Player Matchup

Ne Zha
Ne Zha
BeltzianNoTana
Ne Zha
Level 86
God Stats
3W - 9L
1,500 SR
Queue Stats
165W - 193L
1,527 Elo+
Party 1
Xing Tian
Xing Tian
MrStruggleCuddle
Xing Tian
Level 108
God Stats
1W - 1L
1,754 SR
Queue Stats
165W - 194L
1,422 Elo+
Party 1
Cernunnos
Cernunnos
Panathese98
Cernunnos
Level 29
God Stats
12W - 16L
1,379 SR
Queue Stats
176W - 231L
1,225 Elo+
Party 1
Ra
Ra
RaDeathNoises
Ra
Level 87
God Stats
9W - 7L
1,701 SR
Queue Stats
319W - 370L
1,501 Elo+
Party 1
Anubis
Anubis
SirSuccsAlot
Anubis
Level 37
God Stats
29W - 35L
1,505 SR
Queue Stats
205W - 246L
1,481 Elo+
Party 1
Team Averages
Level 69
1,568 SR
1,432 Elo+

VS

Team Averages
Level 74
1,498 SR
1,474 Elo+
Da Ji
Da Ji
CancelledTbh
Da Ji
Level 115
God Stats
10W - 13L
1,539 SR
Queue Stats
318W - 403L
1,509 Elo+
Party 2
Odin
Odin
MeladoDeOleo108
Odin
Level 46
God Stats
2W - 3L
1,783 SR
Queue Stats
31W - 39L
1,471 Elo+
Solo
Persephone
Persephone
Sakari Chuu
Persephone
Level 98
God Stats
2W - 6L
1,285 SR
Queue Stats
72W - 105L
1,400 Elo+
Party 2
Jing Wei
Jing Wei
Sexy Asian Doll
Jing Wei
Level 60
God Stats
2W - 2L
1,566 SR
Queue Stats
83W - 114L
1,501 Elo+
Party 2
Yemoja
Yemoja
Tae00300
Yemoja
Level 49
God Stats
13W - 27L
1,319 SR
Queue Stats
224W - 265L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 7
11,047
552
9,500
14,394
6,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Xing Tian
15
3 / 2 / 8
10,476
524
11,067
19,072
19,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
Panathese98
Cernunnos
15
3 / 1 / 5
9,757
488
9,658
10,361
3,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 1 / 5
11,061
553
12,007
9,054
5,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
17
2 / 2 / 3
10,504
525
10,306
11,833
6,783
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 2
8,823
441
9,171
17,635
6,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 3 / 1
9,556
478
4,680
13,617
9,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
Sakari Chuu
Persephone
15
1 / 4 / 4
9,113
456
5,241
10,855
3,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
13
1 / 4 / 3
8,005
400
8,098
15,382
5,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
Tae00300
Yemoja
13
0 / 2 / 5
8,623
431
7,546
15,011
11,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
16
Kills
7
7
Deaths
16
28
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
1
7
8.5
L
3
3
2
1.33
L
2
3
1
0.83
W
Xing Tian
3
2
8
3.5
W
Cernunnos
Panathese98
Cernunnos
3
1
5
5.5
W
3
1
5
5.5
L
Persephone
Sakari Chuu
Persephone
1
4
4
0.75
L
Jing Wei
1
4
3
0.63
W
Anubis
2
2
3
1.75
L
Yemoja
Tae00300
Yemoja
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,538
Damage
34,736
64,714
Taken
72,500
41,993
Mitigated
37,074
23,205
Healing
24,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,500
3,488
0
8,387
14,394
6,330
1,596
1,246
13,106
0
72,029
L
9,171
2,125
0
5,113
17,635
6,494
0
6,866
10,689
0
51,106
L
4,680
1,316
267
2,991
13,617
9,837
0
7,868
5,499
0
49,492
W
Xing Tian
11,067
954
0
750
19,072
19,569
144
4,567
14,405
29,396
0
W
Cernunnos
Panathese98
Cernunnos
9,658
4,647
0
1,788
10,361
3,942
629
1,600
8,721
0
52,555
W
12,007
1,427
1,199
4,235
9,054
5,369
1,439
1,351
7,613
75,668
0
L
Persephone
Sakari Chuu
Persephone
5,241
404
378
3,247
10,855
3,453
203
5,951
4,834
48,818
0
L
Jing Wei
8,098
5,444
0
3,140
15,382
5,386
887
5,893
9,415
0
53,602
W
Anubis
10,306
339
0
6,846
11,833
6,783
2,095
3,473
8,082
76,147
0
L
Yemoja
Tae00300
Yemoja
7,546
2,038
4,256
5,317
15,011
11,904
184
6,219
8,682
30,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,845
Gold Earned
44,120
508
Minions Killed
418
0
Camps Cleared
0
1,919,532
Distance Traveled
1,742,053
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,047
552
116
6
0
428,836
3
L
Da Ji
8,823
441
73
4
0
379,918
0
L
Odin
9,556
478
128
6
0
347,014
0
W
Xing Tian
10,476
524
26
1
0
394,745
1
W
Cernunnos
9,757
488
86
4
0
374,523
1
W
Ra
11,061
553
160
8
0
372,394
3
L
Persephone
9,113
456
97
5
0
311,023
0
L
Jing Wei
8,005
400
83
4
0
366,536
0
W
Anubis
10,504
525
120
6
0
349,034
1
L
Yemoja
8,623
431
37
2
0
337,562
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role