Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Ghostenkz
Ah Muzen Cab
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
KnockOutNinja
Mulan
Level 151
God Stats
5W - 5L
1,633 SR
Queue Stats
326W - 312L
1,478 Elo+
Party 1
Zhong Kui
Zhong Kui
NtrglctcWzrd
Zhong Kui
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
SilentPlanet__
Nemesis
Level 65
God Stats
1W - 2L
1,548 SR
Queue Stats
8W - 10L
1,432 Elo+
Solo
Team Averages
Level 118
1,536 SR
1,482 Elo+

VS

Team Averages
Level 105
1,583 SR
1,401 Elo+
Cu Chulainn
Cu Chulainn
BlackliteWrath
Cu Chulainn
Level 88
God Stats
3W - 0L
1,835 SR
Queue Stats
24W - 25L
1,407 Elo+
Solo
Medusa
Medusa
TOASTERBOT25
Medusa
Level 68
God Stats
18W - 31L
1,274 SR
Queue Stats
265W - 301L
1,354 Elo+
Party 2
Tiamat
Tiamat
XxHellLadyxX
Tiamat
Level 93
God Stats
29W - 33L
1,530 SR
Queue Stats
480W - 485L
1,400 Elo+
Party 2
Kuzenbo
Kuzenbo
hectorminator99
Kuzenbo
Level 123
God Stats
72W - 69L
1,427 SR
Queue Stats
673W - 642L
1,457 Elo+
Solo
Athena
Athena
kingslaayer87
Athena
Level 153
God Stats
7W - 6L
1,851 SR
Queue Stats
188W - 219L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
0 / 1 / 4
7,650
425
5,325
11,424
6,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
Ghostenkz
Ah Muzen Cab
12
4 / 5 / 0
7,733
430
10,330
14,947
4,706
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
3 / 6 / 2
9,743
541
10,118
18,258
12,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Zhong Kui
NtrglctcWzrd
Zhong Kui
14
0 / 4 / 0
8,382
466
7,732
14,457
9,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 4 / 2
8,459
470
7,058
12,003
5,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BlackliteWrath
Cu Chulainn
15
3 / 4 / 4
9,707
539
11,232
15,167
11,334
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Medusa
15
4 / 3 / 2
9,376
521
10,623
10,419
3,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
17
6 / 0 / 2
10,074
560
9,881
8,368
5,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 2 / 4
8,715
484
7,395
14,851
13,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

16
5 / 1 / 5
9,550
531
9,190
12,412
6,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
10
Kills
20
20
Deaths
10
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
4
2
W
Cu Chulainn
BlackliteWrath
Cu Chulainn
3
4
4
1.25
L
Ah Muzen Cab
Ghostenkz
Ah Muzen Cab
4
5
0
0.8
L
3
6
2
0.67
L
Zhong Kui
NtrglctcWzrd
Zhong Kui
0
4
0
0
L
3
4
2
1
W
Medusa
4
3
2
1.67
W
Tiamat
6
0
2
7
W
2
2
4
2
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,563
Damage
48,321
71,089
Taken
61,217
38,588
Mitigated
40,253
22,648
Healing
16,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
5,325
1,259
760
2,259
11,424
6,890
105
4,056
7,352
25,199
0
W
Cu Chulainn
BlackliteWrath
Cu Chulainn
11,232
2,261
0
3,143
15,167
11,334
136
1,310
13,819
0
61,417
L
Ah Muzen Cab
Ghostenkz
Ah Muzen Cab
10,330
4,084
0
4,771
14,947
4,706
72
5,628
9,247
0
55,765
L
10,118
2,591
0
7,394
18,258
12,478
1,102
3,621
14,637
0
67,243
L
Zhong Kui
NtrglctcWzrd
Zhong Kui
7,732
606
0
3,365
14,457
9,416
1,329
7,563
6,384
57,372
0
L
7,058
3,053
294
3,805
12,003
5,098
0
4,818
7,003
0
40,501
W
Medusa
10,623
4,095
612
3,683
10,419
3,716
1,048
1,770
8,649
0
50,550
W
Tiamat
9,881
1,199
0
2,913
8,368
5,802
1,204
3,703
4,431
65,166
0
W
7,395
2,824
0
1,517
14,851
13,197
66
3,345
11,461
29,212
0
W
9,190
1,994
152
4,533
12,412
6,204
252
2,494
9,800
53,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,967
Gold Earned
47,422
474
Minions Killed
461
0
Camps Cleared
0
1,491,496
Distance Traveled
1,784,307
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,650
425
36
2
0
311,760
2
W
Cu Chulainn
9,707
539
96
5
0
349,646
8
L
Ah Muzen Cab
7,733
430
92
5
0
298,626
0
L
Mulan
9,743
541
136
8
0
305,704
2
L
Zhong Kui
8,382
466
137
8
0
251,092
5
L
Nemesis
8,459
470
73
4
0
324,314
2
W
Medusa
9,376
521
111
6
0
338,771
3
W
Tiamat
10,074
560
118
7
0
354,767
4
W
Kuzenbo
8,715
484
43
2
0
337,440
0
W
Athena
9,550
531
93
5
0
403,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role