24,144
13,015
0
11,019
12,285
0
35,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,449
Gold Earned
59,339
220
Minions Killed
204
4
Camps Cleared
9
1,077,062
Distance Traveled
1,140,759
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,897
991
30
3
6
232,304
0
L
Ymir
11,234
936
37
3
2
231,158
0
W
Tyr
13,880
1,157
27
2
0
236,543
0
L
Athena
12,086
1,007
36
3
0
210,787
0
L
Zeus
12,940
1,078
59
5
1
222,672
0
W
Medusa
12,430
1,036
22
2
1
192,862
0
W
Merlin
12,536
1,045
84
7
1
226,384
0
W
Kumbhakarna
11,576
965
14
1
1
214,939
0
W
Baron Samedi
13,027
1,086
73
6
1
206,334
0
L
Fenrir
11,182
932
42
4
0
243,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role