Player Matchup

Cerberus
Cerberus
Dloodweer
Cerberus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Thoth
Thoth
Grouch888
Thoth
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
LaKersme
Baron Samedi
Level 128
God Stats
16W - 11L
1,604 SR
Queue Stats
55W - 50L
1,547 Elo+
Party 2
Hachiman
Hachiman
MajkaJamajka
Hachiman
Level 112
God Stats
6W - 9L
1,493 SR
Queue Stats
124W - 134L
1,473 Elo+
Party 2
Achilles
Achilles
shpilmann
Achilles
Level 156
God Stats
5W - 6L
1,368 SR
Queue Stats
251W - 264L
1,489 Elo+
Party 2
Team Averages
Level 102
1,493 SR
1,502 Elo+

VS

Team Averages
Level 117
1,636 SR
1,618 Elo+
Anhur
Anhur
GumGun
Anhur
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 28L
1,603 Elo+
Party 1
Ah Puch
Ah Puch
Ibrius
Ah Puch
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
LaTulaGigante
Nemesis
Level 23
God Stats
1W - 0L
1,925 SR
Queue Stats
9W - 1L
1,852 Elo+
Party 1
King Arthur
King Arthur
RivenLuv
King Arthur
Level 146
God Stats
1W - 0L
1,755 SR
Queue Stats
26W - 13L
1,637 Elo+
Party 1
Cthulhu
Cthulhu
esayenka
Cthulhu
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 18L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dloodweer
Cerberus
12
0 / 6 / 5
7,112
547
6,726
12,677
7,823
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thoth
Grouch888
Thoth
15
2 / 5 / 1
8,744
673
2,962
10,438
3,254
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
LaKersme
Baron Samedi
16
4 / 7 / 2
9,031
695
8,892
14,413
5,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
MajkaJamajka
Hachiman
14
2 / 6 / 6
8,402
646
12,342
13,222
4,566
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
shpilmann
Achilles
16
6 / 3 / 6
10,815
832
13,703
18,471
17,328
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
GumGun
Anhur
16
4 / 5 / 11
10,282
791
7,562
10,527
5,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
Ibrius
Ah Puch
20
5 / 0 / 8
11,497
884
20,124
6,252
2,894
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
16
7 / 3 / 12
11,510
885
15,266
10,929
5,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
RivenLuv
King Arthur
16
4 / 3 / 16
10,145
780
8,729
19,277
16,084
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
esayenka
Cthulhu
17
7 / 4 / 14
11,852
912
9,395
16,554
17,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
88
14
Kills
27
27
Deaths
15
20
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Dloodweer
Cerberus
0
6
5
0.42
L
Thoth
Grouch888
Thoth
2
5
1
0.5
W
Anhur
GumGun
Anhur
4
5
11
1.9
W
Ah Puch
Ibrius
Ah Puch
5
0
8
9
L
Baron Samedi
LaKersme
Baron Samedi
4
7
2
0.71
W
Nemesis
7
3
12
4.33
L
Hachiman
MajkaJamajka
Hachiman
2
6
6
0.83
W
King Arthur
RivenLuv
King Arthur
4
3
16
4
W
Cthulhu
esayenka
Cthulhu
7
4
14
3.5
L
Achilles
shpilmann
Achilles
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,625
Damage
61,076
69,221
Taken
63,539
38,636
Mitigated
46,458
12,357
Healing
15,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Dloodweer
Cerberus
6,726
69
915
1,962
12,677
7,823
0
8,203
4,474
12,047
0
L
Thoth
Grouch888
Thoth
2,962
129
330
737
10,438
3,254
174
3,289
7,149
27,354
0
W
Anhur
GumGun
Anhur
7,562
3,916
0
949
10,527
5,101
1,777
3,591
6,936
0
28,586
W
Ah Puch
Ibrius
Ah Puch
20,124
257
1,252
2,727
6,252
2,894
1,649
1,400
4,852
72,752
0
L
Baron Samedi
LaKersme
Baron Samedi
8,892
1,100
1,429
3,461
14,413
5,665
150
6,959
7,454
38,464
0
W
Nemesis
15,266
9,341
0
2,316
10,929
5,039
2,093
2,167
8,762
0
38,173
L
Hachiman
MajkaJamajka
Hachiman
12,342
4,659
0
1,162
13,222
4,566
173
5,432
7,790
0
32,703
W
King Arthur
RivenLuv
King Arthur
8,729
800
0
4,363
19,277
16,084
17
6,495
12,782
610
20,611
W
Cthulhu
esayenka
Cthulhu
9,395
759
922
2,936
16,554
17,340
311
5,235
11,319
24,133
0
L
Achilles
shpilmann
Achilles
13,703
1,618
0
2,361
18,471
17,328
0
6,425
11,740
0
28,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,104
Gold Earned
55,286
251
Minions Killed
317
4
Camps Cleared
12
1,080,818
Distance Traveled
1,212,869
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,112
547
26
2
0
215,187
0
L
Thoth
8,744
673
56
4
0
212,151
2
W
Anhur
10,282
791
58
4
4
229,414
3
W
Ah Puch
11,497
884
150
12
3
234,146
2
L
Baron Samedi
9,031
695
80
6
1
194,567
3
W
Nemesis
11,510
885
45
3
4
263,691
0
L
Hachiman
8,402
646
52
4
2
209,729
3
W
King Arthur
10,145
780
29
2
0
247,535
1
W
Cthulhu
11,852
912
35
3
1
238,083
0
L
Achilles
10,815
832
37
3
1
249,184
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role