Player Matchup

Cerberus
Cerberus
DeragonSlayer69
Cerberus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,264 Elo+
Party 1
Anubis
Anubis
Derkoslav
Anubis
Level 27
God Stats
19W - 13L
1,515 SR
Queue Stats
64W - 64L
1,417 Elo+
Party 1
Erlang Shen
Erlang Shen
JorníkPyčo
Erlang Shen
Level 25
God Stats
14W - 10L
1,384 SR
Queue Stats
88W - 95L
1,401 Elo+
Party 1
Ra
Ra
LeMoorian
Ra
Level 10
God Stats
7W - 4L
1,616 SR
Queue Stats
9W - 13L
1,422 Elo+
Solo
Jing Wei
Jing Wei
Čudla
Jing Wei
Level 18
God Stats
9W - 7L
1,539 SR
Queue Stats
17W - 27L
1,280 Elo+
Party 1
Team Averages
Level 18
1,511 SR
1,357 Elo+

VS

Team Averages
Level 19
1,548 SR
1,397 Elo+
Zeus
Zeus
 
Zeus
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
Crisso
Arachne
Level 28
God Stats
22W - 16L
1,671 SR
Queue Stats
71W - 71L
1,458 Elo+
Party 3
Ymir
Ymir
Sithrasquee
Ymir
Level 27
God Stats
151W - 142L
1,529 SR
Queue Stats
241W - 260L
1,418 Elo+
Party 2
Vamana
Vamana
Stiks33
Vamana
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,147 Elo+
Solo
Medusa
Medusa
TrefiFi
Medusa
Level 24
God Stats
14W - 14L
1,538 SR
Queue Stats
127W - 106L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
1 / 7 / 12
9,130
457
5,414
16,322
13,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
Derkoslav
Anubis
19
16 / 2 / 5
12,772
639
19,119
14,829
9,249
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
JorníkPyčo
Erlang Shen
17
5 / 5 / 8
10,946
547
12,186
20,116
10,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 4 / 1
10,220
511
8,788
11,067
4,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Čudla
Jing Wei
13
3 / 8 / 3
9,000
450
4,801
11,634
3,982
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
1 / 6 / 8
8,888
444
9,251
9,533
2,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Crisso
Arachne
16
8 / 6 / 6
10,971
549
18,045
19,774
5,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
8 / 1 / 12
10,775
539
11,367
12,752
11,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vamana
Stiks33
Vamana
12
0 / 16 / 2
8,026
401
2,447
18,018
8,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
TrefiFi
Medusa
15
9 / 3 / 10
10,574
529
16,371
12,163
3,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
64
31
Kills
26
26
Deaths
32
29
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
6
8
0.83
L
Arachne
Crisso
Arachne
8
6
6
1.83
W
Cerberus
1
7
12
1
W
Anubis
Derkoslav
Anubis
16
2
5
9.25
W
Erlang Shen
JorníkPyčo
Erlang Shen
5
5
8
1.8
W
6
4
1
1.63
L
8
1
12
14
L
Vamana
Stiks33
Vamana
0
16
2
0.06
L
Medusa
TrefiFi
Medusa
9
3
10
4.67
W
Jing Wei
Čudla
Jing Wei
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,308
Damage
57,481
73,968
Taken
72,240
41,561
Mitigated
31,159
22,171
Healing
13,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
9,251
834
0
460
9,533
2,383
688
5,273
4,094
36,713
0
L
Arachne
Crisso
Arachne
18,045
12,307
0
5,138
19,774
5,516
0
10,941
8,579
0
73,292
W
Cerberus
5,414
562
456
3,368
16,322
13,164
0
5,438
10,782
12,202
0
W
Anubis
Derkoslav
Anubis
19,119
1,110
927
9,007
14,829
9,249
4,322
4,706
9,899
84,380
0
W
Erlang Shen
JorníkPyčo
Erlang Shen
12,186
7,250
0
2,394
20,116
10,810
0
3,168
16,896
0
75,675
W
8,788
978
892
3,192
11,067
4,356
468
2,072
8,845
66,478
0
L
11,367
1,728
0
2,474
12,752
11,751
1,118
4,117
8,514
33,381
0
L
Vamana
Stiks33
Vamana
2,447
1,827
0
1,410
18,018
8,254
0
7,409
10,489
0
30,832
L
Medusa
TrefiFi
Medusa
16,371
8,281
0
3,787
12,163
3,255
4,179
4,836
7,243
0
56,680
W
Jing Wei
Čudla
Jing Wei
4,801
2,920
949
986
11,634
3,982
1,166
4,614
6,928
0
26,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,068
Gold Earned
49,234
476
Minions Killed
374
0
Camps Cleared
0
1,691,686
Distance Traveled
1,653,695
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,888
444
71
4
0
310,919
0
L
Arachne
10,971
549
106
5
0
360,756
2
W
Cerberus
9,130
457
15
1
0
328,128
4
W
Anubis
12,772
639
165
8
0
292,356
3
W
Erlang Shen
10,946
547
123
6
0
377,450
9
W
Ra
10,220
511
121
6
0
357,655
6
L
Ymir
10,775
539
43
2
0
381,776
8
L
Vamana
8,026
401
58
3
0
266,653
2
L
Medusa
10,574
529
96
5
0
333,591
7
W
Jing Wei
9,000
450
52
3
0
336,097
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role