Player Matchup

Set
Set
FortniteProBro
Set
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
JonasBrotha
Apollo
Level 26
God Stats
0W - 1L
1,718 SR
Queue Stats
14W - 11L
1,665 Elo+
Party 1
Yemoja
Yemoja
Jryoder
Yemoja
Level 28
God Stats
3W - 4L
1,620 SR
Queue Stats
10W - 12L
1,550 Elo+
Solo
Ra
Ra
imsingleXD
Ra
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,665 Elo+
Party 1
Nemesis
Nemesis
tablor
Nemesis
Level 29
God Stats
5W - 5L
1,408 SR
Queue Stats
44W - 49L
1,414 Elo+
Solo
Team Averages
Level 26
1,549 SR
1,559 Elo+

VS

Team Averages
Level 23
1,706 SR
1,653 Elo+
Pele
Pele
Binjan
Pele
Level 22
God Stats
5W - 3L
1,500 SR
Queue Stats
112W - 93L
1,722 Elo+
Solo
Aphrodite
Aphrodite
Brôôksies
Aphrodite
Level 24
God Stats
5W - 1L
2,001 SR
Queue Stats
83W - 70L
1,632 Elo+
Solo
Osiris
Osiris
GOLDENTIGER81903
Osiris
Level 23
God Stats
5W - 5L
1,500 SR
Queue Stats
304W - 266L
1,588 Elo+
Solo
Heimdallr
Heimdallr
JayThaKidd
Heimdallr
Level 28
God Stats
17W - 10L
1,713 SR
Queue Stats
155W - 158L
1,709 Elo+
Solo
Fafnir
Fafnir
mamamiazakaria
Fafnir
Level 18
God Stats
8W - 8L
1,815 SR
Queue Stats
168W - 165L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,554
555
3,759
8,354
4,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Apollo
7
0 / 3 / 2
4,439
444
4,325
8,240
2,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
Jryoder
Yemoja
8
2 / 1 / 0
5,185
519
3,869
3,924
1,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
0 / 5 / 0
4,830
483
3,238
6,444
1,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
tablor
Nemesis
8
0 / 1 / 1
4,813
481
3,100
6,867
2,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Binjan
Pele
12
2 / 0 / 2
6,542
654
2,299
5,794
1,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
Brôôksies
Aphrodite
10
3 / 0 / 4
6,126
613
6,710
6,114
2,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 1 / 0
6,648
665
5,990
6,845
5,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heimdallr
JayThaKidd
Heimdallr
9
1 / 1 / 5
5,310
531
6,452
6,231
1,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
3 / 1 / 2
5,930
593
3,523
7,955
5,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
12
12
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Pele
Binjan
Pele
2
0
2
3
W
Aphrodite
Brôôksies
Aphrodite
3
0
4
5
L
1
2
0
0.5
W
3
1
0
3
W
Heimdallr
JayThaKidd
Heimdallr
1
1
5
3.5
L
Apollo
0
3
2
0.33
L
Yemoja
Jryoder
Yemoja
2
1
0
2
L
0
5
0
0
W
3
1
2
4
L
Nemesis
tablor
Nemesis
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,291
Damage
24,974
33,829
Taken
32,939
12,243
Mitigated
16,455
9,354
Healing
17,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Binjan
Pele
2,299
600
0
3,109
5,794
1,835
0
338
5,398
0
44,795
W
Aphrodite
Brôôksies
Aphrodite
6,710
676
1,590
4,620
6,114
2,119
0
2,482
3,431
28,393
0
L
3,759
1,840
0
3,687
8,354
4,203
0
590
7,764
0
30,711
W
5,990
2,364
0
2,330
6,845
5,358
0
0
6,845
0
37,160
W
Heimdallr
JayThaKidd
Heimdallr
6,452
2,370
0
2,839
6,231
1,985
427
2,288
3,887
0
31,708
L
Apollo
4,325
3,078
0
2,107
8,240
2,214
0
3,109
5,131
0
21,255
L
Yemoja
Jryoder
Yemoja
3,869
1,030
1,354
620
3,924
1,896
0
1,965
1,959
12,765
0
L
3,238
973
208
511
6,444
1,898
0
2,409
4,035
20,676
0
W
3,523
511
0
3,100
7,955
5,158
166
1,596
6,271
18,004
0
L
Nemesis
tablor
Nemesis
3,100
1,404
0
867
6,867
2,032
0
2,160
4,707
0
24,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,821
Gold Earned
30,556
234
Minions Killed
289
0
Camps Cleared
0
988,643
Distance Traveled
992,040
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,542
654
86
9
0
239,092
3
W
Aphrodite
6,126
613
54
5
0
195,885
0
L
Set
5,554
555
74
7
0
189,548
0
W
Osiris
6,648
665
65
7
0
198,852
1
W
Heimdallr
5,310
531
60
6
0
177,116
2
L
Apollo
4,439
444
35
4
0
198,529
3
L
Yemoja
5,185
519
31
3
0
184,922
0
L
Ra
4,830
483
44
4
0
192,811
1
W
Fafnir
5,930
593
24
2
0
181,095
3
L
Nemesis
4,813
481
50
5
0
222,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role