Player Matchup

Chiron
Chiron
Platinum III
Buttmuncha
Chiron
Platinum III
Level 88
God Stats
24W - 20L
1,688 SR
Queue Stats
228W - 199L
1,877 MMR
Party 2
Khepri
Khepri
Platinum II
HashtagF7
Khepri
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Diamond V
MuhammadSweden
Janus
Diamond V
Level 67
God Stats
106W - 124L
1,705 SR
Queue Stats
404W - 374L
1,978 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum I
Spiderap
Sun Wukong
Platinum I
Level 155
God Stats
5W - 6L
1,634 SR
Queue Stats
140W - 122L
1,874 MMR
Solo
Fenrir
Fenrir
Masters
kostas108
Fenrir
Masters
Level 158
God Stats
3W - 1L
1,642 SR
Queue Stats
102W - 86L
1,992 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 125
1,634 SR
1,844 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,769 SR
1,905 MMR
Cthulhu
Cthulhu
Platinum III
McTeetySwag
Cthulhu
Platinum III
Level 160
God Stats
35W - 21L
1,846 SR
Queue Stats
339W - 316L
1,915 MMR
Solo
Anhur
Anhur
Platinum III
Undependent
Anhur
Platinum III
Level 127
God Stats
2W - 3L
1,898 SR
Queue Stats
47W - 31L
1,872 MMR
Solo
Geb
Geb
Platinum II
XxGokuS4xX
Geb
Platinum II
Level 95
God Stats
3W - 3L
1,924 SR
Queue Stats
272W - 261L
1,892 MMR
Solo
Scylla
Scylla
Platinum III
ZukaMoka
Scylla
Platinum III
Level 159
God Stats
7W - 8L
1,576 SR
Queue Stats
297W - 278L
1,931 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
iMiradium
Ne Zha
Platinum IV
Level 127
God Stats
11W - 7L
1,601 SR
Queue Stats
155W - 150L
1,916 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Buttmuncha
Chiron
18
1 / 1 / 2
11,494
639
9,300
9,842
3,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
HashtagF7
Khepri
13
1 / 0 / 2
9,043
502
2,630
7,817
4,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
2 / 1 / 7
12,299
683
8,836
9,416
3,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Spiderap
Sun Wukong
20
6 / 0 / 4
12,561
698
14,575
19,291
13,334
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
kostas108
Fenrir
18
9 / 0 / 5
11,626
646
14,214
14,028
7,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
ApolloPersephoneAphroditeSetNemesis

VS

Bans
AthenaDanzaburouGuan YuTiamatSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
McTeetySwag
Cthulhu
14
0 / 6 / 1
8,231
457
12,960
18,465
16,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
1 / 2 / 0
8,899
494
8,481
12,687
4,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 3 / 1
7,627
424
1,892
14,868
9,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
ZukaMoka
Scylla
14
0 / 3 / 0
7,956
442
5,690
8,516
2,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ne Zha
iMiradium
Ne Zha
13
1 / 5 / 0
8,046
447
5,229
14,019
5,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
19
Kills
2
2
Deaths
19
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chiron
Buttmuncha
Chiron
1
1
2
2
W
Khepri
HashtagF7
Khepri
1
0
2
2
L
Cthulhu
McTeetySwag
Cthulhu
0
6
1
0.08
W
2
1
7
5.5
W
Sun Wukong
Spiderap
Sun Wukong
6
0
4
8
L
1
2
0
0.5
L
0
3
1
0.17
L
Scylla
ZukaMoka
Scylla
0
3
0
0
L
Ne Zha
iMiradium
Ne Zha
1
5
0
0.2
W
Fenrir
kostas108
Fenrir
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,555
Damage
34,252
60,394
Taken
68,555
32,177
Mitigated
39,051
30,706
Healing
18,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Buttmuncha
Chiron
9,300
5,594
935
6,194
9,842
3,291
4,333
210
9,624
0
103,176
W
Khepri
HashtagF7
Khepri
2,630
173
0
2,261
7,817
4,960
226
678
7,111
22,097
0
L
Cthulhu
McTeetySwag
Cthulhu
12,960
1,853
0
6,192
18,465
16,402
0
3,206
15,163
59,471
0
W
8,836
378
128
4,473
9,416
3,477
1,233
4,008
5,310
106,430
0
W
Sun Wukong
Spiderap
Sun Wukong
14,575
3,872
0
9,625
19,291
13,334
1,054
9,712
8,764
0
96,938
L
8,481
4,542
0
5,122
12,687
4,111
0
770
11,893
0
65,974
L
1,892
203
0
4,031
14,868
9,954
0
3,574
11,220
26,730
0
L
Scylla
ZukaMoka
Scylla
5,690
1,099
0
1,489
8,516
2,785
0
2,899
5,563
63,050
0
L
Ne Zha
iMiradium
Ne Zha
5,229
1,188
0
1,319
14,019
5,799
0
743
13,250
0
50,469
W
Fenrir
kostas108
Fenrir
14,214
6,606
0
7,090
14,028
7,115
1,827
4,919
8,848
0
102,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,023
Gold Earned
40,759
716
Minions Killed
489
0
Camps Cleared
0
1,953,622
Distance Traveled
1,700,008
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,494
639
183
10
0
332,346
3
W
Khepri
9,043
502
18
1
0
405,841
9
L
Cthulhu
8,231
457
112
6
0
314,103
5
W
Janus
12,299
683
210
12
0
432,554
1
W
Sun Wukong
12,561
698
177
10
0
373,660
3
L
Anhur
8,899
494
141
8
0
321,187
4
L
Geb
7,627
424
36
2
0
340,284
2
L
Scylla
7,956
442
128
7
0
335,645
6
L
Ne Zha
8,046
447
72
4
0
388,789
6
W
Fenrir
11,626
646
128
7
0
409,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role