Player Matchup

Pele
Pele
Acikusa
Pele
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,607 Elo+
Party 2
Ares
Ares
AlexLifesaver
Ares
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Rama
Rama
TheNikuwa
Rama
Level 9
God Stats
0W - 3L
1,202 SR
Queue Stats
10W - 10L
1,505 Elo+
Solo
Tiamat
Tiamat
WhereIsTheMap
Tiamat
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
dridrasphyxia
Yemoja
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,844 Elo+
Solo
Team Averages
Level 14
1,440 SR
1,591 Elo+

VS

Team Averages
Level 25
1,502 SR
1,568 Elo+
Serqet
Serqet
CamiLink
Serqet
Level 37
God Stats
24W - 24L
1,612 SR
Queue Stats
327W - 286L
1,616 Elo+
Party 1
Ra
Ra
JustRyad
Ra
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
MeatyJobby32
Ymir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 14L
1,711 Elo+
Solo
Anhur
Anhur
asp89
Anhur
Level 27
God Stats
2W - 2L
1,374 SR
Queue Stats
56W - 57L
1,507 Elo+
Solo
Tyr
Tyr
kimli300
Tyr
Level 29
God Stats
1W - 3L
1,525 SR
Queue Stats
48W - 52L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Acikusa
Pele
6
0 / 7 / 2
4,614
419
3,699
8,784
2,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 8 / 2
5,309
483
2,089
9,138
3,603
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Rama
6
0 / 9 / 3
4,568
415
2,390
8,623
1,999
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 2 / 0
6,891
626
3,945
5,983
3,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
2 / 5 / 2
5,209
474
3,221
7,867
2,466
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
CamiLink
Serqet
12
8 / 1 / 8
6,921
629
7,547
7,196
2,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
7 / 1 / 6
6,517
592
6,781
5,949
2,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
5 / 0 / 16
7,217
656
4,747
6,466
4,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
asp89
Anhur
10
5 / 2 / 7
6,194
563
3,801
5,255
1,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
6 / 2 / 7
7,314
665
7,945
7,619
6,203
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
75
6
Kills
31
31
Deaths
6
9
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Pele
Acikusa
Pele
0
7
2
0.14
L
1
8
2
0.25
W
Serqet
CamiLink
Serqet
8
1
8
12
W
7
1
6
10
W
5
0
16
13
L
Rama
0
9
3
0.17
L
3
2
0
1.5
W
Anhur
asp89
Anhur
5
2
7
4.25
L
2
5
2
0.6
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,344
Damage
30,821
40,395
Taken
32,485
13,917
Mitigated
16,851
6,493
Healing
9,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Acikusa
Pele
3,699
872
0
998
8,784
2,447
0
2,333
6,335
0
14,584
L
2,089
225
0
317
9,138
3,603
0
3,383
5,545
8,440
0
W
Serqet
CamiLink
Serqet
7,547
1,935
0
2,746
7,196
2,632
0
915
6,281
0
31,519
W
6,781
991
948
1,823
5,949
2,035
516
2,790
2,921
36,352
0
W
4,747
1,120
0
1,259
6,466
4,282
0
1,939
4,502
31,933
0
L
Rama
2,390
2,296
0
841
8,623
1,999
340
2,715
5,686
0
10,272
L
3,945
359
0
2,016
5,983
3,402
0
978
4,981
39,050
0
W
Anhur
asp89
Anhur
3,801
2,284
0
1,131
5,255
1,699
715
2,023
3,187
0
25,107
L
3,221
1,345
1,457
864
7,867
2,466
29
1,837
5,742
7,572
0
W
7,945
1,044
0
1,760
7,619
6,203
561
1,258
6,339
0
35,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,591
Gold Earned
34,163
166
Minions Killed
316
0
Camps Cleared
0
928,180
Distance Traveled
1,107,262
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,614
419
31
3
0
199,916
0
L
Ares
5,309
483
16
1
0
167,485
2
W
Serqet
6,921
629
65
6
0
262,416
0
W
Ra
6,517
592
65
6
0
227,219
4
W
Ymir
7,217
656
52
5
0
215,573
2
L
Rama
4,568
415
16
1
0
185,209
0
L
Tiamat
6,891
626
93
8
0
205,945
2
W
Anhur
6,194
563
62
6
0
177,780
2
L
Yemoja
5,209
474
10
1
0
169,625
2
W
Tyr
7,314
665
72
7
0
224,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role