Player Matchup

Chaac
Chaac
Balance AXIS
Chaac
Level 127
God Stats
1W - 4L
1,689 SR
Queue Stats
234W - 273L
1,514 Elo+
Party 2
Loki
Loki
Balance Dez
Loki
Level 66
God Stats
29W - 26L
1,632 SR
Queue Stats
92W - 113L
1,436 Elo+
Party 2
Ymir
Ymir
Bambiki11a69
Ymir
Level 26
God Stats
20W - 21L
1,477 SR
Queue Stats
20W - 22L
1,419 Elo+
Party 2
Kukulkan
Kukulkan
Rho_AiasL
Kukulkan
Level 43
God Stats
2W - 5L
1,444 SR
Queue Stats
28W - 26L
1,417 Elo+
Solo
Neith
Neith
ZeldaLegend3340
Neith
Level 29
God Stats
17W - 24L
1,378 SR
Queue Stats
30W - 37L
1,293 Elo+
Party 2
Team Averages
Level 58
1,524 SR
1,416 Elo+

VS

Team Averages
Level 44
1,428 SR
1,385 Elo+
Yemoja
Yemoja
 
Yemoja
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Karma_man25
Fenrir
Level 47
God Stats
19W - 23L
1,500 SR
Queue Stats
336W - 380L
1,354 Elo+
Party 1
Cthulhu
Cthulhu
druif123
Cthulhu
Level 45
God Stats
62W - 70L
1,409 SR
Queue Stats
263W - 319L
1,373 Elo+
Party 1
Neith
Neith
kipmetpatat
Neith
Level 66
God Stats
11W - 17L
1,466 SR
Queue Stats
673W - 706L
1,388 Elo+
Party 1
Tyr
Tyr
lego_jeroen2004
Tyr
Level 28
God Stats
15W - 18L
1,263 SR
Queue Stats
258W - 306L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,229
445
6,369
11,322
9,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
2 / 6 / 0
5,968
426
3,641
8,004
2,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

9
0 / 7 / 3
6,026
430
2,548
11,799
7,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
Rho_AiasL
Kukulkan
11
2 / 1 / 0
6,817
487
4,379
4,608
1,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 4 / 2
5,250
375
4,245
8,991
2,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
4 / 2 / 7
7,310
522
3,245
7,671
4,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
12
1 / 2 / 9
7,079
506
4,637
10,761
3,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
druif123
Cthulhu
12
1 / 0 / 8
7,263
519
6,683
8,022
3,495
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
11 / 0 / 7
8,145
582
13,473
6,486
2,927
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 0 / 5
7,576
541
4,960
10,029
4,460
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
58
4
Kills
22
22
Deaths
4
6
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
4
2
7
3.75
L
0
4
1
0.13
L
2
6
0
0.33
L
0
7
3
0.21
W
Fenrir
1
2
9
2.75
L
Kukulkan
Rho_AiasL
Kukulkan
2
1
0
2
L
0
4
2
0.25
W
Cthulhu
druif123
Cthulhu
1
0
8
5
W
11
0
7
14.5
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,182
Damage
32,998
44,724
Taken
42,969
23,646
Mitigated
19,362
10,418
Healing
17,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,245
1,281
3,812
2,765
7,671
4,710
272
801
6,742
13,418
0
L
6,369
948
0
4,725
11,322
9,946
316
1,677
9,645
1,020
31,117
L
3,641
975
0
1,574
8,004
2,027
0
1,627
6,377
0
19,903
L
2,548
616
0
1,043
11,799
7,373
0
2,900
8,899
15,118
0
W
Fenrir
4,637
1,237
0
2,451
10,761
3,770
0
2,289
8,335
0
43,124
L
Kukulkan
Rho_AiasL
Kukulkan
4,379
261
0
1,155
4,608
1,627
0
1,841
2,767
30,207
0
L
4,245
1,655
0
1,921
8,991
2,673
0
1,883
7,108
0
18,901
W
Cthulhu
druif123
Cthulhu
6,683
324
484
2,092
8,022
3,495
245
1,504
6,237
47,477
0
W
13,473
7,355
0
2,822
6,486
2,927
1,044
1,335
5,123
0
53,041
W
4,960
133
0
2,624
10,029
4,460
0
778
8,901
0
32,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,290
Gold Earned
37,373
214
Minions Killed
331
0
Camps Cleared
0
1,131,342
Distance Traveled
1,330,668
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,310
522
23
2
0
224,220
0
L
Chaac
6,229
445
49
4
0
248,629
0
L
Loki
5,968
426
38
3
0
217,381
1
L
Ymir
6,026
430
31
2
0
219,492
0
W
Fenrir
7,079
506
72
5
0
307,232
0
L
Kukulkan
6,817
487
70
5
0
245,724
0
L
Neith
5,250
375
26
2
0
200,116
0
W
Cthulhu
7,263
519
96
7
0
284,416
0
W
Neith
8,145
582
80
6
0
222,654
1
W
Tyr
7,576
541
60
4
0
292,146
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role