Player Matchup

Hercules
Hercules
AbstraktDarkBTW
Hercules
Level 126
God Stats
1W - 3L
1,319 SR
Queue Stats
202W - 199L
1,614 Elo+
Solo
Nox
Nox
AyeJayAytch
Nox
Level 160
God Stats
13W - 14L
1,593 SR
Queue Stats
331W - 295L
1,526 Elo+
Solo
Medusa
Medusa
IWillCounterYou
Medusa
Level 159
God Stats
1W - 3L
1,741 SR
Queue Stats
174W - 161L
1,595 Elo+
Solo
Kumbhakarna
Kumbhakarna
JorgitoFN
Kumbhakarna
Level 138
God Stats
6W - 1L
1,919 SR
Queue Stats
328W - 297L
1,621 Elo+
Solo
Jormungandr
Jormungandr
manonthemoon842
Jormungandr
Level 129
God Stats
1W - 1L
1,305 SR
Queue Stats
216W - 212L
1,634 Elo+
Solo
Team Averages
Level 142
1,575 SR
1,598 Elo+

VS

Team Averages
Level 132
1,518 SR
1,550 Elo+
Ares
Ares
Bevis of 300
Ares
Level 123
God Stats
1W - 1L
1,721 SR
Queue Stats
22W - 27L
1,469 Elo+
Solo
Raijin
Raijin
KanicLupin
Raijin
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 143L
1,584 Elo+
Solo
Discordia
Discordia
LeafyLongBottom
Discordia
Level 159
God Stats
2W - 2L
1,695 SR
Queue Stats
269W - 293L
1,533 Elo+
Solo
Osiris
Osiris
imkinglazy
Osiris
Level 137
God Stats
2W - 1L
1,394 SR
Queue Stats
25W - 15L
1,639 Elo+
Solo
Poseidon
Poseidon
thewastedwalrus
Poseidon
Level 121
God Stats
0W - 2L
1,281 SR
Queue Stats
91W - 126L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
5 / 4 / 12
9,990
833
11,978
16,383
16,041
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
10 / 2 / 8
11,175
931
7,746
9,058
4,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 4 / 9
9,756
813
10,280
10,612
4,612
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
JorgitoFN
Kumbhakarna
17
2 / 3 / 16
10,789
899
6,182
15,699
19,595
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
manonthemoon842
Jormungandr
16
6 / 4 / 12
10,330
861
9,312
13,786
14,206
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 3
8,049
671
2,226
4,068
3,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
KanicLupin
Raijin
16
5 / 6 / 4
9,289
774
13,850
11,723
5,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
LeafyLongBottom
Discordia
16
4 / 5 / 7
8,900
742
11,557
8,396
3,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
imkinglazy
Osiris
16
5 / 6 / 2
8,678
723
15,931
15,283
9,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
15
1 / 8 / 11
8,524
710
7,687
9,880
5,303
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
44
27
Kills
17
17
Deaths
27
57
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hercules
5
4
12
2.75
W
10
2
8
7
L
2
2
3
1.75
W
4
4
9
2.13
W
Kumbhakarna
JorgitoFN
Kumbhakarna
2
3
16
3.33
L
Raijin
KanicLupin
Raijin
5
6
4
1.17
L
Discordia
LeafyLongBottom
Discordia
4
5
7
1.5
L
Osiris
imkinglazy
Osiris
5
6
2
1
W
Jormungandr
manonthemoon842
Jormungandr
6
4
12
3
L
Poseidon
1
8
11
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,498
Damage
51,251
65,538
Taken
49,350
58,680
Mitigated
27,304
25,479
Healing
6,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
11,978
3,288
1,589
5,691
16,383
16,041
1,067
7,298
8,502
507
19,428
W
7,746
368
2,521
3,106
9,058
4,226
1,624
5,054
3,736
26,581
0
L
2,226
211
0
276
4,068
3,610
0
2,041
1,927
3,604
0
W
10,280
4,683
1,738
2,206
10,612
4,612
2,492
5,936
4,315
0
25,930
W
Kumbhakarna
JorgitoFN
Kumbhakarna
6,182
559
489
3,836
15,699
19,595
253
9,191
5,845
10,936
0
L
Raijin
KanicLupin
Raijin
13,850
517
721
2,370
11,723
5,499
0
6,173
5,386
24,950
0
L
Discordia
LeafyLongBottom
Discordia
11,557
418
23
862
8,396
3,577
0
3,988
4,208
24,828
0
L
Osiris
imkinglazy
Osiris
15,931
7,431
318
2,318
15,283
9,315
0
5,334
9,728
0
23,032
W
Jormungandr
manonthemoon842
Jormungandr
9,312
1,508
2,144
2,159
13,786
14,206
345
5,597
7,820
21,283
0
L
Poseidon
7,687
902
0
0
9,880
5,303
0
5,663
4,017
16,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,040
Gold Earned
43,440
122
Minions Killed
98
0
Camps Cleared
0
1,050,110
Distance Traveled
773,561
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,990
833
19
2
0
205,481
4
W
Nox
11,175
931
49
4
0
213,281
3
L
Ares
8,049
671
1
0
0
68,269
0
W
Medusa
9,756
813
27
2
0
199,946
1
W
Kumbhakarna
10,789
899
9
1
0
227,439
0
L
Raijin
9,289
774
32
3
0
186,165
1
L
Discordia
8,900
742
29
2
0
190,947
1
L
Osiris
8,678
723
8
1
0
174,693
0
W
Jormungandr
10,330
861
18
2
0
203,963
0
L
Poseidon
8,524
710
28
2
0
153,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role