Player Matchup

Sol
Sol
JORBA29
Sol
Level 28
God Stats
2W - 0L
1,757 SR
Queue Stats
66W - 42L
1,622 Elo+
Party 1
Ganesha
Ganesha
Jolimbo_33
Ganesha
Level 94
God Stats
34W - 15L
1,673 SR
Queue Stats
155W - 117L
1,601 Elo+
Party 1
Chang'e
Chang'e
SSAAIIKKOOKKAA
Chang'e
Level 80
God Stats
10W - 3L
1,649 SR
Queue Stats
349W - 304L
1,538 Elo+
Party 1
Danzaburou
Danzaburou
gonlix
Danzaburou
Level 91
God Stats
12W - 4L
1,715 SR
Queue Stats
220W - 182L
1,554 Elo+
Party 1
King Arthur
King Arthur
joon__p
King Arthur
Level 104
God Stats
9W - 16L
1,420 SR
Queue Stats
294W - 262L
1,557 Elo+
Party 1
Team Averages
Level 79
1,643 SR
1,574 Elo+

VS

Team Averages
Level 53
1,665 SR
1,575 Elo+
Horus
Horus
 
Horus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
NoMercyXH
Medusa
Level 46
God Stats
14W - 9L
1,631 SR
Queue Stats
357W - 335L
1,573 Elo+
Party 2
Izanami
Izanami
Silentspartan144
Izanami
Level 36
God Stats
0W - 1L
1,628 SR
Queue Stats
34W - 40L
1,551 Elo+
Party 3
Tiamat
Tiamat
StoppedLion6
Tiamat
Level 126
God Stats
31W - 23L
1,751 SR
Queue Stats
407W - 341L
1,652 Elo+
Party 2
Guan Yu
Guan Yu
scoopurpuuper
Guan Yu
Level 28
God Stats
0W - 2L
1,813 SR
Queue Stats
18W - 22L
1,599 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
0 / 2 / 1
6,669
556
1,319
6,852
2,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
Jolimbo_33
Ganesha
11
0 / 2 / 12
7,268
606
4,574
9,064
4,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
1 / 2 / 2
6,373
531
2,583
8,505
2,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
gonlix
Danzaburou
13
12 / 1 / 0
8,012
668
11,179
7,260
2,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
joon__p
King Arthur
13
6 / 0 / 0
7,660
638
6,305
7,842
5,114
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
0 / 5 / 0
4,493
374
2,781
9,083
2,752
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
NoMercyXH
Medusa
8
1 / 6 / 0
5,155
430
4,567
9,905
2,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
3 / 4 / 0
6,436
536
5,109
8,020
2,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
13
3 / 1 / 2
7,338
612
7,926
3,986
3,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
7
0 / 3 / 0
4,600
383
2,407
6,713
4,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
19
Kills
7
7
Deaths
19
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
5
0
0
W
Sol
0
2
1
0.25
W
Ganesha
Jolimbo_33
Ganesha
0
2
12
3
L
Medusa
NoMercyXH
Medusa
1
6
0
0.17
W
1
2
2
1
L
3
4
0
0.75
L
Tiamat
3
1
2
4
W
Danzaburou
gonlix
Danzaburou
12
1
0
12
W
King Arthur
joon__p
King Arthur
6
0
0
6
L
Guan Yu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,960
Damage
22,790
39,523
Taken
37,707
16,537
Mitigated
14,908
17,909
Healing
9,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,781
1,701
837
1,165
9,083
2,752
0
2,153
6,930
0
8,782
W
Sol
1,319
696
171
2,980
6,852
2,141
680
4,060
2,792
33,352
0
W
Ganesha
Jolimbo_33
Ganesha
4,574
414
369
3,672
9,064
4,454
410
667
8,397
19,941
0
L
Medusa
NoMercyXH
Medusa
4,567
2,591
0
2,321
9,905
2,103
0
1,944
7,961
0
23,132
W
2,583
203
838
4,686
8,505
2,642
0
3,124
5,331
33,975
0
L
5,109
3,876
266
1,880
8,020
2,615
0
1,660
6,360
0
34,291
L
Tiamat
7,926
1,222
0
1,765
3,986
3,101
412
1,857
2,129
48,021
0
W
Danzaburou
gonlix
Danzaburou
11,179
5,552
0
3,477
7,260
2,186
1,864
75
7,185
0
50,027
W
King Arthur
joon__p
King Arthur
6,305
114
0
1,716
7,842
5,114
0
0
7,571
0
37,787
L
Guan Yu
2,407
165
264
1,134
6,713
4,337
0
862
5,851
0
11,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,982
Gold Earned
28,022
358
Minions Killed
252
0
Camps Cleared
0
1,109,916
Distance Traveled
1,059,142
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,493
374
12
1
0
221,797
0
W
Sol
6,669
556
89
7
0
207,621
1
W
Ganesha
7,268
606
3
0
0
234,507
5
L
Medusa
5,155
430
48
4
0
187,670
1
W
Chang'e
6,373
531
80
7
0
240,623
3
L
Izanami
6,436
536
77
6
0
205,745
0
L
Tiamat
7,338
612
94
8
0
226,927
4
W
Danzaburou
8,012
668
119
10
0
203,239
0
W
King Arthur
7,660
638
67
6
0
223,926
0
L
Guan Yu
4,600
383
21
2
0
217,003
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role