Player Matchup

Artio
Artio
Avienxv
Artio
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,550 Elo+
Party 2
Neith
Neith
Dragonic_KaiserV
Neith
Level 123
God Stats
3W - 5L
1,448 SR
Queue Stats
13W - 11L
1,557 Elo+
Party 2
Cerberus
Cerberus
ReglisDraco
Cerberus
Level 18
God Stats
1W - 2L
1,414 SR
Queue Stats
3W - 4L
1,371 Elo+
Party 2
Team Averages
Level 73
1,454 SR
1,493 Elo+

VS

Team Averages
Level 48
1,221 SR
1,332 Elo+
Ymir
Ymir
iSilverHawk-_x
Ymir
Level 69
God Stats
2W - 0L
1,283 SR
Queue Stats
17W - 26L
1,388 Elo+
Party 1
Zeus
Zeus
jose241_HD
Zeus
Level 63
God Stats
1W - 2L
1,036 SR
Queue Stats
5W - 10L
1,292 Elo+
Party 1
Nemesis
Nemesis
x-Syke____y
Nemesis
Level 12
God Stats
8W - 13L
1,344 SR
Queue Stats
19W - 40L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Avienxv
Artio
13
0 / 6 / 0
10,758
538
6,468
24,487
29,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 2 / 0
10,675
534
16,770
16,505
7,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
ReglisDraco
Cerberus
11
0 / 6 / 0
9,782
489
5,850
17,049
14,120
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 10
13,283
664
10,811
16,855
7,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
8 / 0 / 6
13,641
682
25,293
12,037
4,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
x-Syke____y
Nemesis
16
4 / 0 / 8
12,573
629
10,835
14,279
10,029
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
38
0
Kills
14
14
Deaths
0
0
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Artio
Avienxv
Artio
0
6
0
0
L
0
2
0
0
L
Cerberus
ReglisDraco
Cerberus
0
6
0
0
W
2
0
10
7
W
8
0
6
11
W
Nemesis
x-Syke____y
Nemesis
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,088
Damage
46,939
58,041
Taken
43,171
50,795
Mitigated
22,135
14,733
Healing
20,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Avienxv
Artio
6,468
454
669
4,366
24,487
29,384
0
13,535
10,952
27,866
0
L
16,770
8,920
0
7,524
16,505
7,291
0
12,030
4,475
0
74,555
L
Cerberus
ReglisDraco
Cerberus
5,850
423
0
2,174
17,049
14,120
0
10,701
6,348
14,817
0
W
10,811
775
0
8,267
16,855
7,782
201
4,993
11,862
106,739
0
W
25,293
761
1,452
6,470
12,037
4,324
1,272
4,002
8,035
109,285
0
W
Nemesis
x-Syke____y
Nemesis
10,835
6,016
0
3,866
14,279
10,029
600
4,417
9,862
0
39,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,215
Gold Earned
39,497
182
Minions Killed
295
0
Camps Cleared
0
924,807
Distance Traveled
1,176,087
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,758
538
35
2
0
346,279
1
L
Neith
10,675
534
109
5
0
356,960
3
L
Cerberus
9,782
489
38
2
0
221,568
1
W
Ymir
13,283
664
148
7
0
369,383
2
W
Zeus
13,641
682
99
5
0
363,491
4
W
Nemesis
12,573
629
48
2
0
443,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role