Player Matchup

Set
Set
HermitDeuce
Set
Level 26
God Stats
40W - 25L
1,616 SR
Queue Stats
234W - 247L
1,498 Elo+
Solo
Olorun
Olorun
MagnificTree69
Olorun
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 10L
1,877 Elo+
Solo
Heimdallr
Heimdallr
Nggett
Heimdallr
Level 25
God Stats
2W - 0L
1,788 SR
Queue Stats
28W - 26L
1,568 Elo+
Solo
Ra
Ra
ScaryColt477699
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,706 Elo+
Solo
Ares
Ares
juanpepos
Ares
Level 7
God Stats
4W - 1L
1,893 SR
Queue Stats
109W - 103L
1,498 Elo+
Solo
Team Averages
Level 13
1,659 SR
1,629 Elo+

VS

Team Averages
Level 11
1,447 SR
1,468 Elo+
Pele
Pele
ApeDawg
Pele
Level 4
God Stats
0W - 2L
1,326 SR
Queue Stats
13W - 16L
1,362 Elo+
Solo
Geb
Geb
Clxpz2373
Geb
Level 6
God Stats
1W - 1L
1,711 SR
Queue Stats
9W - 15L
1,746 Elo+
Solo
Neith
Neith
KnightOzCool420
Neith
Level 18
God Stats
7W - 10L
1,418 SR
Queue Stats
7W - 13L
1,242 Elo+
Solo
Bellona
Bellona
PAULBUNION18
Bellona
Level 13
God Stats
0W - 1L
1,280 SR
Queue Stats
14W - 17L
1,447 Elo+
Solo
Hades
Hades
Pichigames23
Hades
Level 15
God Stats
8W - 3L
1,500 SR
Queue Stats
61W - 69L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 3
6,473
588
3,511
6,818
2,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

13
6 / 1 / 1
7,428
675
8,453
9,548
3,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
Nggett
Heimdallr
11
2 / 1 / 1
6,496
591
5,842
6,625
2,327
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
0 / 5 / 1
4,397
400
820
5,161
1,537
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
10
3 / 2 / 2
6,410
583
2,689
6,422
4,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
ApeDawg
Pele
10
1 / 1 / 3
5,861
533
4,406
7,516
2,402
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

4
0 / 2 / 0
4,145
377
55
3,926
3,057
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 1 / 2
5,574
507
2,864
4,050
1,114
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
PAULBUNION18
Bellona
7
1 / 7 / 0
4,784
435
3,565
8,444
4,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
5 / 4 / 1
6,390
581
10,551
11,630
6,278
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
14
Kills
9
9
Deaths
15
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Pele
ApeDawg
Pele
1
1
3
2.5
L
0
2
0
0
W
3
0
3
4.5
L
2
1
2
3
W
6
1
1
6.5
W
Heimdallr
Nggett
Heimdallr
2
1
1
2.5
L
Bellona
PAULBUNION18
Bellona
1
7
0
0.14
L
5
4
1
1.38
W
0
5
1
0.1
W
Ares
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,315
Damage
21,441
34,574
Taken
35,566
14,148
Mitigated
17,148
10,013
Healing
10,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
ApeDawg
Pele
4,406
1,082
0
1,905
7,516
2,402
0
2,269
5,247
0
32,279
L
55
0
0
0
3,926
3,057
0
0
3,926
9,216
0
W
3,511
1,381
0
1,350
6,818
2,635
390
2,173
4,645
0
33,968
L
2,864
1,243
0
1,073
4,050
1,114
0
406
3,644
0
16,744
W
8,453
4,944
188
6,323
9,548
3,536
852
4,621
4,927
45,851
0
W
Heimdallr
Nggett
Heimdallr
5,842
2,640
0
1,678
6,625
2,327
430
893
5,732
0
39,425
L
Bellona
PAULBUNION18
Bellona
3,565
1,281
0
1,602
8,444
4,297
107
3,565
4,879
0
16,793
L
10,551
642
539
5,741
11,630
6,278
0
5,722
5,908
34,446
0
W
820
264
84
64
5,161
1,537
0
1,066
4,095
9,947
0
W
Ares
2,689
117
0
326
6,422
4,113
761
1,853
4,569
19,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,204
Gold Earned
26,754
283
Minions Killed
214
0
Camps Cleared
0
1,016,649
Distance Traveled
1,035,688
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,861
533
69
6
0
242,005
4
L
Geb
4,145
377
11
1
0
161,523
0
W
Set
6,473
588
71
6
0
239,181
2
L
Neith
5,574
507
42
4
0
214,300
3
W
Olorun
7,428
675
85
8
0
200,123
2
W
Heimdallr
6,496
591
75
7
0
188,302
1
L
Bellona
4,784
435
27
2
0
211,665
2
L
Hades
6,390
581
65
6
0
206,195
2
W
Ra
4,397
400
12
1
0
163,611
0
W
Ares
6,410
583
40
4
0
225,432
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role