Player Matchup

Merlin
Merlin
ChisanaChan
Merlin
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 110L
1,618 Elo+
Solo
Danzaburou
Danzaburou
FetoTraficante1
Danzaburou
Level 27
God Stats
3W - 3L
1,552 SR
Queue Stats
74W - 58L
1,494 Elo+
Solo
Bellona
Bellona
ReiRagnar
Bellona
Level 28
God Stats
10W - 7L
1,563 SR
Queue Stats
46W - 43L
1,446 Elo+
Solo
Tiamat
Tiamat
ZezoPinto2
Tiamat
Level 18
God Stats
5W - 5L
1,520 SR
Queue Stats
52W - 53L
1,250 Elo+
Solo
Arachne
Arachne
l iNot DaRk
Arachne
Level 23
God Stats
3W - 0L
1,715 SR
Queue Stats
27W - 19L
1,594 Elo+
Solo
Team Averages
Level 24
1,570 SR
1,480 Elo+

VS

Team Averages
Level 22
1,453 SR
1,491 Elo+
Izanami
Izanami
BrazX97
Izanami
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,671 Elo+
Party 1
Pele
Pele
Diathuss
Pele
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,533 Elo+
Solo
Yemoja
Yemoja
RickyJJC
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,103 Elo+
Solo
Scylla
Scylla
TheCruelSun
Scylla
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,500 Elo+
Party 1
Tiamat
Tiamat
benn212
Tiamat
Level 29
God Stats
2W - 1L
1,264 SR
Queue Stats
27W - 18L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
2 / 1 / 2
6,159
616
3,718
4,986
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
FetoTraficante1
Danzaburou
11
5 / 1 / 1
6,759
676
4,578
6,099
1,987
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
ReiRagnar
Bellona
10
1 / 0 / 2
5,634
563
3,557
4,837
2,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
ZezoPinto2
Tiamat
8
0 / 1 / 2
4,923
492
717
2,650
1,087
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
l iNot DaRk
Arachne
11
8 / 0 / 2
6,528
653
6,765
6,075
1,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BrazX97
Izanami
8
1 / 3 / 1
4,855
486
1,299
3,852
751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Pele
9
1 / 3 / 0
5,282
528
4,002
7,288
2,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
RickyJJC
Yemoja
7
0 / 5 / 0
4,744
474
1,469
6,576
4,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
8
0 / 4 / 1
4,571
457
2,584
5,226
1,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
benn212
Tiamat
7
1 / 1 / 0
4,660
466
3,200
4,634
1,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
16
Kills
3
3
Deaths
16
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
BrazX97
Izanami
1
3
1
0.5
W
Merlin
2
1
2
3
L
Pele
1
3
0
0.33
W
Danzaburou
FetoTraficante1
Danzaburou
5
1
1
5.5
W
Bellona
ReiRagnar
Bellona
1
0
2
2
L
Yemoja
RickyJJC
Yemoja
0
5
0
0
L
Scylla
0
4
1
0.13
W
Tiamat
ZezoPinto2
Tiamat
0
1
2
1
L
Tiamat
benn212
Tiamat
1
1
0
1
W
Arachne
l iNot DaRk
Arachne
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,335
Damage
12,554
24,647
Taken
27,576
9,028
Mitigated
10,260
8,935
Healing
5,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BrazX97
Izanami
1,299
1,006
0
798
3,852
751
0
380
3,472
0
19,093
W
Merlin
3,718
312
0
1,098
4,986
1,496
144
2,000
2,752
30,513
0
L
Pele
4,002
741
0
2,050
7,288
2,162
708
1,106
6,068
0
28,481
W
Danzaburou
FetoTraficante1
Danzaburou
4,578
1,383
0
1,941
6,099
1,987
168
1,035
4,844
0
36,242
W
Bellona
ReiRagnar
Bellona
3,557
1,012
0
2,036
4,837
2,654
664
1,674
3,051
0
20,817
L
Yemoja
RickyJJC
Yemoja
1,469
766
145
159
6,576
4,173
53
0
6,576
12,982
0
L
Scylla
2,584
349
0
1,158
5,226
1,285
0
2,072
2,992
14,833
0
W
Tiamat
ZezoPinto2
Tiamat
717
195
0
742
2,650
1,087
208
447
2,114
12,123
0
L
Tiamat
benn212
Tiamat
3,200
516
0
1,624
4,634
1,889
137
587
4,033
18,200
0
W
Arachne
l iNot DaRk
Arachne
6,765
5,390
0
3,118
6,075
1,804
0
1,348
4,633
0
22,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,003
Gold Earned
24,112
239
Minions Killed
209
0
Camps Cleared
0
956,737
Distance Traveled
887,922
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,855
486
44
4
0
158,391
3
W
Merlin
6,159
616
70
7
0
179,184
3
L
Pele
5,282
528
60
6
0
200,612
3
W
Danzaburou
6,759
676
64
6
0
185,691
2
W
Bellona
5,634
563
41
4
0
184,753
0
L
Yemoja
4,744
474
27
3
0
165,490
0
L
Scylla
4,571
457
33
3
0
162,714
1
W
Tiamat
4,923
492
22
2
0
173,592
0
L
Tiamat
4,660
466
45
5
0
200,715
0
W
Arachne
6,528
653
42
4
0
233,517
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role