Player Matchup

Apollo
Apollo
Gold II
CursedLamp
Apollo
Gold II
Level 160
God Stats
3W - 4L
1,742 SR
Queue Stats
69W - 63L
1,796 MMR
Party 3
Ao Kuang
Ao Kuang
Gold I
Kuristar
Ao Kuang
Gold I
Level 156
God Stats
3W - 5L
1,539 SR
Queue Stats
445W - 436L
1,660 MMR
Party 2
Olorun
Olorun
Gold II
YourTyrsDontFall
Olorun
Gold II
Level 61
God Stats
1W - 1L
1,788 SR
Queue Stats
35W - 19L
1,814 MMR
Party 2
Osiris
Osiris
Platinum II
atomic1310
Osiris
Platinum II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Gold IV
cursedmoth
Terra
Gold IV
Level 141
God Stats
4W - 7L
1,287 SR
Queue Stats
54W - 61L
1,698 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,571 SR
1,693 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 142
1,610 SR
1,692 MMR
Khepri
Khepri
Platinum III
Charraya
Khepri
Platinum III
Level 160
God Stats
27W - 12L
1,704 SR
Queue Stats
150W - 140L
1,763 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum V
GreedDotExe
Sun Wukong
Platinum V
Level 160
God Stats
23W - 19L
1,565 SR
Queue Stats
164W - 155L
1,668 MMR
Party 1
Anubis
Anubis
Platinum V
HeroesNeverFade
Anubis
Platinum V
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Platinum V
M0BL0
Pele
Platinum V
Level 145
God Stats
11W - 3L
1,796 SR
Queue Stats
142W - 128L
1,770 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
WAKIRA
Hou Yi
Platinum IV
Level 128
God Stats
5W - 7L
1,486 SR
Queue Stats
145W - 144L
1,760 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CursedLamp
Apollo
12
0 / 2 / 0
6,973
536
4,928
7,760
2,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Kuristar
Ao Kuang
10
0 / 5 / 2
6,324
486
2,804
9,479
2,482
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 5 / 0
7,404
570
5,730
10,505
3,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Osiris
atomic1310
Osiris
13
2 / 3 / 0
7,278
560
5,998
11,647
7,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
10
0 / 1 / 0
6,424
494
1,822
7,488
2,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
Guan YuSetAthenaTsukuyomiTiamat

VS

Bans
ScyllaNemesisThe MorriganCu ChulainnJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Charraya
Khepri
10
0 / 0 / 4
6,378
491
2,241
7,294
4,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
GreedDotExe
Sun Wukong
14
4 / 2 / 3
8,355
643
7,234
10,352
5,152
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
6 / 1 / 5
8,809
678
11,128
5,353
2,746
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
M0BL0
Pele
14
5 / 1 / 5
8,411
647
5,880
5,894
2,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hou Yi
WAKIRA
Hou Yi
14
1 / 0 / 1
8,262
636
4,827
5,887
1,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
4
Kills
16
16
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Khepri
Charraya
Khepri
0
0
4
2
L
Apollo
CursedLamp
Apollo
0
2
0
0
W
Sun Wukong
GreedDotExe
Sun Wukong
4
2
3
2.75
W
6
1
5
8.5
L
Ao Kuang
Kuristar
Ao Kuang
0
5
2
0.2
W
Pele
M0BL0
Pele
5
1
5
7.5
W
Hou Yi
WAKIRA
Hou Yi
1
0
1
1.5
L
2
5
0
0.4
L
Osiris
atomic1310
Osiris
2
3
0
0.67
L
Terra
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,282
Damage
31,310
46,879
Taken
34,780
17,976
Mitigated
16,756
17,004
Healing
13,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Charraya
Khepri
2,241
206
0
2,486
7,294
4,842
0
2,832
4,462
17,411
0
L
Apollo
CursedLamp
Apollo
4,928
3,504
0
3,721
7,760
2,089
0
1,318
6,442
0
50,186
W
Sun Wukong
GreedDotExe
Sun Wukong
7,234
1,314
0
2,797
10,352
5,152
336
1,350
9,002
265
51,609
W
11,128
1,196
0
3,801
5,353
2,746
0
3,197
2,156
66,025
0
L
Ao Kuang
Kuristar
Ao Kuang
2,804
578
0
3,336
9,479
2,482
0
1,966
7,513
30,698
0
W
Pele
M0BL0
Pele
5,880
1,391
0
269
5,894
2,133
0
2,407
3,487
0
60,543
W
Hou Yi
WAKIRA
Hou Yi
4,827
2,771
0
3,697
5,887
1,883
1,041
570
5,317
0
54,337
L
5,730
2,820
363
3,742
10,505
3,181
0
5,027
5,478
53,109
0
L
Osiris
atomic1310
Osiris
5,998
2,819
0
3,362
11,647
7,789
0
1,048
10,599
0
48,131
L
Terra
1,822
31
657
1,823
7,488
2,435
0
4,241
3,247
16,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,403
Gold Earned
40,215
413
Minions Killed
507
0
Camps Cleared
0
1,296,519
Distance Traveled
1,352,916
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,378
491
38
3
0
276,063
4
L
Apollo
6,973
536
120
9
0
235,590
4
W
Sun Wukong
8,355
643
104
8
0
286,828
3
W
Anubis
8,809
678
121
9
0
246,831
3
L
Ao Kuang
6,324
486
69
5
0
274,448
1
W
Pele
8,411
647
112
9
0
307,114
4
W
Hou Yi
8,262
636
132
10
0
236,080
6
L
Olorun
7,404
570
111
9
0
256,879
7
L
Osiris
7,278
560
98
8
0
261,229
7
L
Terra
6,424
494
15
1
0
268,373
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role