Player Matchup

Khepri
Khepri
Furii01
Khepri
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 48L
1,627 Elo+
Party 1
Izanami
Izanami
Senpax_Killua
Izanami
Level 11
God Stats
0W - 5L
1,777 SR
Queue Stats
5W - 9L
1,569 Elo+
Party 1
Bellona
Bellona
YMIRFILL
Bellona
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,575 Elo+
Solo
Arachne
Arachne
beefy-brick11
Arachne
Level 26
God Stats
2W - 2L
1,673 SR
Queue Stats
91W - 72L
1,619 Elo+
Solo
Scylla
Scylla
mercYuriii
Scylla
Level 18
God Stats
75W - 59L
1,797 SR
Queue Stats
185W - 180L
1,752 Elo+
Solo
Team Averages
Level 39
1,649 SR
1,628 Elo+

VS

Team Averages
Level 24
1,561 SR
1,628 Elo+
Yemoja
Yemoja
Erhva
Yemoja
Level 26
God Stats
6W - 3L
1,651 SR
Queue Stats
114W - 115L
1,556 Elo+
Solo
Tiamat
Tiamat
FUPAYMi
Tiamat
Level 28
God Stats
35W - 37L
1,482 SR
Queue Stats
229W - 241L
1,607 Elo+
Solo
Chiron
Chiron
KyuuuthXD
Chiron
Level 15
God Stats
69W - 36L
1,755 SR
Queue Stats
373W - 198L
1,736 Elo+
Solo
Awilix
Awilix
SteveyNogales
Awilix
Level 29
God Stats
1W - 0L
1,272 SR
Queue Stats
130W - 66L
1,674 Elo+
Solo
Bellona
Bellona
Stxrmely
Bellona
Level 20
God Stats
23W - 12L
1,645 SR
Queue Stats
92W - 88L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Furii01
Khepri
12
0 / 2 / 1
7,498
441
4,081
10,277
8,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
12
0 / 2 / 0
7,234
426
1,602
6,427
2,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
YMIRFILL
Bellona
15
0 / 4 / 2
9,219
542
13,386
17,432
14,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
10
2 / 2 / 0
7,136
420
3,188
7,785
3,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
mercYuriii
Scylla
16
2 / 1 / 1
8,552
503
6,491
8,052
2,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Erhva
Yemoja
13
2 / 0 / 1
8,423
495
4,542
10,304
7,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
FUPAYMi
Tiamat
14
0 / 2 / 1
8,414
495
5,811
9,801
6,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
KyuuuthXD
Chiron
17
1 / 0 / 3
9,984
587
8,388
10,011
4,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
4 / 1 / 3
9,602
565
8,380
11,003
4,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Bellona
Stxrmely
Bellona
17
4 / 1 / 0
9,992
588
9,719
16,119
14,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
11
11
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Erhva
Yemoja
2
0
1
2.5
W
Tiamat
FUPAYMi
Tiamat
0
2
1
0.25
L
Khepri
Furii01
Khepri
0
2
1
0.25
W
Chiron
KyuuuthXD
Chiron
1
0
3
2.5
L
Izanami
0
2
0
0
W
4
1
3
5.5
W
Bellona
Stxrmely
Bellona
4
1
0
4
L
Bellona
YMIRFILL
Bellona
0
4
2
0.25
L
Arachne
2
2
0
1
L
Scylla
mercYuriii
Scylla
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,748
Damage
36,840
49,973
Taken
57,238
30,519
Mitigated
36,885
18,071
Healing
29,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Erhva
Yemoja
4,542
841
2,288
2,228
10,304
7,249
339
4,026
6,116
25,608
0
W
Tiamat
FUPAYMi
Tiamat
5,811
279
0
2,526
9,801
6,349
425
2,309
7,212
61,984
0
L
Khepri
Furii01
Khepri
4,081
19
0
2,050
10,277
8,084
0
3,461
6,708
30,311
0
W
Chiron
KyuuuthXD
Chiron
8,388
2,886
1,008
6,519
10,011
4,668
0
1,760
8,251
0
87,481
L
Izanami
1,602
1,143
0
2,425
6,427
2,314
0
961
5,466
0
45,563
W
8,380
3,218
0
5,266
11,003
4,607
0
1,758
9,155
0
68,887
W
Bellona
Stxrmely
Bellona
9,719
5,845
0
9,865
16,119
14,012
973
187
15,932
0
64,292
L
Bellona
YMIRFILL
Bellona
13,386
8,703
0
8,767
17,432
14,159
0
355
17,043
0
76,628
L
Arachne
3,188
1,675
0
1,976
7,785
3,188
0
1,143
6,516
0
32,229
L
Scylla
mercYuriii
Scylla
6,491
52
0
2,853
8,052
2,774
0
3,971
3,887
60,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,639
Gold Earned
46,415
506
Minions Killed
590
0
Camps Cleared
0
1,529,903
Distance Traveled
1,681,435
11
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,423
495
37
2
0
320,920
5
W
Tiamat
8,414
495
121
7
0
323,871
5
L
Khepri
7,498
441
38
2
0
334,647
4
W
Chiron
9,984
587
168
10
0
312,135
10
L
Izanami
7,234
426
122
7
0
304,953
1
W
Awilix
9,602
565
114
7
0
345,173
6
W
Bellona
9,992
588
150
9
0
379,336
2
L
Bellona
9,219
542
147
9
0
295,677
2
L
Arachne
7,136
420
61
4
0
268,095
0
L
Scylla
8,552
503
138
8
0
326,531
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role