Player Matchup

Achilles
Achilles
DiagonalPluto7
Achilles
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,452 Elo+
Party 1
Freya
Freya
IsukUrMomma
Freya
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 75L
1,563 Elo+
Solo
Nemesis
Nemesis
MINDRAIPER47
Nemesis
Level 100
God Stats
0W - 2L
1,267 SR
Queue Stats
2W - 4L
1,452 Elo+
Party 1
Team Averages
Level 98
1,422 SR
1,489 Elo+

VS

Team Averages
Level 123
1,596 SR
1,529 Elo+
Cerberus
Cerberus
Apex Baby c
Cerberus
Level 108
God Stats
32W - 33L
1,593 SR
Queue Stats
94W - 112L
1,557 Elo+
Party 2
Anubis
Anubis
ApexPredatorc
Anubis
Level 144
God Stats
4W - 2L
1,723 SR
Queue Stats
95W - 114L
1,549 Elo+
Party 2
Chiron
Chiron
AutisticAminal
Chiron
Level 118
God Stats
61W - 68L
1,471 SR
Queue Stats
528W - 613L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
3 / 9 / 1
11,100
653
7,624
20,534
16,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
3 / 6 / 3
11,224
660
7,628
13,528
3,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
MINDRAIPER47
Nemesis
14
1 / 6 / 5
10,731
631
8,715
15,576
8,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Apex Baby c
Cerberus
16
4 / 1 / 16
12,088
711
8,172
15,336
11,947
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
7 / 2 / 10
12,576
740
9,880
9,687
5,780
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
10 / 4 / 9
13,047
767
17,019
11,121
4,947
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
56
7
Kills
21
21
Deaths
7
9
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Apex Baby c
Cerberus
4
1
16
12
W
7
2
10
6
W
10
4
9
3.63
L
Achilles
3
9
1
0.39
L
3
6
3
0.75
L
Nemesis
MINDRAIPER47
Nemesis
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,967
Damage
35,071
49,638
Taken
36,144
27,844
Mitigated
22,674
10,236
Healing
13,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Apex Baby c
Cerberus
8,172
409
340
5,967
15,336
11,947
272
3,692
10,930
28,064
0
W
9,880
415
208
3,894
9,687
5,780
500
1,800
7,495
57,010
0
W
17,019
6,496
992
1,993
11,121
4,947
1,003
1,528
9,191
0
81,152
L
Achilles
7,624
3,459
146
3,231
20,534
16,056
0
6,499
14,035
0
35,687
L
7,628
2,006
0
4,322
13,528
3,652
0
6,393
7,135
48,738
0
L
Nemesis
MINDRAIPER47
Nemesis
8,715
2,903
0
2,537
15,576
8,136
0
5,622
9,954
0
36,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,055
Gold Earned
37,711
160
Minions Killed
218
0
Camps Cleared
0
745,810
Distance Traveled
905,612
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,088
711
38
2
0
337,065
7
W
Anubis
12,576
740
79
5
0
302,194
8
W
Chiron
13,047
767
101
6
0
266,353
1
L
Achilles
11,100
653
42
2
0
257,331
3
L
Freya
11,224
660
77
5
0
211,003
3
L
Nemesis
10,731
631
41
2
0
277,476
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role