Player Matchup

Fenrir
Fenrir
BakerHappyBoy
Fenrir
Level 31
God Stats
16W - 16L
1,644 SR
Queue Stats
165W - 168L
1,501 Elo+
Party 1
Thanatos
Thanatos
BurnTheYews
Thanatos
Level 32
God Stats
12W - 9L
1,304 SR
Queue Stats
53W - 65L
1,490 Elo+
Party 1
Yemoja
Yemoja
KarmaTz
Yemoja
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 16L
1,404 Elo+
Party 1
Apollo
Apollo
MilkyJugs01
Apollo
Level 22
God Stats
14W - 15L
1,500 SR
Queue Stats
69W - 80L
1,344 Elo+
Party 1
Nu Wa
Nu Wa
THICCAnimeGrills
Nu Wa
Level 61
God Stats
13W - 11L
1,566 SR
Queue Stats
220W - 221L
1,459 Elo+
Party 1
Team Averages
Level 32
1,503 SR
1,440 Elo+

VS

Team Averages
Level 12
1,554 SR
1,547 Elo+
Horus
Horus
HappySquid225
Horus
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 60L
1,443 Elo+
Party 2
Neith
Neith
Manskis
Neith
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,592 Elo+
Party 3
Mercury
Mercury
Miigs336
Mercury
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,678 Elo+
Party 3
Merlin
Merlin
Richigles
Merlin
Level 13
God Stats
3W - 1L
1,500 SR
Queue Stats
87W - 74L
1,549 Elo+
Solo
Hercules
Hercules
masterfore2121
Hercules
Level 16
God Stats
2W - 1L
1,772 SR
Queue Stats
26W - 18L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 4
14,261
620
16,438
15,642
14,523
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Thanatos
BurnTheYews
Thanatos
20
9 / 0 / 9
12,859
559
15,809
16,551
13,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
KarmaTz
Yemoja
17
3 / 2 / 8
10,504
457
10,337
8,805
7,809
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
18
6 / 1 / 8
11,426
497
14,049
11,561
4,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

20
3 / 3 / 10
13,481
586
18,295
14,022
4,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 1
9,454
411
5,981
26,126
24,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Manskis
Neith
14
0 / 7 / 1
8,222
357
4,516
15,445
6,544
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mercury
Miigs336
Mercury
16
2 / 5 / 2
10,011
435
6,270
19,128
6,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Richigles
Merlin
19
2 / 4 / 2
11,727
510
16,879
13,037
4,196
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
16
1 / 6 / 0
10,030
436
6,023
21,521
20,005
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
12
28
Kills
6
6
Deaths
28
39
Assists
6
Player
Kills
Deaths
Assists
KDA
W
7
0
4
9
W
Thanatos
BurnTheYews
Thanatos
9
0
9
13.5
L
1
6
1
0.25
W
Yemoja
KarmaTz
Yemoja
3
2
8
3.5
L
Neith
Manskis
Neith
0
7
1
0.07
L
Mercury
Miigs336
Mercury
2
5
2
0.6
W
Apollo
6
1
8
10
L
Merlin
Richigles
Merlin
2
4
2
0.75
W
3
3
10
2.67
L
Hercules
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,928
Damage
39,669
66,581
Taken
95,257
45,261
Mitigated
61,999
28,008
Healing
28,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,438
5,080
0
6,295
15,642
14,523
1,095
3,474
12,168
0
98,439
W
Thanatos
BurnTheYews
Thanatos
15,809
5,850
0
12,118
16,551
13,025
2,124
1,987
14,564
0
87,471
L
5,981
2,006
1,573
9,613
26,126
24,611
0
7,719
18,233
0
29,300
W
Yemoja
KarmaTz
Yemoja
10,337
1,934
1,637
108
8,805
7,809
1,023
2,998
5,807
39,609
0
L
Neith
Manskis
Neith
4,516
2,280
0
2,819
15,445
6,544
0
4,611
10,708
0
51,541
L
Mercury
Miigs336
Mercury
6,270
1,420
0
5,575
19,128
6,643
0
4,625
14,285
0
76,402
W
Apollo
14,049
6,737
0
4,265
11,561
4,980
3,549
838
10,196
0
83,074
L
Merlin
Richigles
Merlin
16,879
331
0
2,421
13,037
4,196
772
6,085
6,718
114,790
0
W
18,295
4,664
488
3,097
14,022
4,924
3,888
8,961
4,810
97,683
0
L
Hercules
6,023
1,793
0
6,385
21,521
20,005
506
4,622
16,681
9,554
43,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,531
Gold Earned
49,444
645
Minions Killed
564
0
Camps Cleared
0
2,236,350
Distance Traveled
2,131,595
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,261
620
176
8
0
481,772
1
W
Thanatos
12,859
559
116
5
0
510,030
3
L
Horus
9,454
411
34
1
0
402,829
2
W
Yemoja
10,504
457
52
2
0
410,905
9
L
Neith
8,222
357
93
4
0
342,002
0
L
Mercury
10,011
435
122
5
0
535,829
4
W
Apollo
11,426
497
112
5
0
410,618
6
L
Merlin
11,727
510
204
9
0
425,511
3
W
Nu Wa
13,481
586
189
8
0
423,025
3
L
Hercules
10,030
436
111
5
0
425,424
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role