Player Matchup

Ravana
Ravana
Croff11
Ravana
Level 68
God Stats
16W - 26L
1,503 SR
Queue Stats
409W - 377L
1,513 Elo+
Party 2
Vamana
Vamana
Meole113
Vamana
Level 44
God Stats
2W - 5L
1,496 SR
Queue Stats
127W - 157L
1,492 Elo+
Party 2
Cernunnos
Cernunnos
SealmydTaelsterr
Cernunnos
Level 44
God Stats
0W - 2L
1,242 SR
Queue Stats
93W - 122L
1,368 Elo+
Party 3
Serqet
Serqet
VanMemerich
Serqet
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 126L
1,366 Elo+
Party 3
Nu Wa
Nu Wa
argonboron
Nu Wa
Level 66
God Stats
11W - 8L
1,446 SR
Queue Stats
213W - 215L
1,490 Elo+
Party 2
Team Averages
Level 52
1,437 SR
1,446 Elo+

VS

Team Averages
Level 93
1,446 SR
1,489 Elo+
Sobek
Sobek
CitroenCitroen
Sobek
Level 102
God Stats
32W - 37L
1,311 SR
Queue Stats
437W - 433L
1,483 Elo+
Solo
Anhur
Anhur
ElCanelitaaa
Anhur
Level 64
God Stats
23W - 25L
1,546 SR
Queue Stats
327W - 358L
1,440 Elo+
Party 1
Baron Samedi
Baron Samedi
Zurano_Gz
Baron Samedi
Level 120
God Stats
1W - 1L
1,318 SR
Queue Stats
218W - 182L
1,487 Elo+
Party 1
King Arthur
King Arthur
benji_657
King Arthur
Level 148
God Stats
35W - 33L
1,572 SR
Queue Stats
244W - 184L
1,604 Elo+
Party 1
Tsukuyomi
Tsukuyomi
infinitiflow
Tsukuyomi
Level 29
God Stats
7W - 6L
1,483 SR
Queue Stats
93W - 108L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Croff11
Ravana
13
6 / 4 / 4
7,968
531
9,666
10,140
4,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vamana
Meole113
Vamana
12
0 / 2 / 0
6,272
418
1,789
9,343
6,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cernunnos
11
2 / 5 / 4
6,951
463
6,642
10,623
2,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Serqet
11
2 / 3 / 3
6,796
453
3,359
10,503
6,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
12
2 / 5 / 4
7,463
498
6,770
8,495
2,676
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 9
7,609
507
1,904
9,598
7,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 2 / 4
7,835
522
8,093
9,342
2,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Zurano_Gz
Baron Samedi
16
8 / 3 / 2
9,696
646
10,938
11,157
5,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
benji_657
King Arthur
17
7 / 0 / 2
10,227
682
11,667
10,525
7,146
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
infinitiflow
Tsukuyomi
12
1 / 6 / 2
7,195
480
4,210
11,444
2,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
12
Kills
19
19
Deaths
12
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
0
1
9
4.5
L
Ravana
Croff11
Ravana
6
4
4
2
W
3
2
4
2.5
L
Vamana
Meole113
Vamana
0
2
0
0
L
Cernunnos
2
5
4
0.8
L
Serqet
2
3
3
1.17
W
Baron Samedi
Zurano_Gz
Baron Samedi
8
3
2
3
L
Nu Wa
2
5
4
0.8
W
King Arthur
benji_657
King Arthur
7
0
2
8
W
Tsukuyomi
infinitiflow
Tsukuyomi
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,226
Damage
36,812
49,104
Taken
52,066
22,606
Mitigated
25,111
12,656
Healing
20,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,904
493
0
3,761
9,598
7,480
0
813
8,785
18,773
0
L
Ravana
Croff11
Ravana
9,666
4,001
0
2,080
10,140
4,080
0
2,834
7,059
0
53,302
W
8,093
2,541
0
3,745
9,342
2,503
108
1,003
8,100
0
55,859
L
Vamana
Meole113
Vamana
1,789
447
0
2,998
9,343
6,900
0
0
8,941
0
29,944
L
Cernunnos
6,642
2,668
0
2,620
10,623
2,343
0
1,952
8,629
0
32,792
L
Serqet
3,359
799
0
3,437
10,503
6,607
0
3,260
7,003
0
13,537
W
Baron Samedi
Zurano_Gz
Baron Samedi
10,938
570
597
4,890
11,157
5,097
0
2,476
8,388
73,299
0
L
Nu Wa
6,770
1,443
0
1,521
8,495
2,676
0
4,207
3,962
46,013
0
W
King Arthur
benji_657
King Arthur
11,667
797
0
4,292
10,525
7,146
686
593
9,502
0
71,374
W
Tsukuyomi
infinitiflow
Tsukuyomi
4,210
1,397
0
3,084
11,444
2,885
0
1,885
9,507
0
38,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,450
Gold Earned
42,562
313
Minions Killed
479
0
Camps Cleared
0
1,457,438
Distance Traveled
1,482,946
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,609
507
26
2
0
321,538
8
L
Ravana
7,968
531
94
6
0
319,346
2
W
Anhur
7,835
522
90
6
0
271,325
0
L
Vamana
6,272
418
64
4
0
266,379
2
L
Cernunnos
6,951
463
55
4
0
257,980
3
L
Serqet
6,796
453
21
1
0
317,297
9
W
Baron Samedi
9,696
646
135
9
0
269,213
4
L
Nu Wa
7,463
498
79
5
0
296,436
7
W
King Arthur
10,227
682
161
11
0
322,734
1
W
Tsukuyomi
7,195
480
67
4
0
298,136
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role