Player Matchup

Cabrakan
Cabrakan
Platinum I
Alec sux
Cabrakan
Platinum I
Level 85
God Stats
2W - 0L
1,827 SR
Queue Stats
114W - 104L
1,864 MMR
Solo
King Arthur
King Arthur
Platinum II
GrayDaos
King Arthur
Platinum II
Level 145
God Stats
126W - 102L
1,590 SR
Queue Stats
490W - 479L
1,850 MMR
Solo
Baron Samedi
Baron Samedi
Platinum I
KingOfGodsFenrir
Baron Samedi
Platinum I
Level 83
God Stats
9W - 9L
1,609 SR
Queue Stats
376W - 389L
1,822 MMR
Solo
Cupid
Cupid
Platinum II
LW Scorpio
Cupid
Platinum II
Level 114
God Stats
21W - 12L
1,786 SR
Queue Stats
231W - 213L
1,883 MMR
Solo
Janus
Janus
Platinum II
aidenspawn
Janus
Platinum II
Level 129
God Stats
10W - 11L
1,587 SR
Queue Stats
560W - 530L
1,858 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 111
1,680 SR
1,855 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 110
1,581 SR
1,855 MMR
Thanatos
Thanatos
Platinum II
Dcoffeelectro
Thanatos
Platinum II
Level 129
God Stats
5W - 9L
1,586 SR
Queue Stats
438W - 424L
1,946 MMR
Party 1
Fenrir
Fenrir
Platinum I
MrGjini
Fenrir
Platinum I
Level 160
God Stats
9W - 8L
1,500 SR
Queue Stats
584W - 581L
1,867 MMR
Solo
Merlin
Merlin
Platinum IV
Salsajenital
Merlin
Platinum IV
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
128W - 107L
1,759 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold IV
VTL-MATHEO-1515
Cu Chulainn
Gold IV
Level 48
God Stats
0W - 1L
1,560 SR
Queue Stats
9W - 4L
1,820 MMR
Solo
Hachiman
Hachiman
Platinum III
iTzzReMiiX-V2
Hachiman
Platinum III
Level 142
God Stats
6W - 2L
1,757 SR
Queue Stats
324W - 305L
1,883 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Alec sux
Cabrakan
20
9 / 0 / 9
13,719
624
17,007
16,218
16,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

King Arthur
GrayDaos
King Arthur
19
8 / 2 / 9
13,190
600
22,663
28,317
27,093
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baron Samedi
KingOfGodsFenrir
Baron Samedi
19
8 / 0 / 17
13,370
608
16,087
16,846
21,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cupid
20
7 / 3 / 9
13,753
625
17,196
17,858
7,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
18
5 / 2 / 10
12,365
562
13,553
10,663
4,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
SetApolloScyllaDanzaburouAthena

VS

Bans
TiamatTyrGaneshaNemesisGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dcoffeelectro
Thanatos
16
2 / 13 / 4
10,343
470
8,830
22,369
8,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
MrGjini
Fenrir
12
0 / 4 / 3
8,262
376
3,881
23,715
17,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Merlin
15
1 / 5 / 1
9,902
450
14,501
13,595
5,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
VTL-MATHEO-1515
Cu Chulainn
16
1 / 7 / 0
10,018
455
9,039
23,134
16,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hachiman
iTzzReMiiX-V2
Hachiman
16
3 / 8 / 1
10,220
465
9,727
21,633
7,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
16
37
Kills
7
7
Deaths
37
54
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Alec sux
Cabrakan
9
0
9
13.5
L
Thanatos
Dcoffeelectro
Thanatos
2
13
4
0.31
W
King Arthur
GrayDaos
King Arthur
8
2
9
6.25
W
Baron Samedi
KingOfGodsFenrir
Baron Samedi
8
0
17
16.5
W
Cupid
7
3
9
3.83
L
Fenrir
MrGjini
Fenrir
0
4
3
0.38
L
Merlin
1
5
1
0.3
L
Cu Chulainn
VTL-MATHEO-1515
Cu Chulainn
1
7
0
0.14
W
Janus
5
2
10
5
L
Hachiman
iTzzReMiiX-V2
Hachiman
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,506
Damage
45,978
89,902
Taken
104,446
77,037
Mitigated
55,113
42,740
Healing
27,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Alec sux
Cabrakan
17,007
2,464
0
6,154
16,218
16,100
1,125
1,892
14,068
102,490
0
L
Thanatos
Dcoffeelectro
Thanatos
8,830
3,378
0
9,722
22,369
8,391
0
10,638
11,610
0
51,423
W
King Arthur
GrayDaos
King Arthur
22,663
2,578
0
11,830
28,317
27,093
342
4,995
22,578
0
81,610
W
Baron Samedi
KingOfGodsFenrir
Baron Samedi
16,087
1,761
1,895
7,688
16,846
21,517
311
3,845
12,613
44,120
0
W
Cupid
17,196
12,639
135
9,515
17,858
7,952
7,106
627
17,167
0
128,954
L
Fenrir
MrGjini
Fenrir
3,881
1,092
0
4,577
23,715
17,276
0
9,930
13,529
0
19,256
L
Merlin
14,501
558
108
1,862
13,595
5,639
0
7,515
6,024
68,748
0
L
Cu Chulainn
VTL-MATHEO-1515
Cu Chulainn
9,039
1,626
0
5,009
23,134
16,719
364
9,171
13,841
3,786
69,770
W
Janus
13,553
1,048
224
5,299
10,663
4,375
1,212
3,139
7,240
80,464
0
L
Hachiman
iTzzReMiiX-V2
Hachiman
9,727
4,137
0
5,806
21,633
7,088
0
8,742
12,795
0
61,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,397
Gold Earned
48,745
688
Minions Killed
504
0
Camps Cleared
0
2,145,313
Distance Traveled
1,860,945
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
13,719
624
135
6
0
440,522
4
L
Thanatos
10,343
470
100
5
0
355,668
0
W
King Arthur
13,190
600
141
6
0
430,428
5
W
Baron Samedi
13,370
608
42
2
0
439,263
8
W
Cupid
13,753
625
193
9
0
384,563
2
L
Fenrir
8,262
376
29
1
0
435,071
3
L
Merlin
9,902
450
133
6
0
393,463
3
L
Cu Chulainn
10,018
455
137
6
0
328,614
1
W
Janus
12,365
562
177
8
0
450,537
5
L
Hachiman
10,220
465
105
5
0
348,129
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role