Player Matchup

Fenrir
Fenrir
DjHuguiXx_02
Fenrir
Level 36
God Stats
7W - 5L
1,580 SR
Queue Stats
145W - 172L
1,320 Elo+
Party 1
Athena
Athena
EkkO_RekO
Athena
Level 157
God Stats
22W - 19L
1,614 SR
Queue Stats
440W - 332L
1,581 Elo+
Party 3
Discordia
Discordia
HolyWizdon
Discordia
Level 154
God Stats
3W - 2L
1,502 SR
Queue Stats
78W - 76L
1,537 Elo+
Party 3
Loki
Loki
Yourdawg1st
Loki
Level 23
God Stats
70W - 26L
1,850 SR
Queue Stats
593W - 320L
1,677 Elo+
Party 3
Cerberus
Cerberus
lolitoregueiro
Cerberus
Level 28
God Stats
9W - 5L
1,618 SR
Queue Stats
158W - 178L
1,440 Elo+
Party 1
Team Averages
Level 80
1,633 SR
1,511 Elo+

VS

Team Averages
Level 66
1,629 SR
1,584 Elo+
Ah Puch
Ah Puch
OhVilo
Ah Puch
Level 126
God Stats
3W - 2L
1,332 SR
Queue Stats
253W - 179L
1,576 Elo+
Party 2
Tiamat
Tiamat
QuietFawn147569
Tiamat
Level 16
God Stats
2W - 0L
1,738 SR
Queue Stats
10W - 5L
1,610 Elo+
Party 2
Cabrakan
Cabrakan
S1NNL05
Cabrakan
Level 127
God Stats
26W - 9L
1,636 SR
Queue Stats
474W - 369L
1,574 Elo+
Party 2
Danzaburou
Danzaburou
YoGotti687
Danzaburou
Level 38
God Stats
14W - 17L
1,443 SR
Queue Stats
78W - 109L
1,365 Elo+
Solo
Bellona
Bellona
zKyome
Bellona
Level 25
God Stats
6W - 2L
1,996 SR
Queue Stats
157W - 49L
1,797 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
1 / 8 / 3
9,298
465
5,696
18,046
7,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
EkkO_RekO
Athena
19
7 / 4 / 2
11,857
593
15,026
21,299
19,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
HolyWizdon
Discordia
15
2 / 9 / 2
9,147
457
4,799
11,597
3,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 5 / 1
10,535
527
10,993
17,003
8,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
13
0 / 4 / 6
8,733
437
4,432
13,918
12,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
OhVilo
Ah Puch
19
15 / 4 / 3
13,015
651
19,433
16,016
5,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
3 / 2 / 7
12,566
628
16,560
13,689
11,255
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
S1NNL05
Cabrakan
15
3 / 3 / 5
10,760
538
7,761
9,354
8,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
YoGotti687
Danzaburou
16
0 / 5 / 1
10,136
507
3,672
13,047
4,666
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
zKyome
Bellona
20
9 / 2 / 10
12,942
647
9,469
15,016
9,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
56
16
Kills
30
30
Deaths
16
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
8
3
0.31
L
Athena
EkkO_RekO
Athena
7
4
2
2
L
Discordia
HolyWizdon
Discordia
2
9
2
0.33
W
Ah Puch
OhVilo
Ah Puch
15
4
3
4.13
W
3
2
7
3.25
W
Cabrakan
S1NNL05
Cabrakan
3
3
5
1.83
W
Danzaburou
YoGotti687
Danzaburou
0
5
1
0.1
L
6
5
1
1.3
L
Cerberus
0
4
6
0.75
W
Bellona
zKyome
Bellona
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,946
Damage
56,895
81,863
Taken
67,122
51,028
Mitigated
38,801
21,995
Healing
21,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,696
1,341
0
6,544
18,046
7,062
696
6,820
11,226
0
52,142
L
Athena
EkkO_RekO
Athena
15,026
2,861
0
5,912
21,299
19,097
0
14,045
7,254
72,216
0
L
Discordia
HolyWizdon
Discordia
4,799
50
0
0
11,597
3,841
450
7,840
3,757
50,009
0
W
Ah Puch
OhVilo
Ah Puch
19,433
2,975
0
4,671
16,016
5,625
560
6,958
9,008
82,634
0
W
16,560
3,450
0
8,099
13,689
11,255
2,650
8,277
5,049
96,459
0
W
Cabrakan
S1NNL05
Cabrakan
7,761
642
0
442
9,354
8,095
32
3,475
5,855
29,538
0
W
Danzaburou
YoGotti687
Danzaburou
3,672
1,292
0
2,481
13,047
4,666
628
334
12,713
0
60,837
L
10,993
3,008
0
5,739
17,003
8,649
210
6,750
10,253
0
75,953
L
Cerberus
4,432
254
614
3,186
13,918
12,379
288
8,299
5,619
28,260
0
W
Bellona
zKyome
Bellona
9,469
4,424
0
5,359
15,016
9,160
944
4,651
10,240
0
91,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,570
Gold Earned
59,419
544
Minions Killed
629
0
Camps Cleared
0
1,862,187
Distance Traveled
1,910,458
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,298
465
90
5
0
404,562
0
L
Athena
11,857
593
176
9
0
407,124
0
L
Discordia
9,147
457
102
5
0
341,858
1
W
Ah Puch
13,015
651
139
7
0
353,515
3
W
Tiamat
12,566
628
186
9
0
377,552
2
W
Cabrakan
10,760
538
37
2
0
366,137
5
W
Danzaburou
10,136
507
124
6
0
346,337
2
L
Loki
10,535
527
113
6
0
355,046
1
L
Cerberus
8,733
437
63
3
0
353,597
1
W
Bellona
12,942
647
143
7
0
466,917
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role