Player Matchup

Zeus
Zeus
BL4CK2THEFUTUR3
Zeus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 53L
1,440 Elo+
Solo
Athena
Athena
StinkyWinkyXD
Athena
Level 121
God Stats
0W - 1L
1,293 SR
Queue Stats
131W - 116L
1,558 Elo+
Solo
Neith
Neith
llIIIWIIIll
Neith
Level 98
God Stats
6W - 7L
1,158 SR
Queue Stats
504W - 474L
1,484 Elo+
Solo
Team Averages
Level 108
1,317 SR
1,494 Elo+

VS

Team Averages
Level 128
1,572 SR
1,543 Elo+
Danzaburou
Danzaburou
Fenglio
Danzaburou
Level 108
God Stats
2W - 0L
1,722 SR
Queue Stats
72W - 64L
1,601 Elo+
Solo
Janus
Janus
Shneckzer83
Janus
Level 129
God Stats
7W - 4L
1,368 SR
Queue Stats
129W - 134L
1,394 Elo+
Solo
Chaac
Chaac
Xai-ax
Chaac
Level 148
God Stats
44W - 34L
1,627 SR
Queue Stats
352W - 333L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 11 / 3
13,019
592
12,864
17,553
5,639
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
0 / 9 / 5
11,689
531
8,097
28,930
29,882
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
5 / 7 / 2
14,115
642
20,845
21,638
9,202
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fenglio
Danzaburou
17
4 / 4 / 13
14,322
651
15,630
21,449
8,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
12 / 3 / 12
16,367
744
21,414
8,918
3,257
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chaac
Xai-ax
Chaac
19
11 / 0 / 16
15,596
709
22,062
27,453
23,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
68
7
Kills
27
27
Deaths
7
10
Assists
41
Player
Kills
Deaths
Assists
KDA
L
2
11
3
0.32
W
Danzaburou
Fenglio
Danzaburou
4
4
13
2.63
W
12
3
12
6
L
0
9
5
0.28
W
Chaac
Xai-ax
Chaac
11
0
16
19
L
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,806
Damage
59,106
68,121
Taken
57,820
44,723
Mitigated
34,678
11,728
Healing
29,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,864
610
813
1,600
17,553
5,639
150
4,835
12,468
65,440
0
W
Danzaburou
Fenglio
Danzaburou
15,630
6,875
0
7,849
21,449
8,168
1,433
8,765
12,684
0
90,487
W
21,414
602
967
2,832
8,918
3,257
461
2,880
6,038
116,655
0
L
8,097
2,572
550
3,532
28,930
29,882
136
8,595
19,985
26,960
0
W
Chaac
Xai-ax
Chaac
22,062
4,669
0
17,647
27,453
23,253
1,678
9,793
17,660
0
67,873
L
20,845
12,239
0
5,233
21,638
9,202
828
8,036
13,252
0
91,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,823
Gold Earned
46,285
238
Minions Killed
301
0
Camps Cleared
0
1,019,304
Distance Traveled
1,184,784
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
13,019
592
106
5
0
322,974
5
W
Danzaburou
14,322
651
96
4
0
394,583
1
W
Janus
16,367
744
153
7
0
385,401
4
L
Athena
11,689
531
32
1
0
358,983
0
W
Chaac
15,596
709
52
2
0
404,800
2
L
Neith
14,115
642
100
5
0
337,347
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role