Player Matchup

Cthulhu
Cthulhu
AGabbei
Cthulhu
Level 8
God Stats
6W - 2L
1,621 SR
Queue Stats
16W - 14L
1,491 Elo+
Party 1
Bellona
Bellona
High_Infected
Bellona
Level 10
God Stats
3W - 5L
1,847 SR
Queue Stats
94W - 81L
1,376 Elo+
Party 1
Hera
Hera
Leopleurodon
Hera
Level 15
God Stats
3W - 3L
1,500 SR
Queue Stats
434W - 395L
1,503 Elo+
Party 1
Thanatos
Thanatos
ThatDudeA-A-RON
Thanatos
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 47L
1,309 Elo+
Party 1
Neith
Neith
bnhyt95
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
193W - 187L
1,679 Elo+
Party 1
Team Averages
Level 10
1,594 SR
1,472 Elo+

VS

Team Averages
Level 7
1,516 SR
1,209 Elo+
Rama
Rama
Jon-Jhonis
Rama
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,103 Elo+
Party 2
Tiamat
Tiamat
Roblo9x
Tiamat
Level 7
God Stats
0W - 1L
1,581 SR
Queue Stats
0W - 3L
1,120 Elo+
Solo
Bakasura
Bakasura
Sergi900m
Bakasura
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
TTFRESH54
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,130 Elo+
Solo
Ymir
Ymir
ViniciusDores
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,192 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AGabbei
Cthulhu
18
4 / 5 / 5
11,753
435
6,753
19,692
15,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bellona
20
8 / 9 / 5
13,565
502
11,563
23,479
18,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
6 / 6 / 8
15,842
587
20,878
18,646
7,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
19
6 / 7 / 6
13,121
486
7,039
20,732
8,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
bnhyt95
Neith
18
1 / 7 / 8
11,838
438
7,906
14,972
4,911
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 2
12,003
445
6,871
14,202
6,828
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Roblo9x
Tiamat
13
4 / 4 / 1
10,443
387
4,327
7,313
3,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bakasura
Sergi900m
Bakasura
20
23 / 6 / 2
18,187
674
43,151
35,035
17,663
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ares
8
0 / 4 / 0
8,408
311
263
4,940
2,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
1 / 10 / 11
11,754
435
6,437
25,523
16,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
47
25
Kills
31
34
Deaths
29
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AGabbei
Cthulhu
4
5
5
1.3
W
Bellona
8
9
5
1.17
L
3
5
2
0.8
W
6
6
8
1.67
L
Tiamat
Roblo9x
Tiamat
4
4
1
1.13
L
Bakasura
Sergi900m
Bakasura
23
6
2
4
L
Ares
0
4
0
0
W
Thanatos
6
7
6
1.29
L
1
10
11
0.65
W
Neith
bnhyt95
Neith
1
7
8
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,139
Damage
61,049
97,521
Taken
87,013
54,874
Mitigated
46,755
25,503
Healing
17,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AGabbei
Cthulhu
6,753
294
0
3,219
19,692
15,813
2,443
5,459
12,867
43,835
0
W
Bellona
11,563
3,759
0
1,851
23,479
18,605
529
3,843
19,007
53
73,810
L
6,871
6,017
0
2,407
14,202
6,828
490
2,388
11,605
0
53,893
W
20,878
6,460
391
5,283
18,646
7,497
1,906
4,767
13,000
106,338
0
L
Tiamat
Roblo9x
Tiamat
4,327
856
0
2,036
7,313
3,196
1,042
1,489
5,591
34,258
0
L
Bakasura
Sergi900m
Bakasura
43,151
26,399
0
9,845
35,035
17,663
6,412
9,518
25,005
9,874
102,765
L
Ares
263
64
0
151
4,940
2,369
178
156
4,784
10,025
0
W
Thanatos
7,039
2,467
0
12,091
20,732
8,048
1,182
5,289
15,001
0
66,660
L
6,437
808
0
3,002
25,523
16,699
432
12,597
12,397
45,875
0
W
Neith
bnhyt95
Neith
7,906
5,236
0
2,668
14,972
4,911
4,831
2,473
12,051
0
70,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,119
Gold Earned
60,795
595
Minions Killed
410
0
Camps Cleared
0
2,213,782
Distance Traveled
1,734,389
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,753
435
79
3
0
460,750
1
W
Bellona
13,565
502
102
4
0
429,607
4
L
Rama
12,003
445
67
2
0
414,146
1
W
Hera
15,842
587
196
7
0
425,952
1
L
Tiamat
10,443
387
66
2
0
219,517
3
L
Bakasura
18,187
674
171
6
0
543,255
0
L
Ares
8,408
311
15
1
0
139,581
0
W
Thanatos
13,121
486
107
4
0
450,404
0
L
Ymir
11,754
435
91
3
0
417,890
1
W
Neith
11,838
438
111
4
0
447,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role