Player Matchup

Artio
Artio
Cheay Cheay
Artio
Level 26
God Stats
0W - 2L
1,451 SR
Queue Stats
55W - 58L
1,149 Elo+
Party 1
Izanami
Izanami
FelineWitDa9
Izanami
Level 25
God Stats
35W - 25L
1,663 SR
Queue Stats
69W - 65L
1,654 Elo+
Party 1
Aphrodite
Aphrodite
Macypro32
Aphrodite
Level 9
God Stats
62W - 54L
1,365 SR
Queue Stats
369W - 412L
1,392 Elo+
Solo
Vamana
Vamana
MedicGekko
Vamana
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 32L
1,697 Elo+
Solo
Tiamat
Tiamat
starbucker652
Tiamat
Level 14
God Stats
3W - 3L
1,381 SR
Queue Stats
50W - 60L
1,425 Elo+
Solo
Team Averages
Level 18
1,472 SR
1,463 Elo+

VS

Team Averages
Level 14
1,436 SR
1,346 Elo+
Danzaburou
Danzaburou
DaBearsSuck_96
Danzaburou
Level 18
God Stats
2W - 1L
1,449 SR
Queue Stats
3W - 6L
1,407 Elo+
Solo
Horus
Horus
Devoureer
Horus
Level 25
God Stats
15W - 21L
1,678 SR
Queue Stats
127W - 171L
1,377 Elo+
Solo
Nemesis
Nemesis
MikiiWolf
Nemesis
Level 3
God Stats
2W - 1L
1,437 SR
Queue Stats
2W - 1L
1,397 Elo+
Solo
Guan Yu
Guan Yu
PumpkinSteam533
Guan Yu
Level 18
God Stats
7W - 3L
1,355 SR
Queue Stats
137W - 157L
1,392 Elo+
Party 2
Kukulkan
Kukulkan
SpacePotato27_
Kukulkan
Level 4
God Stats
1W - 2L
1,260 SR
Queue Stats
5W - 7L
1,156 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 4
12,466
445
14,391
29,921
38,450
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
FelineWitDa9
Izanami
20
8 / 3 / 3
14,751
527
25,760
23,074
14,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
Macypro32
Aphrodite
15
1 / 10 / 5
11,179
399
6,006
19,503
18,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vamana
MedicGekko
Vamana
13
0 / 9 / 2
9,500
339
3,209
24,767
13,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
3 / 10 / 4
10,194
364
12,284
19,336
8,888
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DaBearsSuck_96
Danzaburou
20
19 / 0 / 6
18,925
676
37,761
25,719
11,706
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
Devoureer
Horus
18
5 / 5 / 10
13,468
481
12,478
22,385
10,848
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
MikiiWolf
Nemesis
6
1 / 5 / 0
8,846
316
660
3,928
978
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
8 / 4 / 12
14,102
504
20,049
28,929
23,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
16
1 / 8 / 7
11,924
426
8,006
19,479
7,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
69
19
Kills
34
35
Deaths
22
18
Assists
35
Player
Kills
Deaths
Assists
KDA
L
7
3
4
3
W
Danzaburou
DaBearsSuck_96
Danzaburou
19
0
6
22
W
Horus
Devoureer
Horus
5
5
10
2
L
Izanami
FelineWitDa9
Izanami
8
3
3
3.17
L
Aphrodite
Macypro32
Aphrodite
1
10
5
0.35
L
Vamana
MedicGekko
Vamana
0
9
2
0.11
W
Nemesis
MikiiWolf
Nemesis
1
5
0
0.2
W
8
4
12
3.5
W
Kukulkan
1
8
7
0.56
L
3
10
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,650
Damage
78,954
116,601
Taken
100,440
93,733
Mitigated
54,147
32,369
Healing
42,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,391
2,071
1,471
9,229
29,921
38,450
204
1,685
28,118
48,138
0
W
Danzaburou
DaBearsSuck_96
Danzaburou
37,761
20,692
0
14,426
25,719
11,706
7,335
5,642
20,077
0
194,867
W
Horus
Devoureer
Horus
12,478
6,949
6,353
6,949
22,385
10,848
2,170
9,425
12,960
0
53,618
L
Izanami
FelineWitDa9
Izanami
25,760
17,170
0
6,876
23,074
14,812
5,117
815
22,219
0
151,578
L
Aphrodite
Macypro32
Aphrodite
6,006
1,658
2,924
6,698
19,503
18,209
1,154
2,752
16,639
38,825
0
L
Vamana
MedicGekko
Vamana
3,209
1,758
0
2,651
24,767
13,374
268
1,827
22,878
0
40,958
W
Nemesis
MikiiWolf
Nemesis
660
259
0
100
3,928
978
0
1,156
2,772
0
3,887
W
20,049
7,034
3,878
11,093
28,929
23,544
1,176
8,839
20,090
0
109,395
W
Kukulkan
8,006
2,259
0
0
19,479
7,071
1,288
7,619
11,860
56,122
0
L
12,284
1,848
132
2,388
19,336
8,888
534
2,791
16,397
33,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,090
Gold Earned
67,265
483
Minions Killed
563
0
Camps Cleared
0
2,452,345
Distance Traveled
2,291,849
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
12,466
445
54
2
0
544,507
0
W
Danzaburou
18,925
676
257
9
0
529,155
1
W
Horus
13,468
481
76
3
0
543,565
1
L
Izanami
14,751
527
263
9
0
521,826
2
L
Aphrodite
11,179
399
61
2
0
441,194
0
L
Vamana
9,500
339
52
2
0
511,350
0
W
Nemesis
8,846
316
7
0
0
126,099
2
W
Guan Yu
14,102
504
139
5
0
614,499
5
W
Kukulkan
11,924
426
84
3
0
478,531
3
L
Tiamat
10,194
364
53
2
0
433,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role