Player Matchup

Apollo
Apollo
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Apollo
Level 6
God Stats
5W - 6L
1,370 SR
Queue Stats
13W - 19L
1,307 Elo+
Solo
Sol
Sol
Justice-5525
Sol
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
253W - 248L
1,430 Elo+
Solo
Set
Set
Splash_Onyx
Set
Level 24
God Stats
79W - 70L
1,487 SR
Queue Stats
374W - 350L
1,386 Elo+
Solo
Skadi
Skadi
XploitSenpai
Skadi
Level 24
God Stats
8W - 7L
1,533 SR
Queue Stats
79W - 79L
1,450 Elo+
Party 1
Bellona
Bellona
lPoshl
Bellona
Level 27
God Stats
7W - 5L
1,486 SR
Queue Stats
71W - 55L
1,428 Elo+
Party 1
Team Averages
Level 22
1,475 SR
1,400 Elo+

VS

Team Averages
Level 14
1,420 SR
1,384 Elo+
Loki
Loki
EL DROGAS 2020
Loki
Level 27
God Stats
18W - 14L
1,580 SR
Queue Stats
127W - 116L
1,467 Elo+
Solo
Bellona
Bellona
Javilama01
Bellona
Level 7
God Stats
0W - 3L
1,365 SR
Queue Stats
2W - 6L
1,316 Elo+
Solo
Cabrakan
Cabrakan
Prince0Thunder
Cabrakan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,472 Elo+
Party 2
Apollo
Apollo
War2UMatey
Apollo
Level 17
God Stats
3W - 8L
1,142 SR
Queue Stats
72W - 70L
1,356 Elo+
Solo
Tiamat
Tiamat
sixISUKINA
Tiamat
Level 14
God Stats
8W - 5L
1,512 SR
Queue Stats
15W - 26L
1,307 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
17
7 / 1 / 5
10,920
642
8,012
9,430
3,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
9 / 2 / 4
9,970
586
11,220
10,176
3,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
7 / 1 / 12
9,772
575
8,832
10,776
4,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 3 / 6
8,385
493
8,253
10,106
4,080
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
lPoshl
Bellona
15
3 / 1 / 9
9,094
535
7,721
9,655
6,374
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 3
7,513
442
6,049
10,358
3,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Javilama01
Bellona
10
0 / 9 / 1
6,432
378
6,424
13,998
11,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cabrakan
10
2 / 5 / 0
6,519
383
2,658
12,271
12,242
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Apollo
War2UMatey
Apollo
14
3 / 6 / 0
8,150
479
7,137
10,840
3,499
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
sixISUKINA
Tiamat
10
1 / 7 / 0
6,213
365
3,586
10,572
5,771
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
12
29
Kills
8
8
Deaths
29
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Apollo
7
1
5
9.5
L
2
2
3
1.75
L
Bellona
Javilama01
Bellona
0
9
1
0.06
W
9
2
4
5.5
L
Cabrakan
2
5
0
0.4
W
7
1
12
13
L
Apollo
War2UMatey
Apollo
3
6
0
0.5
W
3
3
6
2
W
Bellona
lPoshl
Bellona
3
1
9
7.5
L
Tiamat
sixISUKINA
Tiamat
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,038
Damage
25,854
50,143
Taken
58,039
21,363
Mitigated
36,968
17,236
Healing
8,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
8,012
5,223
0
6,030
9,430
3,630
3,164
0
9,430
0
69,066
L
6,049
2,445
0
4,907
10,358
3,742
0
1,962
8,396
0
37,295
L
Bellona
Javilama01
Bellona
6,424
2,491
0
340
13,998
11,714
755
498
13,500
0
27,798
W
11,220
4,819
354
3,074
10,176
3,171
3,074
2,567
7,609
55,025
0
L
Cabrakan
2,658
255
0
460
12,271
12,242
93
4,952
7,319
18,766
0
W
8,832
4,023
0
3,457
10,776
4,108
465
2,314
8,462
0
54,395
L
Apollo
War2UMatey
Apollo
7,137
4,038
0
1,448
10,840
3,499
473
329
10,511
0
46,435
W
8,253
4,367
183
1,886
10,106
4,080
3,067
706
9,400
0
36,730
W
Bellona
lPoshl
Bellona
7,721
2,844
864
1,388
9,655
6,374
1,849
657
8,998
0
49,830
L
Tiamat
sixISUKINA
Tiamat
3,586
495
0
1,302
10,572
5,771
720
3,479
7,093
27,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,141
Gold Earned
34,827
513
Minions Killed
294
0
Camps Cleared
0
1,514,309
Distance Traveled
1,387,492
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,920
642
137
8
0
275,732
1
L
Loki
7,513
442
71
4
0
343,561
1
L
Bellona
6,432
378
45
3
0
286,927
0
W
Sol
9,970
586
97
6
0
310,802
1
L
Cabrakan
6,519
383
40
2
0
242,644
2
W
Set
9,772
575
118
7
0
368,394
0
L
Apollo
8,150
479
82
5
0
286,352
1
W
Skadi
8,385
493
67
4
0
271,884
2
W
Bellona
9,094
535
94
6
0
287,497
4
L
Tiamat
6,213
365
56
3
0
228,008
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role