Player Matchup

Ullr
Ullr
Platinum I
BeMorePacific
Ullr
Platinum I
Level 148
God Stats
9W - 1L
1,916 SR
Queue Stats
16W - 24L
2,289 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,916 SR
2,289 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 152
1,377 SR
2,149 MMR
Tiamat
Tiamat
Diamond IV
Tzunks
Tiamat
Diamond IV
Level 152
God Stats
7W - 6L
1,377 SR
Queue Stats
85W - 80L
2,149 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 1 / 0
13,004
813
7,901
16,498
11,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SkadiAh Muzen CabChronosBellonaPoseidon

VS

Bans
DanzaburouOsirisHe BoSetErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Tzunks
Tiamat
20
1 / 1 / 0
12,419
776
11,173
11,130
19,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
1
1
Kills
1
1
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
L
Tiamat
Tzunks
Tiamat
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,901
Damage
11,173
16,498
Taken
11,130
11,069
Mitigated
19,283
9,051
Healing
4,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,901
5,824
0
9,051
16,498
11,069
1,191
11,281
5,217
0
116,764
L
Tiamat
Tzunks
Tiamat
11,173
872
0
4,462
11,130
19,283
1,027
116
11,014
100,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,004
Gold Earned
12,419
268
Minions Killed
190
0
Camps Cleared
0
277,384
Distance Traveled
314,838
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
13,004
813
268
17
0
277,384
1
L
Tiamat
12,419
776
190
12
0
314,838
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role