Player Matchup

Vamana
Vamana
D_Rock_Hard
Vamana
Level 29
God Stats
16W - 26L
1,314 SR
Queue Stats
46W - 75L
1,331 Elo+
Party 2
Rama
Rama
Dovahkiin405
Rama
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 21L
1,375 Elo+
Party 2
Neith
Neith
Dread_Dripz_
Neith
Level 24
God Stats
23W - 26L
1,559 SR
Queue Stats
337W - 397L
1,462 Elo+
Solo
Kali
Kali
XoMbie254
Kali
Level 94
God Stats
2W - 5L
1,490 SR
Queue Stats
61W - 95L
1,432 Elo+
Party 2
Tiamat
Tiamat
agdubb
Tiamat
Level 12
God Stats
4W - 1L
1,500 SR
Queue Stats
11W - 10L
1,416 Elo+
Solo
Team Averages
Level 34
1,473 SR
1,403 Elo+

VS

Team Averages
Level 17
1,398 SR
1,403 Elo+
Set
Set
BonkDonkEEonk
Set
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 30L
1,495 Elo+
Solo
Fenrir
Fenrir
F4C1O5
Fenrir
Level 8
God Stats
8W - 6L
1,381 SR
Queue Stats
11W - 11L
1,367 Elo+
Party 1
Cthulhu
Cthulhu
L4MB0LIVIN
Cthulhu
Level 29
God Stats
3W - 2L
1,473 SR
Queue Stats
60W - 69L
1,444 Elo+
Solo
Merlin
Merlin
Ric78321
Merlin
Level 15
God Stats
4W - 5L
1,370 SR
Queue Stats
26W - 25L
1,410 Elo+
Party 1
Kukulkan
Kukulkan
WildishWoody1
Kukulkan
Level 17
God Stats
12W - 11L
1,264 SR
Queue Stats
12W - 12L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
20
4 / 6 / 17
15,472
967
16,969
28,883
19,882
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
2 / 7 / 6
13,989
874
10,930
18,105
7,570
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
4 / 4 / 12
15,404
963
19,778
24,348
9,188
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Kali
20
5 / 6 / 14
15,860
991
22,743
27,823
10,979
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
agdubb
Tiamat
20
10 / 6 / 8
16,521
1,033
22,610
20,846
11,575
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

0

VS

Team 2 Tickets

64

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 10 / 8
14,984
937
10,147
22,002
13,494
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
F4C1O5
Fenrir
20
15 / 4 / 8
17,139
1,071
28,291
22,965
13,130
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
L4MB0LIVIN
Cthulhu
20
4 / 2 / 17
15,664
979
17,868
20,003
24,634
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Merlin
Ric78321
Merlin
20
3 / 4 / 21
16,159
1,010
32,865
16,457
6,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
WildishWoody1
Kukulkan
20
2 / 5 / 10
14,664
917
21,126
16,221
6,534
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
93
25
Kills
29
29
Deaths
25
57
Assists
64
Player
Kills
Deaths
Assists
KDA
W
5
10
8
0.9
L
Vamana
4
6
17
2.08
L
2
7
6
0.71
L
4
4
12
2.5
W
Fenrir
F4C1O5
Fenrir
15
4
8
4.75
W
Cthulhu
L4MB0LIVIN
Cthulhu
4
2
17
6.25
W
Merlin
Ric78321
Merlin
3
4
21
3.38
W
Kukulkan
WildishWoody1
Kukulkan
2
5
10
1.4
L
Kali
5
6
14
2
L
Tiamat
agdubb
Tiamat
10
6
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,030
Damage
110,297
120,005
Taken
97,648
59,194
Mitigated
64,259
18,959
Healing
4,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,147
4,013
0
490
22,002
13,494
0
7,342
14,660
0
30,131
L
Vamana
16,969
5,567
0
3,433
28,883
19,882
0
13,845
15,038
0
41,742
L
10,930
5,734
303
747
18,105
7,570
0
14,068
4,037
0
36,541
L
19,778
10,639
0
1,856
24,348
9,188
0
12,550
11,798
0
45,138
W
Fenrir
F4C1O5
Fenrir
28,291
6,925
0
876
22,965
13,130
0
3,637
19,328
0
34,972
W
Cthulhu
L4MB0LIVIN
Cthulhu
17,868
1,158
1,609
1,060
20,003
24,634
0
5,354
14,649
46,684
0
W
Merlin
Ric78321
Merlin
32,865
812
0
0
16,457
6,467
0
2,757
13,700
65,021
0
W
Kukulkan
WildishWoody1
Kukulkan
21,126
621
0
224
16,221
6,534
0
3,520
12,701
70,837
0
L
Kali
22,743
16,141
483
7,706
27,823
10,979
0
19,013
8,810
0
50,164
L
Tiamat
agdubb
Tiamat
22,610
1,761
0
4,431
20,846
11,575
0
12,383
8,463
53,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,246
Gold Earned
78,610
284
Minions Killed
335
9
Camps Cleared
7
1,491,900
Distance Traveled
1,538,042
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
14,984
937
46
3
1
235,517
0
L
Vamana
15,472
967
56
4
2
340,460
0
L
Rama
13,989
874
68
4
0
195,141
0
L
Neith
15,404
963
41
3
1
329,908
0
W
Fenrir
17,139
1,071
15
1
0
353,751
3
W
Cthulhu
15,664
979
63
4
3
322,380
0
W
Merlin
16,159
1,010
81
5
1
313,429
0
W
Kukulkan
14,664
917
130
8
2
312,965
1
L
Kali
15,860
991
45
3
5
313,176
0
L
Tiamat
16,521
1,033
74
5
1
313,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role