Player Matchup

Ravana
Ravana
Atomic-Mcbasse
Ravana
Level 158
God Stats
5W - 2L
1,693 SR
Queue Stats
329W - 286L
1,677 Elo+
Solo
Sylvanus
Sylvanus
Lake5269
Sylvanus
Level 159
God Stats
3W - 1L
1,849 SR
Queue Stats
18W - 9L
1,500 Elo+
Party 1
Janus
Janus
MrMarkoose
Janus
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 9L
1,427 Elo+
Party 1
Anhur
Anhur
WoodyTheOwl
Anhur
Level 160
God Stats
3W - 2L
1,452 SR
Queue Stats
35W - 24L
1,515 Elo+
Party 1
Osiris
Osiris
WreckTriangle
Osiris
Level 157
God Stats
2W - 0L
2,161 SR
Queue Stats
29W - 12L
1,500 Elo+
Party 1
Team Averages
Level 159
1,731 SR
1,524 Elo+

VS

Team Averages
Level 119
1,651 SR
1,684 Elo+
Fenrir
Fenrir
Ko DESTROYER
Fenrir
Level 136
God Stats
22W - 12L
1,737 SR
Queue Stats
22W - 12L
1,789 Elo+
Party 2
Tiamat
Tiamat
Orijinaru
Tiamat
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,791 Elo+
Party 2
Cthulhu
Cthulhu
TheBoopser
Cthulhu
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,712 Elo+
Party 2
Artemis
Artemis
WRXX_Toxic
Artemis
Level 84
God Stats
15W - 9L
1,844 SR
Queue Stats
148W - 104L
1,561 Elo+
Party 3
Tyr
Tyr
synth-pox
Tyr
Level 93
God Stats
2W - 2L
1,673 SR
Queue Stats
105W - 105L
1,568 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 2
6,538
654
3,468
5,117
2,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Lake5269
Sylvanus
9
2 / 1 / 7
5,683
568
2,967
7,441
3,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
10
3 / 1 / 3
5,986
599
3,349
4,302
1,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
6 / 2 / 3
5,898
590
9,736
7,176
2,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 0 / 0
6,153
615
7,403
6,456
3,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 3 / 1
6,036
604
3,294
6,822
2,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
Orijinaru
Tiamat
9
2 / 3 / 0
5,474
547
3,558
4,859
2,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Cthulhu
TheBoopser
Cthulhu
8
1 / 3 / 2
5,074
507
3,842
10,201
2,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Artemis
WRXX_Toxic
Artemis
7
0 / 5 / 1
4,250
425
2,507
6,003
1,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 0
4,978
498
2,765
9,026
5,091
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
18
Kills
6
6
Deaths
18
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
L
Fenrir
3
3
1
1.17
W
Sylvanus
Lake5269
Sylvanus
2
1
7
5.5
W
Janus
3
1
3
4.5
L
Tiamat
Orijinaru
Tiamat
2
3
0
0.67
L
Cthulhu
TheBoopser
Cthulhu
1
3
2
0.67
L
Artemis
WRXX_Toxic
Artemis
0
5
1
0.1
W
6
2
3
3.75
W
4
0
0
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,923
Damage
15,966
30,492
Taken
36,911
13,298
Mitigated
14,068
14,916
Healing
9,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,468
944
0
1,102
5,117
2,225
0
2,324
2,793
0
38,002
L
Fenrir
3,294
746
0
2,562
6,822
2,221
0
963
5,831
0
25,344
W
Sylvanus
Lake5269
Sylvanus
2,967
1,053
1,953
4,687
7,441
3,923
0
2,246
5,195
14,986
0
W
Janus
3,349
542
0
1,750
4,302
1,218
0
1,383
2,919
33,452
0
L
Tiamat
Orijinaru
Tiamat
3,558
362
0
1,526
4,859
2,775
0
2,095
2,628
21,494
0
L
Cthulhu
TheBoopser
Cthulhu
3,842
641
0
1,854
10,201
2,661
0
1,954
8,243
12,863
0
L
Artemis
WRXX_Toxic
Artemis
2,507
1,094
0
988
6,003
1,320
0
1,126
4,867
0
16,730
W
9,736
4,955
0
2,183
7,176
2,132
0
1,447
5,729
0
33,021
W
7,403
3,385
0
3,241
6,456
3,800
0
0
6,456
0
35,811
L
2,765
1,005
0
2,280
9,026
5,091
0
0
9,026
0
25,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,258
Gold Earned
25,812
323
Minions Killed
189
0
Camps Cleared
0
890,528
Distance Traveled
898,512
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,538
654
81
8
0
200,159
2
L
Fenrir
6,036
604
52
5
0
187,822
0
W
Sylvanus
5,683
568
23
2
0
164,342
3
W
Janus
5,986
599
82
8
0
189,008
1
L
Tiamat
5,474
547
43
4
0
172,844
2
L
Cthulhu
5,074
507
13
1
0
193,983
0
L
Artemis
4,250
425
26
3
0
167,239
2
W
Anhur
5,898
590
65
7
0
140,261
0
W
Osiris
6,153
615
72
7
0
196,758
1
L
Tyr
4,978
498
55
6
0
176,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role