Player Matchup

Thanatos
Thanatos
CyberCommander
Thanatos
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
F6uBOT
Ra
Level 58
God Stats
0W - 1L
1,620 SR
Queue Stats
99W - 102L
1,626 Elo+
Solo
Ymir
Ymir
FatDumper
Ymir
Level 65
God Stats
2W - 2L
1,700 SR
Queue Stats
27W - 27L
1,567 Elo+
Solo
Skadi
Skadi
NearquadFarquad
Skadi
Level 133
God Stats
8W - 5L
1,636 SR
Queue Stats
140W - 142L
1,638 Elo+
Solo
Tiamat
Tiamat
Ŵraith
Tiamat
Level 142
God Stats
5W - 3L
1,558 SR
Queue Stats
177W - 173L
1,597 Elo+
Solo
Team Averages
Level 103
1,603 SR
1,585 Elo+

VS

Team Averages
Level 118
1,541 SR
1,560 Elo+
Apollo
Apollo
AvaIanche
Apollo
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Cavedude72
Janus
Level 109
God Stats
12W - 9L
1,216 SR
Queue Stats
167W - 147L
1,577 Elo+
Party 2
Cthulhu
Cthulhu
DsxDennis
Cthulhu
Level 157
God Stats
11W - 9L
1,533 SR
Queue Stats
50W - 48L
1,580 Elo+
Solo
Anhur
Anhur
HadesGunnaHate
Anhur
Level 102
God Stats
8W - 4L
1,562 SR
Queue Stats
385W - 280L
1,614 Elo+
Party 1
Mulan
Mulan
PugeHenisXxX
Mulan
Level 106
God Stats
2W - 1L
1,895 SR
Queue Stats
89W - 73L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
3 / 2 / 3
6,484
540
3,679
6,877
2,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ra
12
2 / 3 / 2
7,127
594
4,338
6,875
2,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
11
2 / 2 / 4
6,073
506
2,527
7,263
3,214
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 6 / 1
5,723
477
4,296
9,600
2,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
Ŵraith
Tiamat
12
0 / 1 / 1
6,792
566
6,435
7,916
5,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AvaIanche
Apollo
13
5 / 1 / 4
7,709
642
7,234
5,617
1,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
12
2 / 1 / 4
6,997
583
2,977
2,788
707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
DsxDennis
Cthulhu
11
3 / 3 / 3
6,574
548
6,521
10,033
6,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 2 / 2
6,743
562
3,793
6,529
1,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 1 / 1
6,103
509
6,250
9,329
3,540
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
8
Kills
14
14
Deaths
8
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Apollo
AvaIanche
Apollo
5
1
4
7
W
Janus
2
1
4
4
L
Thanatos
3
2
3
2.25
W
Cthulhu
DsxDennis
Cthulhu
3
3
3
1.5
L
Ra
2
3
2
1
L
Ymir
2
2
4
2
W
4
2
2
2.5
L
1
6
1
0.25
W
0
1
1
0.5
L
Tiamat
Ŵraith
Tiamat
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,275
Damage
26,775
38,531
Taken
34,296
15,883
Mitigated
14,256
18,767
Healing
11,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
AvaIanche
Apollo
7,234
3,753
0
0
5,617
1,968
64
1,521
4,004
0
49,382
W
Janus
2,977
390
0
473
2,788
707
0
1,255
1,477
39,332
0
L
Thanatos
3,679
1,006
0
6,724
6,877
2,582
0
1,694
5,163
0
37,628
W
Cthulhu
DsxDennis
Cthulhu
6,521
376
124
3,401
10,033
6,345
0
3,322
6,571
20,025
0
L
Ra
4,338
539
238
1,880
6,875
2,484
0
2,880
3,927
51,890
0
L
Ymir
2,527
644
400
2,552
7,263
3,214
0
2,963
4,286
17,102
0
W
3,793
989
0
2,640
6,529
1,696
1,392
588
5,941
0
32,358
L
4,296
2,004
0
1,707
9,600
2,088
985
1,783
7,817
0
35,329
W
6,250
936
0
4,425
9,329
3,540
0
5,776
3,003
0
36,056
L
Tiamat
Ŵraith
Tiamat
6,435
1,290
0
5,266
7,916
5,515
68
76
7,840
41,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,199
Gold Earned
34,126
379
Minions Killed
358
0
Camps Cleared
0
1,158,384
Distance Traveled
1,214,776
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,709
642
90
8
0
283,267
0
W
Janus
6,997
583
86
7
0
256,988
3
L
Thanatos
6,484
540
65
5
0
264,112
5
W
Cthulhu
6,574
548
33
3
0
235,901
6
L
Ra
7,127
594
116
10
0
238,951
1
L
Ymir
6,073
506
41
3
0
241,967
1
W
Anhur
6,743
562
73
6
0
200,975
4
L
Skadi
5,723
477
65
5
0
205,283
5
W
Mulan
6,103
509
76
6
0
237,645
1
L
Tiamat
6,792
566
92
8
0
208,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role