Player Matchup

Chang'e
Chang'e
Malihor
Chang'e
Level 27
God Stats
22W - 20L
1,124 SR
Queue Stats
454W - 500L
1,472 Elo+
Party 1
Bastet
Bastet
Ozuca
Bastet
Level 29
God Stats
27W - 20L
1,557 SR
Queue Stats
491W - 538L
1,468 Elo+
Party 1
Achilles
Achilles
Szephyre
Achilles
Level 27
God Stats
48W - 51L
1,493 SR
Queue Stats
173W - 182L
1,426 Elo+
Party 2
Merlin
Merlin
clauchan
Merlin
Level 28
God Stats
9W - 14L
1,321 SR
Queue Stats
170W - 187L
1,419 Elo+
Party 2
Medusa
Medusa
susana22
Medusa
Level 17
God Stats
3W - 2L
1,637 SR
Queue Stats
29W - 24L
1,507 Elo+
Solo
Team Averages
Level 26
1,426 SR
1,458 Elo+

VS

Team Averages
Level 20
1,630 SR
1,473 Elo+
Chaac
Chaac
DZ59
Chaac
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Scylla
Scylla
MaDd0xFTW
Scylla
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,380 Elo+
Solo
Discordia
Discordia
Mk59100
Discordia
Level 20
God Stats
2W - 1L
1,847 SR
Queue Stats
2W - 2L
1,487 Elo+
Party 3
Thanatos
Thanatos
Nocthurne
Thanatos
Level 38
God Stats
1W - 2L
1,681 SR
Queue Stats
3W - 5L
1,499 Elo+
Party 3
Nu Wa
Nu Wa
ViviSta
Nu Wa
Level 25
God Stats
9W - 9L
1,622 SR
Queue Stats
11W - 14L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Malihor
Chang'e
20
6 / 3 / 20
13,938
929
17,853
18,898
8,793
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Ozuca
Bastet
20
3 / 4 / 19
13,400
893
13,991
12,299
6,128
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

Achilles
Szephyre
Achilles
20
7 / 3 / 23
15,283
1,019
24,287
32,656
61,737
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
clauchan
Merlin
20
7 / 3 / 22
14,978
999
18,679
13,635
5,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
susana22
Medusa
20
9 / 3 / 16
14,804
987
15,900
21,434
8,724
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

105

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DZ59
Chaac
20
6 / 4 / 9
14,416
961
16,769
23,104
28,241
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Scylla
MaDd0xFTW
Scylla
18
0 / 12 / 3
12,085
806
9,649
20,470
7,816
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Discordia
Mk59100
Discordia
20
5 / 8 / 6
14,099
940
34,050
18,284
7,448
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Nocthurne
Thanatos
20
5 / 3 / 10
14,147
943
16,927
18,918
8,617
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
ViviSta
Nu Wa
19
0 / 5 / 10
12,431
829
17,344
13,786
5,614
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
54
32
Kills
16
16
Deaths
32
100
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Chaac
DZ59
Chaac
6
4
9
2.63
L
Scylla
MaDd0xFTW
Scylla
0
12
3
0.13
W
Chang'e
Malihor
Chang'e
6
3
20
5.33
L
Discordia
Mk59100
Discordia
5
8
6
1
L
Thanatos
Nocthurne
Thanatos
5
3
10
3.33
W
Bastet
Ozuca
Bastet
3
4
19
3.13
W
Achilles
Szephyre
Achilles
7
3
23
6.17
L
Nu Wa
ViviSta
Nu Wa
0
5
10
1
W
Merlin
clauchan
Merlin
7
3
22
6
W
Medusa
susana22
Medusa
9
3
16
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,710
Damage
94,739
98,922
Taken
94,562
91,148
Mitigated
57,736
27,393
Healing
19,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
DZ59
Chaac
16,769
3,393
0
7,181
23,104
28,241
0
9,474
13,208
0
37,702
L
Scylla
MaDd0xFTW
Scylla
9,649
720
0
25
20,470
7,816
0
5,966
14,408
33,740
0
W
Chang'e
Malihor
Chang'e
17,853
1,249
10,815
8,521
18,898
8,793
0
12,293
6,605
47,036
0
L
Discordia
Mk59100
Discordia
34,050
996
975
1,166
18,284
7,448
0
7,476
10,536
71,802
0
L
Thanatos
Nocthurne
Thanatos
16,927
3,030
0
8,672
18,918
8,617
0
6,786
11,930
0
31,752
W
Bastet
Ozuca
Bastet
13,991
3,447
0
0
12,299
6,128
0
7,769
4,530
0
24,301
W
Achilles
Szephyre
Achilles
24,287
4,573
0
5,465
32,656
61,737
0
18,266
14,390
0
37,419
L
Nu Wa
ViviSta
Nu Wa
17,344
6,033
252
1,536
13,786
5,614
0
5,709
7,948
34,349
0
W
Merlin
clauchan
Merlin
18,679
720
0
0
13,635
5,766
0
9,655
3,980
76,262
0
W
Medusa
susana22
Medusa
15,900
6,779
0
2,592
21,434
8,724
0
13,060
8,374
0
57,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,403
Gold Earned
67,178
344
Minions Killed
275
7
Camps Cleared
4
1,457,333
Distance Traveled
1,354,501
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
14,416
961
45
3
0
314,924
0
L
Scylla
12,085
806
75
5
3
222,265
1
W
Chang'e
13,938
929
66
4
1
305,485
1
L
Discordia
14,099
940
79
5
0
284,581
0
L
Thanatos
14,147
943
38
3
1
307,410
1
W
Bastet
13,400
893
23
2
3
313,664
1
W
Achilles
15,283
1,019
16
1
1
310,888
2
L
Nu Wa
12,431
829
38
3
0
225,321
0
W
Merlin
14,978
999
138
9
0
249,449
2
W
Medusa
14,804
987
101
7
2
277,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role