Player Matchup

Set
Set
Jokarnn
Set
Level 23
God Stats
5W - 6L
1,390 SR
Queue Stats
312W - 311L
1,274 Elo+
Party 1
Anubis
Anubis
grunka91
Anubis
Level 17
God Stats
102W - 92L
1,543 SR
Queue Stats
138W - 136L
1,328 Elo+
Party 1
Izanami
Izanami
konkl
Izanami
Level 18
God Stats
33W - 30L
1,415 SR
Queue Stats
80W - 81L
1,302 Elo+
Party 1
Cthulhu
Cthulhu
nirrepirre
Cthulhu
Level 9
God Stats
21W - 25L
1,206 SR
Queue Stats
267W - 262L
1,284 Elo+
Party 1
Vamana
Vamana
wellpappp
Vamana
Level 5
God Stats
9W - 7L
1,500 SR
Queue Stats
133W - 140L
1,125 Elo+
Party 1
Team Averages
Level 14
1,411 SR
1,263 Elo+

VS

Team Averages
Level 19
1,380 SR
1,390 Elo+
Ra
Ra
P4werD47rk
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,356 Elo+
Solo
Persephone
Persephone
TommynatorMC
Persephone
Level 28
God Stats
0W - 2L
1,285 SR
Queue Stats
6W - 5L
1,532 Elo+
Solo
Artemis
Artemis
Vitastate
Artemis
Level 8
God Stats
4W - 4L
1,272 SR
Queue Stats
5W - 6L
1,348 Elo+
Party 2
Bellona
Bellona
WalterTheHuman
Bellona
Level 26
God Stats
30W - 26L
1,444 SR
Queue Stats
199W - 216L
1,366 Elo+
Party 2
King Arthur
King Arthur
xXDarkBlooXx
King Arthur
Level 26
God Stats
5W - 8L
1,401 SR
Queue Stats
50W - 66L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
20
10 / 3 / 9
13,032
567
19,508
17,442
13,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
grunka91
Anubis
18
6 / 8 / 6
11,843
515
12,629
18,957
10,624
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
konkl
Izanami
19
12 / 5 / 10
13,239
576
14,256
14,039
5,394
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
nirrepirre
Cthulhu
14
3 / 2 / 13
9,921
431
6,481
17,418
14,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vamana
wellpappp
Vamana
19
10 / 1 / 11
12,880
560
11,728
13,993
10,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 12 / 1
8,940
389
3,522
12,087
3,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Persephone
TommynatorMC
Persephone
16
7 / 11 / 4
11,366
494
19,287
17,189
5,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Artemis
Vitastate
Artemis
14
0 / 10 / 7
8,922
388
8,272
14,066
4,284
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 4 / 3
10,911
474
8,790
18,131
16,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
xXDarkBlooXx
King Arthur
16
7 / 6 / 4
11,306
492
12,974
22,945
20,040
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
36
41
Kills
17
19
Deaths
43
49
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Set
10
3
9
4.83
L
0
12
1
0.04
L
Persephone
TommynatorMC
Persephone
7
11
4
0.82
L
Artemis
Vitastate
Artemis
0
10
7
0.35
L
3
4
3
1.13
W
Anubis
grunka91
Anubis
6
8
6
1.13
W
Izanami
konkl
Izanami
12
5
10
3.4
W
Cthulhu
nirrepirre
Cthulhu
3
2
13
4.75
W
Vamana
wellpappp
Vamana
10
1
11
15.5
L
King Arthur
xXDarkBlooXx
King Arthur
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,602
Damage
52,845
81,849
Taken
84,418
54,321
Mitigated
49,822
27,952
Healing
13,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
19,508
10,349
0
7,486
17,442
13,342
2,480
2,901
14,525
0
98,776
L
3,522
517
86
305
12,087
3,665
393
1,358
10,679
35,964
0
L
Persephone
TommynatorMC
Persephone
19,287
1,718
142
3,535
17,189
5,633
134
2,682
14,273
50,474
0
L
Artemis
Vitastate
Artemis
8,272
3,636
821
2,434
14,066
4,284
536
3,617
10,199
0
28,984
L
8,790
3,922
0
2,944
18,131
16,200
1,481
3,950
14,131
0
87,682
W
Anubis
grunka91
Anubis
12,629
1,099
0
8,546
18,957
10,624
2,679
2,352
16,565
60,312
0
W
Izanami
konkl
Izanami
14,256
10,183
0
3,908
14,039
5,394
2,715
6,357
7,638
0
88,696
W
Cthulhu
nirrepirre
Cthulhu
6,481
127
0
3,215
17,418
14,933
372
7,117
10,261
18,808
0
W
Vamana
wellpappp
Vamana
11,728
5,960
0
4,797
13,993
10,028
3,429
3,798
10,051
50
64,721
L
King Arthur
xXDarkBlooXx
King Arthur
12,974
1,238
0
3,470
22,945
20,040
462
6,828
15,969
0
52,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,915
Gold Earned
51,445
517
Minions Killed
403
0
Camps Cleared
0
2,285,200
Distance Traveled
1,874,512
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
13,032
567
139
6
0
470,965
5
L
Ra
8,940
389
67
3
0
317,597
1
L
Persephone
11,366
494
71
3
0
380,632
1
L
Artemis
8,922
388
53
2
0
356,016
4
L
Bellona
10,911
474
130
6
0
452,314
0
W
Anubis
11,843
515
91
4
0
378,457
3
W
Izanami
13,239
576
154
7
0
440,295
3
W
Cthulhu
9,921
431
20
1
0
495,804
5
W
Vamana
12,880
560
113
5
0
499,679
3
L
King Arthur
11,306
492
82
4
0
367,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role